From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001
From: David Walter Seikel
Date: Mon, 13 Jan 2014 19:47:58 +1000
Subject: Update Irrlicht to 1.8.1. Include actual change markers this time.
lol
---
.../doc/html/search/functions_73.html | 2628 ++++++++++++++++++++
1 file changed, 2628 insertions(+)
create mode 100644 libraries/irrlicht-1.8.1/doc/html/search/functions_73.html
(limited to 'libraries/irrlicht-1.8.1/doc/html/search/functions_73.html')
diff --git a/libraries/irrlicht-1.8.1/doc/html/search/functions_73.html b/libraries/irrlicht-1.8.1/doc/html/search/functions_73.html
new file mode 100644
index 0000000..97b5a58
--- /dev/null
+++ b/libraries/irrlicht-1.8.1/doc/html/search/functions_73.html
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Loading...
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S3DVertex
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irr::video::S3DVertex::S3DVertex()
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irr::video::S3DVertex::S3DVertex(f32 x, f32 y, f32 z, f32 nx, f32 ny, f32 nz, SColor c, f32 tu, f32 tv)
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irr::video::S3DVertex::S3DVertex(const core::vector3df &pos, const core::vector3df &normal, SColor color, const core::vector2d< f32 > &tcoords)
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S3DVertex2TCoords
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irr::video::S3DVertex2TCoords::S3DVertex2TCoords()
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irr::video::S3DVertex2TCoords::S3DVertex2TCoords(f32 x, f32 y, f32 z, SColor c, f32 tu, f32 tv, f32 tu2, f32 tv2)
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irr::video::S3DVertex2TCoords::S3DVertex2TCoords(const core::vector3df &pos, SColor color, const core::vector2d< f32 > &tcoords, const core::vector2d< f32 > &tcoords2)
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irr::video::S3DVertex2TCoords::S3DVertex2TCoords(const core::vector3df &pos, const core::vector3df &normal, const SColor &color, const core::vector2d< f32 > &tcoords, const core::vector2d< f32 > &tcoords2)
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irr::video::S3DVertex2TCoords::S3DVertex2TCoords(f32 x, f32 y, f32 z, f32 nx, f32 ny, f32 nz, SColor c, f32 tu, f32 tv, f32 tu2, f32 tv2)
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irr::video::S3DVertex2TCoords::S3DVertex2TCoords(f32 x, f32 y, f32 z, f32 nx, f32 ny, f32 nz, SColor c, f32 tu, f32 tv)
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irr::video::S3DVertex2TCoords::S3DVertex2TCoords(const core::vector3df &pos, const core::vector3df &normal, SColor color, const core::vector2d< f32 > &tcoords)
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irr::video::S3DVertex2TCoords::S3DVertex2TCoords(S3DVertex &o)
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S3DVertexTangents
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irr::video::S3DVertexTangents::S3DVertexTangents()
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irr::video::S3DVertexTangents::S3DVertexTangents(f32 x, f32 y, f32 z, f32 nx=0.0f, f32 ny=0.0f, f32 nz=0.0f, SColor c=0xFFFFFFFF, f32 tu=0.0f, f32 tv=0.0f, f32 tanx=0.0f, f32 tany=0.0f, f32 tanz=0.0f, f32 bx=0.0f, f32 by=0.0f, f32 bz=0.0f)
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irr::video::S3DVertexTangents::S3DVertexTangents(const core::vector3df &pos, SColor c, const core::vector2df &tcoords)
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irr::video::S3DVertexTangents::S3DVertexTangents(const core::vector3df &pos, const core::vector3df &normal, SColor c, const core::vector2df &tcoords, const core::vector3df &tangent=core::vector3df(), const core::vector3df &binormal=core::vector3df())
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SBlendFunc
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irr::scene::quake3::SBlendFunc
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scaleMesh
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irr::scene::IMeshManipulator
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scaleTexture
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irr::scene::ITerrainSceneNode
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set
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irr::core::dimension2d::set()
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irr::scene::quake3::SVarGroup::set()
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irr::core::map::set()
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irr::core::quaternion::set(f32 x, f32 y, f32 z, f32 w)
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irr::core::quaternion::set(f32 x, f32 y, f32 z)
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irr::core::quaternion::set(const core::vector3df &vec)
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irr::core::quaternion::set(const core::quaternion &quat)
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irr::video::SColor::set(u32 a, u32 r, u32 g, u32 b)
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irr::video::SColor::set(u32 col)
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irr::video::SColorf::set(f32 rr, f32 gg, f32 bb)
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irr::video::SColorf::set(f32 aa, f32 rr, f32 gg, f32 bb)
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irr::core::triangle3d::set()
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irr::core::vector2d::set(T nx, T ny)
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irr::core::vector2d::set(const vector2d< T > &p)
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irr::core::vector3d::set(const T nx, const T ny, const T nz)
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irr::core::vector3d::set(const vector3d< T > &p)
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setAffectX
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irr::scene::IParticleAttractionAffector
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setAffectY
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irr::scene::IParticleAttractionAffector
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setAffectZ
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irr::scene::IParticleAttractionAffector
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setAttract
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irr::scene::IParticleAttractionAffector
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setAttribute
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irr::io::IAttributes::setAttribute(const c8 *attributeName, s32 value)=0
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irr::io::IAttributes::setAttribute(s32 index, s32 value)=0
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irr::io::IAttributes::setAttribute(const c8 *attributeName, f32 value)=0
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irr::io::IAttributes::setAttribute(s32 index, f32 value)=0
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irr::io::IAttributes::setAttribute(const c8 *attributeName, const c8 *value)=0
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irr::io::IAttributes::setAttribute(s32 index, const c8 *value)=0
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irr::io::IAttributes::setAttribute(const c8 *attributeName, const wchar_t *value)=0
