, including all inherited members.
- append(const void *const vertices, u32 numVertices, const u16 *const indices, u32 numIndices) | irr::scene::IDynamicMeshBuffer | [inline, virtual] |
- append(const IMeshBuffer *const other) | irr::scene::IDynamicMeshBuffer | [inline, virtual] |
- BoundingBox | irr::scene::CDynamicMeshBuffer | |
- CDynamicMeshBuffer(video::E_VERTEX_TYPE vertexType, video::E_INDEX_TYPE indexType) | irr::scene::CDynamicMeshBuffer | [inline] |
- drop() const | irr::IReferenceCounted | [inline] |
- getBoundingBox() const | irr::scene::CDynamicMeshBuffer | [inline, virtual] |
- getChangedID_Index() const | irr::scene::IDynamicMeshBuffer | [inline, virtual] |
- getChangedID_Vertex() const | irr::scene::IDynamicMeshBuffer | [inline, virtual] |
- getDebugName() const | irr::IReferenceCounted | [inline] |
- getHardwareMappingHint_Index() const | irr::scene::IDynamicMeshBuffer | [inline, virtual] |
- getHardwareMappingHint_Vertex() const | irr::scene::IDynamicMeshBuffer | [inline, virtual] |
- getIndexBuffer() const | irr::scene::CDynamicMeshBuffer | [inline, virtual] |
- getIndexCount() const | irr::scene::IDynamicMeshBuffer | [inline, virtual] |
- getIndexType() const | irr::scene::IDynamicMeshBuffer | [inline, virtual] |
- getIndices() const | irr::scene::IDynamicMeshBuffer | [inline, virtual] |
- getIndices() | irr::scene::IDynamicMeshBuffer | [inline, virtual] |
- getMaterial() const | irr::scene::CDynamicMeshBuffer | [inline, virtual] |
- getMaterial() | irr::scene::CDynamicMeshBuffer | [inline, virtual] |
- getNormal(u32 i) const | irr::scene::IDynamicMeshBuffer | [inline, virtual] |
- getNormal(u32 i) | irr::scene::IDynamicMeshBuffer | [inline, virtual] |
- getPosition(u32 i) const | irr::scene::IDynamicMeshBuffer | [inline, virtual] |
- getPosition(u32 i) | irr::scene::IDynamicMeshBuffer | [inline, virtual] |
- getReferenceCount() const | irr::IReferenceCounted | [inline] |
- getTCoords(u32 i) const | irr::scene::IDynamicMeshBuffer | [inline, virtual] |
- getTCoords(u32 i) | irr::scene::IDynamicMeshBuffer | [inline, virtual] |
- getVertexBuffer() const | irr::scene::CDynamicMeshBuffer | [inline, virtual] |
- getVertexCount() const | irr::scene::IDynamicMeshBuffer | [inline, virtual] |
- getVertexType() const | irr::scene::IDynamicMeshBuffer | [inline, virtual] |
- getVertices() const | irr::scene::IDynamicMeshBuffer | [inline, virtual] |
- getVertices() | irr::scene::IDynamicMeshBuffer | [inline, virtual] |
- grab() const | irr::IReferenceCounted | [inline] |
- IReferenceCounted() | irr::IReferenceCounted | [inline] |
- Material | irr::scene::CDynamicMeshBuffer | |
- recalculateBoundingBox() | irr::scene::CDynamicMeshBuffer | [inline, virtual] |
- setBoundingBox(const core::aabbox3df &box) | irr::scene::CDynamicMeshBuffer | [inline, virtual] |
- setDebugName(const c8 *newName) | irr::IReferenceCounted | [inline, protected] |
- setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) | irr::scene::IDynamicMeshBuffer | [inline, virtual] |
- setHardwareMappingHint(E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) | irr::scene::IDynamicMeshBuffer | [inline, virtual] |
- setIndexBuffer(IIndexBuffer *newIndexBuffer) | irr::scene::CDynamicMeshBuffer | [inline, virtual] |
- setVertexBuffer(IVertexBuffer *newVertexBuffer) | irr::scene::CDynamicMeshBuffer | [inline, virtual] |
- ~CDynamicMeshBuffer() | irr::scene::CDynamicMeshBuffer | [inline, virtual] |
- ~IReferenceCounted() | irr::IReferenceCounted | [inline, virtual] |
-