From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- .../doc/html/_i_mesh_scene_node_8h_source.html | 172 +++++++++++++++++++++ 1 file changed, 172 insertions(+) create mode 100644 libraries/irrlicht-1.8.1/doc/html/_i_mesh_scene_node_8h_source.html (limited to 'libraries/irrlicht-1.8.1/doc/html/_i_mesh_scene_node_8h_source.html') diff --git a/libraries/irrlicht-1.8.1/doc/html/_i_mesh_scene_node_8h_source.html b/libraries/irrlicht-1.8.1/doc/html/_i_mesh_scene_node_8h_source.html new file mode 100644 index 0000000..de7687c --- /dev/null +++ b/libraries/irrlicht-1.8.1/doc/html/_i_mesh_scene_node_8h_source.html @@ -0,0 +1,172 @@ + + + + +Irrlicht 3D Engine: IMeshSceneNode.h Source File + + + + + + + + + + + + + + +
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Irrlicht 3D Engine + +
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IMeshSceneNode.h
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+Go to the documentation of this file.
00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
+00002 // This file is part of the "Irrlicht Engine".
+00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
+00004 
+00005 #ifndef __I_MESH_SCENE_NODE_H_INCLUDED__
+00006 #define __I_MESH_SCENE_NODE_H_INCLUDED__
+00007 
+00008 #include "ISceneNode.h"
+00009 
+00010 namespace irr
+00011 {
+00012 namespace scene
+00013 {
+00014 
+00015 class IShadowVolumeSceneNode;
+00016 class IMesh;
+00017 
+00018 
+00020 class IMeshSceneNode : public ISceneNode
+00021 {
+00022 public:
+00023 
+00025 
+00027     IMeshSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
+00028             const core::vector3df& position = core::vector3df(0,0,0),
+00029             const core::vector3df& rotation = core::vector3df(0,0,0),
+00030             const core::vector3df& scale = core::vector3df(1,1,1))
+00031         : ISceneNode(parent, mgr, id, position, rotation, scale) {}
+00032 
+00034 
+00035     virtual void setMesh(IMesh* mesh) = 0;
+00036 
+00038 
+00039     virtual IMesh* getMesh(void) = 0;
+00040 
+00042 
+00059     virtual IShadowVolumeSceneNode* addShadowVolumeSceneNode(const IMesh* shadowMesh=0,
+00060         s32 id=-1, bool zfailmethod=true, f32 infinity=1000.0f) = 0;
+00061 
+00063 
+00066     virtual void setReadOnlyMaterials(bool readonly) = 0;
+00067 
+00069 
+00071     virtual bool isReadOnlyMaterials() const = 0;
+00072 };
+00073 
+00074 } // end namespace scene
+00075 } // end namespace irr
+00076 
+00077 
+00078 #endif
+00079 
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