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irr::io::IAttributes::setAttribute(s32 index, const wchar_t *value)=0
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irr::io::IAttributes::setAttribute(const c8 *attributeName, void *data, s32 dataSizeInBytes)=0
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irr::io::IAttributes::setAttribute(s32 index, void *data, s32 dataSizeInBytes)=0
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irr::io::IAttributes::setAttribute(const c8 *attributeName, const core::array< core::stringw > &value)=0
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irr::io::IAttributes::setAttribute(s32 index, const core::array< core::stringw > &value)=0
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irr::io::IAttributes::setAttribute(const c8 *attributeName, bool value)=0
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irr::io::IAttributes::setAttribute(s32 index, bool value)=0
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irr::io::IAttributes::setAttribute(const c8 *attributeName, const c8 *enumValue, const c8 *const *enumerationLiterals)=0
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irr::io::IAttributes::setAttribute(s32 index, const c8 *enumValue, const c8 *const *enumerationLiterals)=0
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irr::io::IAttributes::setAttribute(const c8 *attributeName, video::SColor color)=0
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irr::io::IAttributes::setAttribute(s32 index, video::SColor color)=0
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irr::io::IAttributes::setAttribute(const c8 *attributeName, video::SColorf color)=0
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irr::io::IAttributes::setAttribute(s32 index, video::SColorf color)=0
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irr::io::IAttributes::setAttribute(const c8 *attributeName, core::vector3df v)=0
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irr::io::IAttributes::setAttribute(s32 index, core::vector3df v)=0
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irr::io::IAttributes::setAttribute(const c8 *attributeName, core::vector2df v)=0
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irr::io::IAttributes::setAttribute(s32 index, core::vector2df v)=0
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irr::io::IAttributes::setAttribute(const c8 *attributeName, core::position2di v)=0
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irr::io::IAttributes::setAttribute(s32 index, core::position2di v)=0
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irr::io::IAttributes::setAttribute(const c8 *attributeName, core::rect< s32 > v)=0
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irr::io::IAttributes::setAttribute(s32 index, core::rect< s32 > v)=0
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irr::io::IAttributes::setAttribute(const c8 *attributeName, core::dimension2d< u32 > v)=0
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irr::io::IAttributes::setAttribute(s32 index, core::dimension2d< u32 > v)=0
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irr::io::IAttributes::setAttribute(const c8 *attributeName, const core::matrix4 &v)=0
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irr::io::IAttributes::setAttribute(s32 index, const core::matrix4 &v)=0
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irr::io::IAttributes::setAttribute(const c8 *attributeName, core::quaternion v)=0
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irr::io::IAttributes::setAttribute(s32 index, core::quaternion v)=0
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irr::io::IAttributes::setAttribute(const c8 *attributeName, core::aabbox3df v)=0
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irr::io::IAttributes::setAttribute(s32 index, core::aabbox3df v)=0
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irr::io::IAttributes::setAttribute(const c8 *attributeName, core::plane3df v)=0
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irr::io::IAttributes::setAttribute(s32 index, core::plane3df v)=0
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irr::io::IAttributes::setAttribute(const c8 *attributeName, core::triangle3df v)=0
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irr::io::IAttributes::setAttribute(s32 index, core::triangle3df v)=0
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irr::io::IAttributes::setAttribute(const c8 *attributeName, core::line2df v)=0
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irr::io::IAttributes::setAttribute(s32 index, core::line2df v)=0
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irr::io::IAttributes::setAttribute(const c8 *attributeName, core::line3df v)=0
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irr::io::IAttributes::setAttribute(s32 index, core::line3df v)=0
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irr::io::IAttributes::setAttribute(const c8 *attributeName, video::ITexture *texture, const io::path &filename="")=0
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irr::io::IAttributes::setAttribute(s32 index, video::ITexture *texture, const io::path &filename="")=0
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irr::io::IAttributes::setAttribute(const c8 *attributeName, void *userPointer)=0
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irr::io::IAttributes::setAttribute(s32 index, void *userPointer)=0
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setBlue
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irr::video::SColor
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setBox
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irr::scene::IParticleBoxEmitter
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setData2
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irr::gui::IGUITreeViewNode
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setDefaultText
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irr::gui::IGUISkin
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setDistance
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irr::scene::ISceneNodeAnimatorCameraMaya
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setEmitter
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irr::scene::IParticleSystemSceneNode
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setFlag
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irr::video::SMaterial
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setFocus
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irr::gui::IGUIEnvironment
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setFog
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irr::video::IVideoDriver
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setFont
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irr::gui::IGUISkin
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setFOV
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irr::scene::ICameraSceneNode
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setFrom
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irr::scene::SViewFrustum
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setItem
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irr::gui::IGUIListBox
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setItemText
