From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- .../irrlicht-1.8.1/doc/html/_s_mesh_8h_source.html | 244 +++++++++++++++++++++ 1 file changed, 244 insertions(+) create mode 100644 libraries/irrlicht-1.8.1/doc/html/_s_mesh_8h_source.html (limited to 'libraries/irrlicht-1.8.1/doc/html/_s_mesh_8h_source.html') diff --git a/libraries/irrlicht-1.8.1/doc/html/_s_mesh_8h_source.html b/libraries/irrlicht-1.8.1/doc/html/_s_mesh_8h_source.html new file mode 100644 index 0000000..fc7c448 --- /dev/null +++ b/libraries/irrlicht-1.8.1/doc/html/_s_mesh_8h_source.html @@ -0,0 +1,244 @@ + + +
+ +00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt +00002 // This file is part of the "Irrlicht Engine". +00003 // For conditions of distribution and use, see copyright notice in irrlicht.h +00004 +00005 #ifndef __S_MESH_H_INCLUDED__ +00006 #define __S_MESH_H_INCLUDED__ +00007 +00008 #include "IMesh.h" +00009 #include "IMeshBuffer.h" +00010 #include "aabbox3d.h" +00011 #include "irrArray.h" +00012 +00013 namespace irr +00014 { +00015 namespace scene +00016 { +00018 struct SMesh : public IMesh +00019 { +00021 SMesh() +00022 { +00023 #ifdef _DEBUG +00024 setDebugName("SMesh"); +00025 #endif +00026 } +00027 +00029 virtual ~SMesh() +00030 { +00031 // drop buffers +00032 for (u32 i=0; i<MeshBuffers.size(); ++i) +00033 MeshBuffers[i]->drop(); +00034 } +00035 +00037 virtual void clear() +00038 { +00039 for (u32 i=0; i<MeshBuffers.size(); ++i) +00040 MeshBuffers[i]->drop(); +00041 MeshBuffers.clear(); +00042 BoundingBox.reset ( 0.f, 0.f, 0.f ); +00043 } +00044 +00045 +00047 virtual u32 getMeshBufferCount() const +00048 { +00049 return MeshBuffers.size(); +00050 } +00051 +00053 virtual IMeshBuffer* getMeshBuffer(u32 nr) const +00054 { +00055 return MeshBuffers[nr]; +00056 } +00057 +00059 +00060 virtual IMeshBuffer* getMeshBuffer( const video::SMaterial & material) const +00061 { +00062 for (s32 i = (s32)MeshBuffers.size()-1; i >= 0; --i) +00063 { +00064 if ( material == MeshBuffers[i]->getMaterial()) +00065 return MeshBuffers[i]; +00066 } +00067 +00068 return 0; +00069 } +00070 +00072 virtual const core::aabbox3d<f32>& getBoundingBox() const +00073 { +00074 return BoundingBox; +00075 } +00076 +00078 virtual void setBoundingBox( const core::aabbox3df& box) +00079 { +00080 BoundingBox = box; +00081 } +00082 +00084 void recalculateBoundingBox() +00085 { +00086 if (MeshBuffers.size()) +00087 { +00088 BoundingBox = MeshBuffers[0]->getBoundingBox(); +00089 for (u32 i=1; i<MeshBuffers.size(); ++i) +00090 BoundingBox.addInternalBox(MeshBuffers[i]->getBoundingBox()); +00091 } +00092 else +00093 BoundingBox.reset(0.0f, 0.0f, 0.0f); +00094 } +00095 +00097 +00098 void addMeshBuffer(IMeshBuffer* buf) +00099 { +00100 if (buf) +00101 { +00102 buf->grab(); +00103 MeshBuffers.push_back(buf); +00104 } +00105 } +00106 +00108 virtual void setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue) +00109 { +00110 for (u32 i=0; i<MeshBuffers.size(); ++i) +00111 MeshBuffers[i]->getMaterial().setFlag(flag, newvalue); +00112 } +00113 +00115 virtual void setHardwareMappingHint( E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX ) +00116 { +00117 for (u32 i=0; i<MeshBuffers.size(); ++i) +00118 MeshBuffers[i]->setHardwareMappingHint(newMappingHint, buffer); +00119 } +00120 +00122 virtual void setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) +00123 { +00124 for (u32 i=0; i<MeshBuffers.size(); ++i) +00125 MeshBuffers[i]->setDirty(buffer); +00126 } +00127 +00129 core::array<IMeshBuffer*> MeshBuffers; +00130 +00132 core::aabbox3d<f32> BoundingBox; +00133 }; +00134 +00135 +00136 } // end namespace scene +00137 } // end namespace irr +00138 +00139 #endif +00140 +