From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- .../doc/html/_i_mesh_scene_node_8h_source.html | 172 +++++++++++++++++++++ 1 file changed, 172 insertions(+) create mode 100644 libraries/irrlicht-1.8.1/doc/html/_i_mesh_scene_node_8h_source.html (limited to 'libraries/irrlicht-1.8.1/doc/html/_i_mesh_scene_node_8h_source.html') diff --git a/libraries/irrlicht-1.8.1/doc/html/_i_mesh_scene_node_8h_source.html b/libraries/irrlicht-1.8.1/doc/html/_i_mesh_scene_node_8h_source.html new file mode 100644 index 0000000..de7687c --- /dev/null +++ b/libraries/irrlicht-1.8.1/doc/html/_i_mesh_scene_node_8h_source.html @@ -0,0 +1,172 @@ + + +
+ +00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt +00002 // This file is part of the "Irrlicht Engine". +00003 // For conditions of distribution and use, see copyright notice in irrlicht.h +00004 +00005 #ifndef __I_MESH_SCENE_NODE_H_INCLUDED__ +00006 #define __I_MESH_SCENE_NODE_H_INCLUDED__ +00007 +00008 #include "ISceneNode.h" +00009 +00010 namespace irr +00011 { +00012 namespace scene +00013 { +00014 +00015 class IShadowVolumeSceneNode; +00016 class IMesh; +00017 +00018 +00020 class IMeshSceneNode : public ISceneNode +00021 { +00022 public: +00023 +00025 +00027 IMeshSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id, +00028 const core::vector3df& position = core::vector3df(0,0,0), +00029 const core::vector3df& rotation = core::vector3df(0,0,0), +00030 const core::vector3df& scale = core::vector3df(1,1,1)) +00031 : ISceneNode(parent, mgr, id, position, rotation, scale) {} +00032 +00034 +00035 virtual void setMesh(IMesh* mesh) = 0; +00036 +00038 +00039 virtual IMesh* getMesh(void) = 0; +00040 +00042 +00059 virtual IShadowVolumeSceneNode* addShadowVolumeSceneNode(const IMesh* shadowMesh=0, +00060 s32 id=-1, bool zfailmethod=true, f32 infinity=1000.0f) = 0; +00061 +00063 +00066 virtual void setReadOnlyMaterials(bool readonly) = 0; +00067 +00069 +00071 virtual bool isReadOnlyMaterials() const = 0; +00072 }; +00073 +00074 } // end namespace scene +00075 } // end namespace irr +00076 +00077 +00078 #endif +00079 +