From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- .../doc/html/_i_dynamic_mesh_buffer_8h_source.html | 297 +++++++++++++++++++++ 1 file changed, 297 insertions(+) create mode 100644 libraries/irrlicht-1.8.1/doc/html/_i_dynamic_mesh_buffer_8h_source.html (limited to 'libraries/irrlicht-1.8.1/doc/html/_i_dynamic_mesh_buffer_8h_source.html') diff --git a/libraries/irrlicht-1.8.1/doc/html/_i_dynamic_mesh_buffer_8h_source.html b/libraries/irrlicht-1.8.1/doc/html/_i_dynamic_mesh_buffer_8h_source.html new file mode 100644 index 0000000..4d84eea --- /dev/null +++ b/libraries/irrlicht-1.8.1/doc/html/_i_dynamic_mesh_buffer_8h_source.html @@ -0,0 +1,297 @@ + + +
+ +00001 // Copyright (C) 2008-2012 Nikolaus Gebhardt +00002 // This file is part of the "Irrlicht Engine". +00003 // For conditions of distribution and use, see copyright notice in irrlicht.h +00004 +00005 #ifndef __I_DYNAMIC_MESH_BUFFER_H_INCLUDED__ +00006 #define __I_DYNAMIC_MESH_BUFFER_H_INCLUDED__ +00007 +00008 #include "IMeshBuffer.h" +00009 #include "IVertexBuffer.h" +00010 #include "IIndexBuffer.h" +00011 +00012 namespace irr +00013 { +00014 namespace scene +00015 { +00016 +00018 class IDynamicMeshBuffer : public IMeshBuffer +00019 { +00020 public: +00021 virtual IVertexBuffer &getVertexBuffer() const =0; +00022 virtual IIndexBuffer &getIndexBuffer() const =0; +00023 +00024 virtual void setVertexBuffer(IVertexBuffer *vertexBuffer) =0; +00025 virtual void setIndexBuffer(IIndexBuffer *indexBuffer) =0; +00026 +00028 +00029 virtual video::SMaterial& getMaterial() =0; +00030 +00032 +00033 virtual const video::SMaterial& getMaterial() const =0; +00034 +00036 +00037 virtual const core::aabbox3df& getBoundingBox() const =0; +00038 +00040 +00042 virtual void setBoundingBox(const core::aabbox3df& box) =0; +00043 +00045 virtual void recalculateBoundingBox() =0; +00046 +00048 +00053 virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) +00054 { +00055 +00056 } +00057 +00059 +00061 virtual void append(const IMeshBuffer* const other) +00062 { +00063 +00064 } +00065 +00066 // ------------------- To be removed? ------------------- // +00067 +00069 virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const +00070 { +00071 return getVertexBuffer().getHardwareMappingHint(); +00072 } +00073 +00075 virtual E_HARDWARE_MAPPING getHardwareMappingHint_Index() const +00076 { +00077 return getIndexBuffer().getHardwareMappingHint(); +00078 } +00079 +00081 virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX ) +00082 { +00083 if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_VERTEX) +00084 getVertexBuffer().setHardwareMappingHint(NewMappingHint); +00085 if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_INDEX) +00086 getIndexBuffer().setHardwareMappingHint(NewMappingHint); +00087 } +00088 +00090 virtual void setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) +00091 { +00092 if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_VERTEX) +00093 getVertexBuffer().setDirty(); +00094 if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_INDEX) +00095 getIndexBuffer().setDirty(); +00096 } +00097 +00098 virtual u32 getChangedID_Vertex() const +00099 { +00100 return getVertexBuffer().getChangedID(); +00101 } +00102 +00103 virtual u32 getChangedID_Index() const +00104 { +00105 return getIndexBuffer().getChangedID(); +00106 } +00107 +00108 // ------------------- Old interface ------------------- // +00109 +00111 +00112 virtual video::E_VERTEX_TYPE getVertexType() const +00113 { +00114 return getVertexBuffer().getType(); +00115 } +00116 +00118 +00120 virtual const void* getVertices() const +00121 { +00122 return getVertexBuffer().getData(); +00123 } +00124 +00126 +00128 virtual void* getVertices() +00129 { +00130 return getVertexBuffer().getData(); +00131 } +00132 +00134 +00135 virtual u32 getVertexCount() const +00136 { +00137 return getVertexBuffer().size(); +00138 } +00139 +00141 +00142 virtual video::E_INDEX_TYPE getIndexType() const +00143 { +00144 return getIndexBuffer().getType(); +00145 } +00146 +00148 +00149 virtual const u16* getIndices() const +00150 { +00151 return (u16*)getIndexBuffer().getData(); +00152 } +00153 +00155 +00156 virtual u16* getIndices() +00157 { +00158 return (u16*)getIndexBuffer().getData(); +00159 } +00160 +00162 +00163 virtual u32 getIndexCount() const +00164 { +00165 return getIndexBuffer().size(); +00166 } +00167 +00169 virtual const core::vector3df& getPosition(u32 i) const +00170 { +00171 return getVertexBuffer()[i].Pos; +00172 } +00173 +00175 virtual core::vector3df& getPosition(u32 i) +00176 { +00177 return getVertexBuffer()[i].Pos; +00178 } +00179 +00181 virtual const core::vector2df& getTCoords(u32 i) const +00182 { +00183 return getVertexBuffer()[i].TCoords; +00184 } +00185 +00187 virtual core::vector2df& getTCoords(u32 i) +00188 { +00189 return getVertexBuffer()[i].TCoords; +00190 } +00191 +00193 virtual const core::vector3df& getNormal(u32 i) const +00194 { +00195 return getVertexBuffer()[i].Normal; +00196 } +00197 +00199 virtual core::vector3df& getNormal(u32 i) +00200 { +00201 return getVertexBuffer()[i].Normal; +00202 } +00203 }; +00204 +00205 +00206 } // end namespace scene +00207 } // end namespace irr +00208 +00209 #endif +00210 +00211 +