From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- .../doc/html/_i_g_u_i_sprite_bank_8h_source.html | 198 +++++++++++++++++++++ 1 file changed, 198 insertions(+) create mode 100644 libraries/irrlicht-1.8.1/doc/html/_i_g_u_i_sprite_bank_8h_source.html (limited to 'libraries/irrlicht-1.8.1/doc/html/_i_g_u_i_sprite_bank_8h_source.html') diff --git a/libraries/irrlicht-1.8.1/doc/html/_i_g_u_i_sprite_bank_8h_source.html b/libraries/irrlicht-1.8.1/doc/html/_i_g_u_i_sprite_bank_8h_source.html new file mode 100644 index 0000000..f27d0db --- /dev/null +++ b/libraries/irrlicht-1.8.1/doc/html/_i_g_u_i_sprite_bank_8h_source.html @@ -0,0 +1,198 @@ + + +
+ +00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt +00002 // This file is part of the "Irrlicht Engine". +00003 // For conditions of distribution and use, see copyright notice in irrlicht.h +00004 +00005 #ifndef __I_GUI_SPRITE_BANK_H_INCLUDED__ +00006 #define __I_GUI_SPRITE_BANK_H_INCLUDED__ +00007 +00008 #include "IReferenceCounted.h" +00009 #include "irrArray.h" +00010 #include "SColor.h" +00011 #include "rect.h" +00012 +00013 namespace irr +00014 { +00015 +00016 namespace video +00017 { +00018 class ITexture; +00019 } // end namespace video +00020 +00021 namespace gui +00022 { +00023 +00025 struct SGUISpriteFrame +00026 { +00027 u32 textureNumber; +00028 u32 rectNumber; +00029 }; +00030 +00032 struct SGUISprite +00033 { +00034 SGUISprite() : Frames(), frameTime(0) {} +00035 +00036 core::array<SGUISpriteFrame> Frames; +00037 u32 frameTime; +00038 }; +00039 +00040 +00042 +00045 class IGUISpriteBank : public virtual IReferenceCounted +00046 { +00047 public: +00048 +00050 virtual core::array< core::rect<s32> >& getPositions() = 0; +00051 +00053 virtual core::array< SGUISprite >& getSprites() = 0; +00054 +00056 virtual u32 getTextureCount() const = 0; +00057 +00059 virtual video::ITexture* getTexture(u32 index) const = 0; +00060 +00062 virtual void addTexture(video::ITexture* texture) = 0; +00063 +00065 virtual void setTexture(u32 index, video::ITexture* texture) = 0; +00066 +00070 virtual s32 addTextureAsSprite(video::ITexture* texture) = 0; +00071 +00073 virtual void clear() = 0; +00074 +00076 virtual void draw2DSprite(u32 index, const core::position2di& pos, +00077 const core::rect<s32>* clip=0, +00078 const video::SColor& color= video::SColor(255,255,255,255), +00079 u32 starttime=0, u32 currenttime=0, +00080 bool loop=true, bool center=false) = 0; +00081 +00083 virtual void draw2DSpriteBatch(const core::array<u32>& indices, const core::array<core::position2di>& pos, +00084 const core::rect<s32>* clip=0, +00085 const video::SColor& color= video::SColor(255,255,255,255), +00086 u32 starttime=0, u32 currenttime=0, +00087 bool loop=true, bool center=false) = 0; +00088 }; +00089 +00090 +00091 } // end namespace gui +00092 } // end namespace irr +00093 +00094 #endif // __I_GUI_SPRITE_BANK_H_INCLUDED__ +00095 +