From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- .../_i_particle_attraction_affector_8h_source.html | 167 +++++++++++++++++++++ 1 file changed, 167 insertions(+) create mode 100644 libraries/irrlicht-1.8.1/doc/html/_i_particle_attraction_affector_8h_source.html (limited to 'libraries/irrlicht-1.8.1/doc/html/_i_particle_attraction_affector_8h_source.html') diff --git a/libraries/irrlicht-1.8.1/doc/html/_i_particle_attraction_affector_8h_source.html b/libraries/irrlicht-1.8.1/doc/html/_i_particle_attraction_affector_8h_source.html new file mode 100644 index 0000000..95e9435 --- /dev/null +++ b/libraries/irrlicht-1.8.1/doc/html/_i_particle_attraction_affector_8h_source.html @@ -0,0 +1,167 @@ + + + + +Irrlicht 3D Engine: IParticleAttractionAffector.h Source File + + + + + + + + + + + + + + +
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Irrlicht 3D Engine + +
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IParticleAttractionAffector.h
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+Go to the documentation of this file.
00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
+00002 // This file is part of the "Irrlicht Engine".
+00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
+00004 
+00005 #ifndef __I_PARTICLE_ATTRACTION_AFFECTOR_H_INCLUDED__
+00006 #define __I_PARTICLE_ATTRACTION_AFFECTOR_H_INCLUDED__
+00007 
+00008 #include "IParticleAffector.h"
+00009 
+00010 namespace irr
+00011 {
+00012 namespace scene
+00013 {
+00014 
+00016 class IParticleAttractionAffector : public IParticleAffector
+00017 {
+00018 public:
+00019 
+00021     virtual void setPoint( const core::vector3df& point ) = 0;
+00022 
+00024     virtual void setAttract( bool attract ) = 0;
+00025 
+00027     virtual void setAffectX( bool affect ) = 0;
+00028 
+00030     virtual void setAffectY( bool affect ) = 0;
+00031 
+00033     virtual void setAffectZ( bool affect ) = 0;
+00034 
+00036     virtual const core::vector3df& getPoint() const = 0;
+00037 
+00039     virtual bool getAttract() const = 0;
+00040 
+00042     virtual bool getAffectX() const = 0;
+00043 
+00045     virtual bool getAffectY() const = 0;
+00046 
+00048     virtual bool getAffectZ() const = 0;
+00049 
+00051     virtual E_PARTICLE_AFFECTOR_TYPE getType() const { return EPAT_ATTRACT; }
+00052 };
+00053 
+00054 } // end namespace scene
+00055 } // end namespace irr
+00056 
+00057 
+00058 #endif // __I_PARTICLE_ATTRACTION_AFFECTOR_H_INCLUDED__
+00059 
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