From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- .../doc/html/_i_scene_manager_8h.html | 178 +++++++++++++++++++++ 1 file changed, 178 insertions(+) create mode 100644 libraries/irrlicht-1.8.1/doc/html/_i_scene_manager_8h.html (limited to 'libraries/irrlicht-1.8.1/doc/html/_i_scene_manager_8h.html') diff --git a/libraries/irrlicht-1.8.1/doc/html/_i_scene_manager_8h.html b/libraries/irrlicht-1.8.1/doc/html/_i_scene_manager_8h.html new file mode 100644 index 0000000..ff3a596 --- /dev/null +++ b/libraries/irrlicht-1.8.1/doc/html/_i_scene_manager_8h.html @@ -0,0 +1,178 @@ + + +
+ +#include "IReferenceCounted.h"
#include "irrArray.h"
#include "irrString.h"
#include "path.h"
#include "vector3d.h"
#include "dimension2d.h"
#include "SColor.h"
#include "ETerrainElements.h"
#include "ESceneNodeTypes.h"
#include "ESceneNodeAnimatorTypes.h"
#include "EMeshWriterEnums.h"
#include "SceneParameters.h"
#include "IGeometryCreator.h"
#include "ISkinnedMesh.h"
Go to the source code of this file.
+Everything in the Irrlicht Engine can be found in this namespace.
+The gui namespace contains useful classes for easy creation of a graphical user interface.
+This namespace provides interfaces for input/output: Reading and writing files, accessing zip archives, xml files, ...
+All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...
+The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here.
+