+
#include "SColor.h"
+
#include "matrix4.h"
+
#include "irrArray.h"
+
#include "irrMath.h"
+
#include "EMaterialTypes.h"
+
#include "EMaterialFlags.h"
+
#include "SMaterialLayer.h"
+
+
Go to the source code of this file.
+
+Classes
+
+
+Namespaces
+
+- namespace irr
+
Everything in the Irrlicht Engine can be found in this namespace.
+
- namespace irr::video
+
The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here.
+
+
+Enumerations
+
+- enum irr::video::E_ALPHA_SOURCE { irr::video::EAS_NONE = 0,
+irr::video::EAS_VERTEX_COLOR,
+irr::video::EAS_TEXTURE
+ }
+
- Source of the alpha value to take. More...
- enum irr::video::E_ANTI_ALIASING_MODE {
+ irr::video::EAAM_OFF = 0,
+irr::video::EAAM_SIMPLE = 1,
+irr::video::EAAM_QUALITY = 3,
+irr::video::EAAM_LINE_SMOOTH = 4,
+
+ irr::video::EAAM_POINT_SMOOTH = 8,
+irr::video::EAAM_FULL_BASIC = 15,
+irr::video::EAAM_ALPHA_TO_COVERAGE = 16
+
+ }
+- These flags are used to specify the anti-aliasing and smoothing modes. More...
- enum irr::video::E_BLEND_FACTOR {
+ irr::video::EBF_ZERO = 0,
+irr::video::EBF_ONE,
+irr::video::EBF_DST_COLOR,
+irr::video::EBF_ONE_MINUS_DST_COLOR,
+
+ irr::video::EBF_SRC_COLOR,
+irr::video::EBF_ONE_MINUS_SRC_COLOR,
+irr::video::EBF_SRC_ALPHA,
+irr::video::EBF_ONE_MINUS_SRC_ALPHA,
+
+ irr::video::EBF_DST_ALPHA,
+irr::video::EBF_ONE_MINUS_DST_ALPHA,
+irr::video::EBF_SRC_ALPHA_SATURATE
+
+ }
+- Flag for EMT_ONETEXTURE_BLEND, ( BlendFactor ) BlendFunc = source * sourceFactor + dest * destFactor. More...
- enum irr::video::E_BLEND_OPERATION {
+ irr::video::EBO_NONE = 0,
+irr::video::EBO_ADD,
+irr::video::EBO_SUBTRACT,
+irr::video::EBO_REVSUBTRACT,
+
+ irr::video::EBO_MIN,
+irr::video::EBO_MAX,
+irr::video::EBO_MIN_FACTOR,
+irr::video::EBO_MAX_FACTOR,
+
+ irr::video::EBO_MIN_ALPHA,
+irr::video::EBO_MAX_ALPHA
+
+ }
+- Values defining the blend operation used when blend is enabled. More...
- enum irr::video::E_COLOR_MATERIAL {
+ irr::video::ECM_NONE = 0,
+irr::video::ECM_DIFFUSE,
+irr::video::ECM_AMBIENT,
+irr::video::ECM_EMISSIVE,
+
+ irr::video::ECM_SPECULAR,
+irr::video::ECM_DIFFUSE_AND_AMBIENT
+
+ }
+- These flags allow to define the interpretation of vertex color when lighting is enabled. More...
- enum irr::video::E_COLOR_PLANE {
+ irr::video::ECP_NONE = 0,
+irr::video::ECP_ALPHA = 1,
+irr::video::ECP_RED = 2,
+irr::video::ECP_GREEN = 4,
+
+ irr::video::ECP_BLUE = 8,
+irr::video::ECP_RGB = 14,
+irr::video::ECP_ALL = 15
+
+ }
+- Enum values for enabling/disabling color planes for rendering. More...
- enum irr::video::E_COMPARISON_FUNC {
+ irr::video::ECFN_NEVER = 0,
+irr::video::ECFN_LESSEQUAL = 1,
+irr::video::ECFN_EQUAL = 2,
+irr::video::ECFN_LESS,
+
+ irr::video::ECFN_NOTEQUAL,
+irr::video::ECFN_GREATEREQUAL,
+irr::video::ECFN_GREATER,
+irr::video::ECFN_ALWAYS
+
+ }
+- Comparison function, e.g. for depth buffer test. More...
- enum irr::video::E_MODULATE_FUNC { irr::video::EMFN_MODULATE_1X = 1,
+irr::video::EMFN_MODULATE_2X = 2,
+irr::video::EMFN_MODULATE_4X = 4
+ }
+
- MaterialTypeParam: e.g. DirectX: D3DTOP_MODULATE, D3DTOP_MODULATE2X, D3DTOP_MODULATE4X. More...
- enum irr::video::E_POLYGON_OFFSET { irr::video::EPO_BACK = 0,
+irr::video::EPO_FRONT = 1
+ }
+
- Flags for the definition of the polygon offset feature. More...
+
+Functions
+
+- f32 irr::video::pack_textureBlendFunc (const E_BLEND_FACTOR srcFact, const E_BLEND_FACTOR dstFact, const E_MODULATE_FUNC modulate=EMFN_MODULATE_1X, const u32 alphaSource=EAS_TEXTURE)
+
- EMT_ONETEXTURE_BLEND: pack srcFact, dstFact, Modulate and alpha source to MaterialTypeParam.
- bool irr::video::textureBlendFunc_hasAlpha (const E_BLEND_FACTOR factor)
+
- EMT_ONETEXTURE_BLEND: has BlendFactor Alphablending.
- void irr::video::unpack_textureBlendFunc (E_BLEND_FACTOR &srcFact, E_BLEND_FACTOR &dstFact, E_MODULATE_FUNC &modulo, u32 &alphaSource, const f32 param)
+
- EMT_ONETEXTURE_BLEND: unpack srcFact & dstFact and Modulo to MaterialTypeParam.
+
+Variables
+
+