From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- .../irrlicht-1.8.1/doc/html/_i_scene_node_8h.html | 158 --------------------- 1 file changed, 158 deletions(-) delete mode 100644 libraries/irrlicht-1.8.1/doc/html/_i_scene_node_8h.html (limited to 'libraries/irrlicht-1.8.1/doc/html/_i_scene_node_8h.html') diff --git a/libraries/irrlicht-1.8.1/doc/html/_i_scene_node_8h.html b/libraries/irrlicht-1.8.1/doc/html/_i_scene_node_8h.html deleted file mode 100644 index 8e463de..0000000 --- a/libraries/irrlicht-1.8.1/doc/html/_i_scene_node_8h.html +++ /dev/null @@ -1,158 +0,0 @@ - - -
- -#include "IAttributeExchangingObject.h"
#include "ESceneNodeTypes.h"
#include "ECullingTypes.h"
#include "EDebugSceneTypes.h"
#include "ISceneNodeAnimator.h"
#include "ITriangleSelector.h"
#include "SMaterial.h"
#include "irrString.h"
#include "aabbox3d.h"
#include "matrix4.h"
#include "irrList.h"
#include "IAttributes.h"
Go to the source code of this file.
-Everything in the Irrlicht Engine can be found in this namespace.
-All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...
-