From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- .../classirr_1_1gui_1_1_i_g_u_i_in_out_fader.html | 352 +++++++++++++++++++++ 1 file changed, 352 insertions(+) create mode 100644 libraries/irrlicht-1.8.1/doc/html/classirr_1_1gui_1_1_i_g_u_i_in_out_fader.html (limited to 'libraries/irrlicht-1.8.1/doc/html/classirr_1_1gui_1_1_i_g_u_i_in_out_fader.html') diff --git a/libraries/irrlicht-1.8.1/doc/html/classirr_1_1gui_1_1_i_g_u_i_in_out_fader.html b/libraries/irrlicht-1.8.1/doc/html/classirr_1_1gui_1_1_i_g_u_i_in_out_fader.html new file mode 100644 index 0000000..4960c6b --- /dev/null +++ b/libraries/irrlicht-1.8.1/doc/html/classirr_1_1gui_1_1_i_g_u_i_in_out_fader.html @@ -0,0 +1,352 @@ + + + + +Irrlicht 3D Engine: irr::gui::IGUIInOutFader Class Reference + + + + + + + + + + + + + + +
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irr::gui::IGUIInOutFader Class Reference
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Element for fading out or in. + More...

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#include <IGUIInOutFader.h>

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+ + Inheritance diagram for irr::gui::IGUIInOutFader:
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List of all members.

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+Public Member Functions

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Detailed Description

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Element for fading out or in.

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Here is a small example on how the class is used. In this example we fade in from a total red screen in the beginning. As you can see, the fader is not only useful for dramatic in and out fading, but also to show that the player is hit in a first person shooter game for example.

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    gui::IGUIInOutFader* fader = device->getGUIEnvironment()->addInOutFader();
+    fader->setColor(video::SColor(0,255,0,0));
+    fader->fadeIn(4000);
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Definition at line 27 of file IGUIInOutFader.h.

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Constructor & Destructor Documentation

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irr::gui::IGUIInOutFader::IGUIInOutFader (IGUIEnvironmentenvironment,
IGUIElementparent,
s32 id,
core::rect< s32rectangle 
) [inline]
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constructor

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Definition at line 32 of file IGUIInOutFader.h.

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Member Function Documentation

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virtual void irr::gui::IGUIInOutFader::fadeIn (u32 time) [pure virtual]
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Starts the fade in process.

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In the beginning the whole rect is drawn by the set color (black by default) and at the end of the overgiven time the color has faded out.

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Parameters:
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time,:Time specifying how long it should need to fade in, in milliseconds.
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virtual void irr::gui::IGUIInOutFader::fadeOut (u32 time) [pure virtual]
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Starts the fade out process.

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In the beginning everything is visible, and at the end of the time only the set color (black by the fault) will be drawn.

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Parameters:
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time,:Time specifying how long it should need to fade out, in milliseconds.
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virtual video::SColor irr::gui::IGUIInOutFader::getColor () const [pure virtual]
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Gets the color to fade out to or to fade in from.

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virtual bool irr::gui::IGUIInOutFader::isReady () const [pure virtual]
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Returns if the fade in or out process is done.

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virtual void irr::gui::IGUIInOutFader::setColor (video::SColor color) [pure virtual]
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Sets the color to fade out to or to fade in from.

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Parameters:
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color,:Color to where it is faded out od from it is faded in.
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virtual void irr::gui::IGUIInOutFader::setColor (video::SColor source,
video::SColor dest 
) [pure virtual]
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The documentation for this class was generated from the following file: +
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+ + + + + -- cgit v1.1