From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- libraries/irrlicht-1.8.1/doc/html/irrlicht_8h.html | 322 --------------------- 1 file changed, 322 deletions(-) delete mode 100644 libraries/irrlicht-1.8.1/doc/html/irrlicht_8h.html (limited to 'libraries/irrlicht-1.8.1/doc/html/irrlicht_8h.html') diff --git a/libraries/irrlicht-1.8.1/doc/html/irrlicht_8h.html b/libraries/irrlicht-1.8.1/doc/html/irrlicht_8h.html deleted file mode 100644 index 8eddc03..0000000 --- a/libraries/irrlicht-1.8.1/doc/html/irrlicht_8h.html +++ /dev/null @@ -1,322 +0,0 @@ - - - - -Irrlicht 3D Engine: irrlicht.h File Reference - - - - - - - - - - - - - - -
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irrlicht.h File Reference
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Main header file of the irrlicht, the only file needed to include. -More...

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#include "IrrCompileConfig.h"
-#include "aabbox3d.h"
-#include "CDynamicMeshBuffer.h"
-#include "CIndexBuffer.h"
-#include "CMeshBuffer.h"
-#include "coreutil.h"
-#include "CVertexBuffer.h"
-#include "dimension2d.h"
-#include "ECullingTypes.h"
-#include "EDebugSceneTypes.h"
-#include "EDriverFeatures.h"
-#include "EDriverTypes.h"
-#include "EGUIAlignment.h"
-#include "EGUIElementTypes.h"
-#include "EHardwareBufferFlags.h"
-#include "EMaterialFlags.h"
-#include "EMaterialTypes.h"
-#include "EMeshWriterEnums.h"
-#include "EMessageBoxFlags.h"
-#include "ESceneNodeAnimatorTypes.h"
-#include "ESceneNodeTypes.h"
-#include "ETerrainElements.h"
-#include "fast_atof.h"
-#include "heapsort.h"
-#include "IAnimatedMesh.h"
-#include "IAnimatedMeshMD2.h"
-#include "IAnimatedMeshMD3.h"
-#include "IAnimatedMeshSceneNode.h"
-#include "IAttributeExchangingObject.h"
-#include "IAttributes.h"
-#include "IBillboardSceneNode.h"
-#include "IBillboardTextSceneNode.h"
-#include "IBoneSceneNode.h"
-#include "ICameraSceneNode.h"
-#include "ICursorControl.h"
-#include "IDummyTransformationSceneNode.h"
-#include "IDynamicMeshBuffer.h"
-#include "IEventReceiver.h"
-#include "IFileList.h"
-#include "IFileSystem.h"
-#include "IGeometryCreator.h"
-#include "IGPUProgrammingServices.h"
-#include "IGUIButton.h"
-#include "IGUICheckBox.h"
-#include "IGUIColorSelectDialog.h"
-#include "IGUIComboBox.h"
-#include "IGUIContextMenu.h"
-#include "IGUIEditBox.h"
-#include "IGUIElement.h"
-#include "IGUIElementFactory.h"
-#include "IGUIEnvironment.h"
-#include "IGUIFileOpenDialog.h"
-#include "IGUIFont.h"
-#include "IGUIFontBitmap.h"
-#include "IGUIImage.h"
-#include "IGUIInOutFader.h"
-#include "IGUIListBox.h"
-#include "IGUIMeshViewer.h"
-#include "IGUIScrollBar.h"
-#include "IGUISkin.h"
-#include "IGUISpinBox.h"
-#include "IGUISpriteBank.h"
-#include "IGUIStaticText.h"
-#include "IGUITabControl.h"
-#include "IGUITable.h"
-#include "IGUIToolbar.h"
-#include "IGUIWindow.h"
-#include "IGUITreeView.h"
-#include "IImage.h"
-#include "IImageLoader.h"
-#include "IImageWriter.h"
-#include "IIndexBuffer.h"
-#include "ILightSceneNode.h"
-#include "ILogger.h"
-#include "IMaterialRenderer.h"
-#include "IMaterialRendererServices.h"
-#include "IMesh.h"
-#include "IMeshBuffer.h"
-#include "IMeshCache.h"
-#include "IMeshLoader.h"
-#include "IMeshManipulator.h"
-#include "IMeshSceneNode.h"
-#include "IMeshWriter.h"
-#include "IColladaMeshWriter.h"
-#include "IMetaTriangleSelector.h"
-#include "IOSOperator.h"
-#include "IParticleSystemSceneNode.h"
-#include "IQ3LevelMesh.h"
-#include "IQ3Shader.h"
-#include "IReadFile.h"
-#include "IReferenceCounted.h"
-#include "irrArray.h"
-#include "IRandomizer.h"
-#include "IrrlichtDevice.h"
-#include "irrList.h"
-#include "irrMap.h"
-#include "irrMath.h"
-#include "irrString.h"
-#include "irrTypes.h"
-#include "path.h"
-#include "irrXML.h"
-#include "ISceneCollisionManager.h"
-#include "ISceneLoader.h"
-#include "ISceneManager.h"
-#include "ISceneNode.h"
-#include "ISceneNodeAnimator.h"
-#include "ISceneNodeAnimatorCameraFPS.h"
-#include "ISceneNodeAnimatorCameraMaya.h"
-#include "ISceneNodeAnimatorCollisionResponse.h"
-#include "ISceneNodeAnimatorFactory.h"
-#include "ISceneNodeFactory.h"
-#include "ISceneUserDataSerializer.h"
-#include "IShaderConstantSetCallBack.h"
-#include "IShadowVolumeSceneNode.h"
-#include "ISkinnedMesh.h"
-#include "ITerrainSceneNode.h"
-#include "ITextSceneNode.h"
-#include "ITexture.h"
-#include "ITimer.h"
-#include "ITriangleSelector.h"
-#include "IVertexBuffer.h"
-#include "IVideoDriver.h"
-#include "IVideoModeList.h"
-#include "IVolumeLightSceneNode.h"
-#include "IWriteFile.h"
-#include "IXMLReader.h"
-#include "IXMLWriter.h"
-#include "ILightManager.h"
-#include "Keycodes.h"
-#include "line2d.h"
-#include "line3d.h"
-#include "matrix4.h"
-#include "plane3d.h"
-#include "position2d.h"
-#include "quaternion.h"
-#include "rect.h"
-#include "S3DVertex.h"
-#include "SAnimatedMesh.h"
-#include "SceneParameters.h"
-#include "SColor.h"
-#include "SExposedVideoData.h"
-#include "SIrrCreationParameters.h"
-#include "SKeyMap.h"
-#include "SLight.h"
-#include "SMaterial.h"
-#include "SMesh.h"
-#include "SMeshBuffer.h"
-#include "SMeshBufferLightMap.h"
-#include "SMeshBufferTangents.h"
-#include "SParticle.h"
-#include "SSharedMeshBuffer.h"
-#include "SSkinMeshBuffer.h"
-#include "SVertexIndex.h"
-#include "SViewFrustum.h"
-#include "triangle3d.h"
-#include "vector2d.h"
-#include "vector3d.h"
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Go to the source code of this file.

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-Namespaces

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-Typedefs

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-Functions

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Detailed Description

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Main header file of the irrlicht, the only file needed to include.

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Definition in file irrlicht.h.

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