From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- .../doc/html/_i_g_u_i_sprite_bank_8h_source.html | 198 +++++++++++++++++++++ 1 file changed, 198 insertions(+) create mode 100644 libraries/irrlicht-1.8.1/doc/html/_i_g_u_i_sprite_bank_8h_source.html (limited to 'libraries/irrlicht-1.8.1/doc/html/_i_g_u_i_sprite_bank_8h_source.html') diff --git a/libraries/irrlicht-1.8.1/doc/html/_i_g_u_i_sprite_bank_8h_source.html b/libraries/irrlicht-1.8.1/doc/html/_i_g_u_i_sprite_bank_8h_source.html new file mode 100644 index 0000000..f27d0db --- /dev/null +++ b/libraries/irrlicht-1.8.1/doc/html/_i_g_u_i_sprite_bank_8h_source.html @@ -0,0 +1,198 @@ + + + + +Irrlicht 3D Engine: IGUISpriteBank.h Source File + + + + + + + + + + + + + + +
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Irrlicht 3D Engine + +
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IGUISpriteBank.h
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+Go to the documentation of this file.
00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
+00002 // This file is part of the "Irrlicht Engine".
+00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
+00004 
+00005 #ifndef __I_GUI_SPRITE_BANK_H_INCLUDED__
+00006 #define __I_GUI_SPRITE_BANK_H_INCLUDED__
+00007 
+00008 #include "IReferenceCounted.h"
+00009 #include "irrArray.h"
+00010 #include "SColor.h"
+00011 #include "rect.h"
+00012 
+00013 namespace irr
+00014 {
+00015 
+00016 namespace video
+00017 {
+00018     class ITexture;
+00019 } // end namespace video
+00020 
+00021 namespace gui
+00022 {
+00023 
+00025 struct SGUISpriteFrame
+00026 {
+00027     u32 textureNumber;
+00028     u32 rectNumber;
+00029 };
+00030 
+00032 struct SGUISprite
+00033 {
+00034     SGUISprite() : Frames(), frameTime(0) {}
+00035 
+00036     core::array<SGUISpriteFrame> Frames;
+00037     u32 frameTime;
+00038 };
+00039 
+00040 
+00042 
+00045 class IGUISpriteBank : public virtual IReferenceCounted
+00046 {
+00047 public:
+00048 
+00050     virtual core::array< core::rect<s32> >& getPositions() = 0;
+00051 
+00053     virtual core::array< SGUISprite >& getSprites() = 0;
+00054 
+00056     virtual u32 getTextureCount() const = 0;
+00057 
+00059     virtual video::ITexture* getTexture(u32 index) const = 0;
+00060 
+00062     virtual void addTexture(video::ITexture* texture) = 0;
+00063 
+00065     virtual void setTexture(u32 index, video::ITexture* texture) = 0;
+00066 
+00070     virtual s32 addTextureAsSprite(video::ITexture* texture) = 0;
+00071 
+00073     virtual void clear() = 0;
+00074 
+00076     virtual void draw2DSprite(u32 index, const core::position2di& pos,
+00077             const core::rect<s32>* clip=0,
+00078             const video::SColor& color= video::SColor(255,255,255,255),
+00079             u32 starttime=0, u32 currenttime=0,
+00080             bool loop=true, bool center=false) = 0;
+00081 
+00083     virtual void draw2DSpriteBatch(const core::array<u32>& indices, const core::array<core::position2di>& pos,
+00084             const core::rect<s32>* clip=0,
+00085             const video::SColor& color= video::SColor(255,255,255,255),
+00086             u32 starttime=0, u32 currenttime=0,
+00087             bool loop=true, bool center=false) = 0;
+00088 };
+00089 
+00090 
+00091 } // end namespace gui
+00092 } // end namespace irr
+00093 
+00094 #endif // __I_GUI_SPRITE_BANK_H_INCLUDED__
+00095 
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+
+ + + + + -- cgit v1.1