From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- libraries/irrlicht-1.8.1/doc/html/irrlicht_8h.html | 322 +++++++++++++++++++++ 1 file changed, 322 insertions(+) create mode 100644 libraries/irrlicht-1.8.1/doc/html/irrlicht_8h.html (limited to 'libraries/irrlicht-1.8.1/doc/html/irrlicht_8h.html') diff --git a/libraries/irrlicht-1.8.1/doc/html/irrlicht_8h.html b/libraries/irrlicht-1.8.1/doc/html/irrlicht_8h.html new file mode 100644 index 0000000..8eddc03 --- /dev/null +++ b/libraries/irrlicht-1.8.1/doc/html/irrlicht_8h.html @@ -0,0 +1,322 @@ + + +
+ +Main header file of the irrlicht, the only file needed to include. +More...
+#include "IrrCompileConfig.h"
#include "aabbox3d.h"
#include "CDynamicMeshBuffer.h"
#include "CIndexBuffer.h"
#include "CMeshBuffer.h"
#include "coreutil.h"
#include "CVertexBuffer.h"
#include "dimension2d.h"
#include "ECullingTypes.h"
#include "EDebugSceneTypes.h"
#include "EDriverFeatures.h"
#include "EDriverTypes.h"
#include "EGUIAlignment.h"
#include "EGUIElementTypes.h"
#include "EHardwareBufferFlags.h"
#include "EMaterialFlags.h"
#include "EMaterialTypes.h"
#include "EMeshWriterEnums.h"
#include "EMessageBoxFlags.h"
#include "ESceneNodeAnimatorTypes.h"
#include "ESceneNodeTypes.h"
#include "ETerrainElements.h"
#include "fast_atof.h"
#include "heapsort.h"
#include "IAnimatedMesh.h"
#include "IAnimatedMeshMD2.h"
#include "IAnimatedMeshMD3.h"
#include "IAnimatedMeshSceneNode.h"
#include "IAttributeExchangingObject.h"
#include "IAttributes.h"
#include "IBillboardSceneNode.h"
#include "IBillboardTextSceneNode.h"
#include "IBoneSceneNode.h"
#include "ICameraSceneNode.h"
#include "ICursorControl.h"
#include "IDummyTransformationSceneNode.h"
#include "IDynamicMeshBuffer.h"
#include "IEventReceiver.h"
#include "IFileList.h"
#include "IFileSystem.h"
#include "IGeometryCreator.h"
#include "IGPUProgrammingServices.h"
#include "IGUIButton.h"
#include "IGUICheckBox.h"
#include "IGUIColorSelectDialog.h"
#include "IGUIComboBox.h"
#include "IGUIContextMenu.h"
#include "IGUIEditBox.h"
#include "IGUIElement.h"
#include "IGUIElementFactory.h"
#include "IGUIEnvironment.h"
#include "IGUIFileOpenDialog.h"
#include "IGUIFont.h"
#include "IGUIFontBitmap.h"
#include "IGUIImage.h"
#include "IGUIInOutFader.h"
#include "IGUIListBox.h"
#include "IGUIMeshViewer.h"
#include "IGUIScrollBar.h"
#include "IGUISkin.h"
#include "IGUISpinBox.h"
#include "IGUISpriteBank.h"
#include "IGUIStaticText.h"
#include "IGUITabControl.h"
#include "IGUITable.h"
#include "IGUIToolbar.h"
#include "IGUIWindow.h"
#include "IGUITreeView.h"
#include "IImage.h"
#include "IImageLoader.h"
#include "IImageWriter.h"
#include "IIndexBuffer.h"
#include "ILightSceneNode.h"
#include "ILogger.h"
#include "IMaterialRenderer.h"
#include "IMaterialRendererServices.h"
#include "IMesh.h"
#include "IMeshBuffer.h"
#include "IMeshCache.h"
#include "IMeshLoader.h"
#include "IMeshManipulator.h"
#include "IMeshSceneNode.h"
#include "IMeshWriter.h"
#include "IColladaMeshWriter.h"
#include "IMetaTriangleSelector.h"
#include "IOSOperator.h"
#include "IParticleSystemSceneNode.h"
#include "IQ3LevelMesh.h"
#include "IQ3Shader.h"
#include "IReadFile.h"
#include "IReferenceCounted.h"
#include "irrArray.h"
#include "IRandomizer.h"
#include "IrrlichtDevice.h"
#include "irrList.h"
#include "irrMap.h"
#include "irrMath.h"
#include "irrString.h"
#include "irrTypes.h"
#include "path.h"
#include "irrXML.h"
#include "ISceneCollisionManager.h"
#include "ISceneLoader.h"
#include "ISceneManager.h"
#include "ISceneNode.h"
#include "ISceneNodeAnimator.h"
#include "ISceneNodeAnimatorCameraFPS.h"
#include "ISceneNodeAnimatorCameraMaya.h"
#include "ISceneNodeAnimatorCollisionResponse.h"
#include "ISceneNodeAnimatorFactory.h"
#include "ISceneNodeFactory.h"
#include "ISceneUserDataSerializer.h"
#include "IShaderConstantSetCallBack.h"
#include "IShadowVolumeSceneNode.h"
#include "ISkinnedMesh.h"
#include "ITerrainSceneNode.h"
#include "ITextSceneNode.h"
#include "ITexture.h"
#include "ITimer.h"
#include "ITriangleSelector.h"
#include "IVertexBuffer.h"
#include "IVideoDriver.h"
#include "IVideoModeList.h"
#include "IVolumeLightSceneNode.h"
#include "IWriteFile.h"
#include "IXMLReader.h"
#include "IXMLWriter.h"
#include "ILightManager.h"
#include "Keycodes.h"
#include "line2d.h"
#include "line3d.h"
#include "matrix4.h"
#include "plane3d.h"
#include "position2d.h"
#include "quaternion.h"
#include "rect.h"
#include "S3DVertex.h"
#include "SAnimatedMesh.h"
#include "SceneParameters.h"
#include "SColor.h"
#include "SExposedVideoData.h"
#include "SIrrCreationParameters.h"
#include "SKeyMap.h"
#include "SLight.h"
#include "SMaterial.h"
#include "SMesh.h"
#include "SMeshBuffer.h"
#include "SMeshBufferLightMap.h"
#include "SMeshBufferTangents.h"
#include "SParticle.h"
#include "SSharedMeshBuffer.h"
#include "SSkinMeshBuffer.h"
#include "SVertexIndex.h"
#include "SViewFrustum.h"
#include "triangle3d.h"
#include "vector2d.h"
#include "vector3d.h"
Go to the source code of this file.
+Everything in the Irrlicht Engine can be found in this namespace.
+Basic classes such as vectors, planes, arrays, lists, and so on can be found in this namespace.
+The gui namespace contains useful classes for easy creation of a graphical user interface.
+This namespace provides interfaces for input/output: Reading and writing files, accessing zip archives, xml files, ...
+All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...
+The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here.
+Main header file of the irrlicht, the only file needed to include.
+ +Definition in file irrlicht.h.
+