From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- .../classirr_1_1scene_1_1_i_bone_scene_node.html | 458 +++++++++++++++++++++ 1 file changed, 458 insertions(+) create mode 100644 libraries/irrlicht-1.8.1/doc/html/classirr_1_1scene_1_1_i_bone_scene_node.html (limited to 'libraries/irrlicht-1.8.1/doc/html/classirr_1_1scene_1_1_i_bone_scene_node.html') diff --git a/libraries/irrlicht-1.8.1/doc/html/classirr_1_1scene_1_1_i_bone_scene_node.html b/libraries/irrlicht-1.8.1/doc/html/classirr_1_1scene_1_1_i_bone_scene_node.html new file mode 100644 index 0000000..3ac3f4e --- /dev/null +++ b/libraries/irrlicht-1.8.1/doc/html/classirr_1_1scene_1_1_i_bone_scene_node.html @@ -0,0 +1,458 @@ + + +
+ +Interface for bones used for skeletal animation. + More...
+ +#include <IBoneSceneNode.h>
Interface for bones used for skeletal animation.
+Used with ISkinnedMesh and IAnimatedMeshSceneNode.
+ +Definition at line 55 of file IBoneSceneNode.h.
+irr::scene::IBoneSceneNode::IBoneSceneNode | +( | +ISceneNode * | +parent, | +
+ | + | ISceneManager * | +mgr, | +
+ | + | s32 | +id = -1 |
+
+ | ) | + [inline] |
+
Definition at line 59 of file IBoneSceneNode.h.
+ +virtual E_BONE_ANIMATION_MODE irr::scene::IBoneSceneNode::getAnimationMode | +( | +) | + const [pure virtual] |
+
Gets the current animation mode of the bone.
+ +virtual u32 irr::scene::IBoneSceneNode::getBoneIndex | +( | +) | + const [pure virtual] |
+
Get the index of the bone.
+ +virtual _IRR_DEPRECATED_ const c8* irr::scene::IBoneSceneNode::getBoneName | +( | +) | + const [inline, virtual] |
+
Get the name of the bone.
+Definition at line 64 of file IBoneSceneNode.h.
+ +References irr::scene::ISceneNode::getName().
+ +virtual const core::aabbox3d<f32>& irr::scene::IBoneSceneNode::getBoundingBox | +( | +) | + const [pure virtual] |
+
Get the axis aligned bounding box of this node.
+ +Implements irr::scene::ISceneNode.
+ +virtual E_BONE_SKINNING_SPACE irr::scene::IBoneSceneNode::getSkinningSpace | +( | +) | + const [pure virtual] |
+
How the relative transformation of the bone is used.
+ +virtual void irr::scene::IBoneSceneNode::OnAnimate | +( | +u32 | +timeMs | ) | + [pure virtual] |
+
Returns the relative transformation of the scene node.
+The animation method.
+ +Reimplemented from irr::scene::ISceneNode.
+ +virtual void irr::scene::IBoneSceneNode::render | +( | +) | + [inline, virtual] |
+
The render method.
+Does nothing as bones are not visible.
+ +Implements irr::scene::ISceneNode.
+ +Definition at line 87 of file IBoneSceneNode.h.
+ +virtual bool irr::scene::IBoneSceneNode::setAnimationMode | +( | +E_BONE_ANIMATION_MODE | +mode | ) | + [pure virtual] |
+
Sets the animation mode of the bone.
+virtual void irr::scene::IBoneSceneNode::setSkinningSpace | +( | +E_BONE_SKINNING_SPACE | +space | ) | + [pure virtual] |
+
How the relative transformation of the bone is used.
+ +virtual void irr::scene::IBoneSceneNode::updateAbsolutePositionOfAllChildren | +( | +) | + [pure virtual] |
+
Updates the absolute position based on the relative and the parents position.
+ +s32 irr::scene::IBoneSceneNode::positionHint | +
Definition at line 98 of file IBoneSceneNode.h.
+ +s32 irr::scene::IBoneSceneNode::rotationHint | +
Definition at line 100 of file IBoneSceneNode.h.
+ +s32 irr::scene::IBoneSceneNode::scaleHint | +
Definition at line 99 of file IBoneSceneNode.h.
+ +