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irr::gui::IGUIContextMenu
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setLine
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irr::core::line2d::setLine(const T &xa, const T &ya, const T &xb, const T &yb)
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irr::core::line2d::setLine(const vector2d< T > &nstart, const vector2d< T > &nend)
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irr::core::line2d::setLine(const line2d< T > &line)
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irr::core::line3d::setLine(const T &xa, const T &ya, const T &za, const T &xb, const T &yb, const T &zb)
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irr::core::line3d::setLine(const vector3d< T > &nstart, const vector3d< T > &nend)
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irr::core::line3d::setLine(const line3d< T > &line)
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setLoopMode
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irr::scene::IAnimatedMeshSceneNode
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setM
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irr::core::CMatrix4
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setMaterialTexture
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irr::scene::ISceneNode
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setMaxParticlesPerSecond
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irr::scene::IParticleEmitter
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setMin
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irr::gui::IGUIScrollBar
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setMinParticlesPerSecond
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irr::scene::IParticleEmitter
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setNormal
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irr::scene::IParticleCylinderEmitter
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setParticlesAreGlobal
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irr::scene::IParticleSystemSceneNode
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setParticleSize
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irr::scene::IParticleSystemSceneNode
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setPath
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irr::io::SNamedPath
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setPoint
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irr::scene::IParticleAttractionAffector
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setPos
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irr::gui::IGUIScrollBar
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setRange
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irr::gui::IGUISpinBox
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setRed
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irr::video::SColor
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setRenderTarget
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irr::video::IVideoDriver::setRenderTarget(video::ITexture *texture, bool clearBackBuffer=true, bool clearZBuffer=true, SColor color=video::SColor(0, 0, 0, 0))=0
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irr::video::IVideoDriver::setRenderTarget(E_RENDER_TARGET target, bool clearTarget=true, bool clearZBuffer=true, SColor color=video::SColor(0, 0, 0, 0))=0
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irr::video::IVideoDriver::setRenderTarget(const core::array< video::IRenderTarget > &texture, bool clearBackBuffer=true, bool clearZBuffer=true, SColor color=video::SColor(0, 0, 0, 0))=0
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setSkin
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irr::gui::IGUIEnvironment
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setTarget
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irr::scene::ICameraSceneNode
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setTargetNode
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irr::scene::ISceneNodeAnimatorCollisionResponse
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setTextRestrainedInside
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irr::gui::IGUIStaticText
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setTextureCreationFlag
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irr::video::IVideoDriver
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setTextureRotationCenter
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irr::core::CMatrix4
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setTextureScale
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irr::core::CMatrix4
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setTextureScaleCenter
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irr::core::CMatrix4
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setTextureTranslate
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irr::core::CMatrix4
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setto
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irr::scene::SMD3QuaternionTag
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setWorld
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irr::scene::ISceneNodeAnimatorCollisionResponse
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setWriteTextures
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irr::scene::IColladaMeshWriter
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setZoomSpeed
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irr::scene::ISceneNodeAnimatorCameraMaya
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sign
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irr::core::FloatIntUnion32
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SJoint
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irr::scene::ISkinnedMesh::SJoint
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skinMesh
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irr::scene::ISkinnedMesh
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sleep
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irr::IrrlichtDevice
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slerp
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irr::core::quaternion
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SLight
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irr::video::SLight
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SMesh
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irr::scene::SMesh
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split
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irr::core::string
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SVarGroup
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irr::scene::quake3::SVarGroup
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SVariable
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irr::scene::quake3::SVariable
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SVertexTCoordsScaleManipulator
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irr::scene::SVertexTCoordsScaleManipulator
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Searching...
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--
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