From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- .../doc/html/_i_mesh_writer_8h_source.html | 168 +++++++++++++++++++++ 1 file changed, 168 insertions(+) create mode 100644 libraries/irrlicht-1.8.1/doc/html/_i_mesh_writer_8h_source.html (limited to 'libraries/irrlicht-1.8.1/doc/html/_i_mesh_writer_8h_source.html') diff --git a/libraries/irrlicht-1.8.1/doc/html/_i_mesh_writer_8h_source.html b/libraries/irrlicht-1.8.1/doc/html/_i_mesh_writer_8h_source.html new file mode 100644 index 0000000..1880a3b --- /dev/null +++ b/libraries/irrlicht-1.8.1/doc/html/_i_mesh_writer_8h_source.html @@ -0,0 +1,168 @@ + + + + +Irrlicht 3D Engine: IMeshWriter.h Source File + + + + + + + + + + + + + + +
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Irrlicht 3D Engine + +
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IMeshWriter.h
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+Go to the documentation of this file.
00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
+00002 // This file is part of the "Irrlicht Engine".
+00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
+00004 
+00005 #ifndef __IRR_I_MESH_WRITER_H_INCLUDED__
+00006 #define __IRR_I_MESH_WRITER_H_INCLUDED__
+00007 
+00008 #include "IReferenceCounted.h"
+00009 #include "EMeshWriterEnums.h"
+00010 
+00011 namespace irr
+00012 {
+00013 namespace io
+00014 {
+00015     class IWriteFile;
+00016 } // end namespace io
+00017 
+00018 namespace scene
+00019 {
+00020     class IMesh;
+00021 
+00023     class IMeshWriter : public virtual IReferenceCounted
+00024     {
+00025     public:
+00026 
+00028         virtual ~IMeshWriter() {}
+00029 
+00031 
+00035         virtual EMESH_WRITER_TYPE getType() const = 0;
+00036 
+00038 
+00042         virtual bool writeMesh(io::IWriteFile* file, scene::IMesh* mesh,
+00043                             s32 flags=EMWF_NONE) = 0;
+00044 
+00045         // Writes an animated mesh
+00046         // for future use, no writer is able to write animated meshes currently
+00047         /* \return Returns true if sucessful */
+00048         //virtual bool writeAnimatedMesh(io::IWriteFile* file,
+00049         // scene::IAnimatedMesh* mesh,
+00050         // s32 flags=EMWF_NONE) = 0;
+00051     };
+00052 
+00053 
+00054 } // end namespace
+00055 } // end namespace
+00056 
+00057 #endif
+00058 
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