From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- .../classirr_1_1scene_1_1_i_bone_scene_node.html | 458 +++++++++++++++++++++ 1 file changed, 458 insertions(+) create mode 100644 libraries/irrlicht-1.8.1/doc/html/classirr_1_1scene_1_1_i_bone_scene_node.html (limited to 'libraries/irrlicht-1.8.1/doc/html/classirr_1_1scene_1_1_i_bone_scene_node.html') diff --git a/libraries/irrlicht-1.8.1/doc/html/classirr_1_1scene_1_1_i_bone_scene_node.html b/libraries/irrlicht-1.8.1/doc/html/classirr_1_1scene_1_1_i_bone_scene_node.html new file mode 100644 index 0000000..3ac3f4e --- /dev/null +++ b/libraries/irrlicht-1.8.1/doc/html/classirr_1_1scene_1_1_i_bone_scene_node.html @@ -0,0 +1,458 @@ + + + + +Irrlicht 3D Engine: irr::scene::IBoneSceneNode Class Reference + + + + + + + + + + + + + + +
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irr::scene::IBoneSceneNode Class Reference
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Interface for bones used for skeletal animation. + More...

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#include <IBoneSceneNode.h>

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+ + Inheritance diagram for irr::scene::IBoneSceneNode:
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List of all members.

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+Public Member Functions

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+Public Attributes

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Detailed Description

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Interface for bones used for skeletal animation.

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Used with ISkinnedMesh and IAnimatedMeshSceneNode.

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Definition at line 55 of file IBoneSceneNode.h.

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Constructor & Destructor Documentation

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irr::scene::IBoneSceneNode::IBoneSceneNode (ISceneNodeparent,
ISceneManagermgr,
s32 id = -1 
) [inline]
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Definition at line 59 of file IBoneSceneNode.h.

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Member Function Documentation

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virtual E_BONE_ANIMATION_MODE irr::scene::IBoneSceneNode::getAnimationMode () const [pure virtual]
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Gets the current animation mode of the bone.

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virtual u32 irr::scene::IBoneSceneNode::getBoneIndex () const [pure virtual]
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Get the index of the bone.

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virtual _IRR_DEPRECATED_ const c8* irr::scene::IBoneSceneNode::getBoneName () const [inline, virtual]
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Get the name of the bone.

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Deprecated:
Use getName instead. This method may be removed by Irrlicht 1.9
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Definition at line 64 of file IBoneSceneNode.h.

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References irr::scene::ISceneNode::getName().

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virtual const core::aabbox3d<f32>& irr::scene::IBoneSceneNode::getBoundingBox () const [pure virtual]
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Get the axis aligned bounding box of this node.

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Implements irr::scene::ISceneNode.

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virtual E_BONE_SKINNING_SPACE irr::scene::IBoneSceneNode::getSkinningSpace () const [pure virtual]
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How the relative transformation of the bone is used.

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virtual void irr::scene::IBoneSceneNode::OnAnimate (u32 timeMs) [pure virtual]
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Returns the relative transformation of the scene node.

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The animation method.

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Reimplemented from irr::scene::ISceneNode.

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virtual void irr::scene::IBoneSceneNode::render () [inline, virtual]
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The render method.

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Does nothing as bones are not visible.

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Implements irr::scene::ISceneNode.

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Definition at line 87 of file IBoneSceneNode.h.

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virtual bool irr::scene::IBoneSceneNode::setAnimationMode (E_BONE_ANIMATION_MODE mode) [pure virtual]
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Sets the animation mode of the bone.

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Returns:
True if successful. (Unused)
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virtual void irr::scene::IBoneSceneNode::setSkinningSpace (E_BONE_SKINNING_SPACE space) [pure virtual]
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How the relative transformation of the bone is used.

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virtual void irr::scene::IBoneSceneNode::updateAbsolutePositionOfAllChildren () [pure virtual]
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Updates the absolute position based on the relative and the parents position.

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Member Data Documentation

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Definition at line 98 of file IBoneSceneNode.h.

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Definition at line 100 of file IBoneSceneNode.h.

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Definition at line 99 of file IBoneSceneNode.h.

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The documentation for this class was generated from the following file: +
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