From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- .../doc/html/_i_cursor_control_8h_source.html | 262 +++++++++++++++++++++ 1 file changed, 262 insertions(+) create mode 100644 libraries/irrlicht-1.8.1/doc/html/_i_cursor_control_8h_source.html (limited to 'libraries/irrlicht-1.8.1/doc/html/_i_cursor_control_8h_source.html') diff --git a/libraries/irrlicht-1.8.1/doc/html/_i_cursor_control_8h_source.html b/libraries/irrlicht-1.8.1/doc/html/_i_cursor_control_8h_source.html new file mode 100644 index 0000000..e525e4f --- /dev/null +++ b/libraries/irrlicht-1.8.1/doc/html/_i_cursor_control_8h_source.html @@ -0,0 +1,262 @@ + + +
+ +00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt +00002 // This file is part of the "Irrlicht Engine". +00003 // For conditions of distribution and use, see copyright notice in irrlicht.h +00004 +00005 #ifndef __I_CURSOR_CONTROL_H_INCLUDED__ +00006 #define __I_CURSOR_CONTROL_H_INCLUDED__ +00007 +00008 #include "IReferenceCounted.h" +00009 #include "position2d.h" +00010 #include "rect.h" +00011 +00012 namespace irr +00013 { +00014 namespace gui +00015 { +00016 +00017 class IGUISpriteBank; +00018 +00020 enum ECURSOR_ICON +00021 { +00022 // Following cursors might be system specific, or might use an Irrlicht icon-set. No guarantees so far. +00023 ECI_NORMAL, // arrow +00024 ECI_CROSS, // Crosshair +00025 ECI_HAND, // Hand +00026 ECI_HELP, // Arrow and question mark +00027 ECI_IBEAM, // typical text-selection cursor +00028 ECI_NO, // should not click icon +00029 ECI_WAIT, // hourclass +00030 ECI_SIZEALL, // arrow in all directions +00031 ECI_SIZENESW, // resizes in direction north-east or south-west +00032 ECI_SIZENWSE, // resizes in direction north-west or south-east +00033 ECI_SIZENS, // resizes in direction north or south +00034 ECI_SIZEWE, // resizes in direction west or east +00035 ECI_UP, // up-arrow +00036 +00037 // Implementer note: Should we add system specific cursors, which use guaranteed the system icons, +00038 // then I would recommend using a naming scheme like ECI_W32_CROSS, ECI_X11_CROSSHAIR and adding those +00039 // additionally. +00040 +00041 ECI_COUNT // maximal of defined cursors. Note that higher values can be created at runtime +00042 }; +00043 +00045 const c8* const GUICursorIconNames[ECI_COUNT+1] = +00046 { +00047 "normal", +00048 "cross", +00049 "hand", +00050 "help", +00051 "ibeam", +00052 "no", +00053 "wait", +00054 "sizeall", +00055 "sizenesw", +00056 "sizenwse", +00057 "sizens", +00058 "sizewe", +00059 "sizeup", +00060 0 +00061 }; +00062 +00064 struct SCursorSprite +00065 { +00066 SCursorSprite() +00067 : SpriteBank(0), SpriteId(-1) +00068 { +00069 } +00070 +00071 SCursorSprite( gui::IGUISpriteBank * spriteBank, s32 spriteId, const core::position2d<s32> &hotspot=(core::position2d<s32>(0,0)) ) +00072 : SpriteBank(spriteBank), SpriteId(spriteId), HotSpot(hotspot) +00073 { +00074 } +00075 +00076 IGUISpriteBank * SpriteBank; +00077 s32 SpriteId; +00078 core::position2d<s32> HotSpot; +00079 }; +00080 +00082 enum ECURSOR_PLATFORM_BEHAVIOR +00083 { +00085 ECPB_NONE = 0, +00086 +00088 +00093 ECPB_X11_CACHE_UPDATES = 1 +00094 }; +00095 +00097 class ICursorControl : public virtual IReferenceCounted +00098 { +00099 public: +00100 +00102 +00104 virtual void setVisible(bool visible) = 0; +00105 +00107 +00108 virtual bool isVisible() const = 0; +00109 +00111 +00116 virtual void setPosition(const core::position2d<f32> &pos) = 0; +00117 +00119 +00125 virtual void setPosition(f32 x, f32 y) = 0; +00126 +00128 +00129 virtual void setPosition(const core::position2d<s32> &pos) = 0; +00130 +00132 +00134 virtual void setPosition(s32 x, s32 y) = 0; +00135 +00137 +00139 virtual const core::position2d<s32>& getPosition() = 0; +00140 +00142 +00146 virtual core::position2d<f32> getRelativePosition() = 0; +00147 +00149 +00154 virtual void setReferenceRect(core::rect<s32>* rect=0) = 0; +00155 +00156 +00158 +00159 virtual void setActiveIcon(ECURSOR_ICON iconId) {} +00160 +00162 virtual ECURSOR_ICON getActiveIcon() const { return gui::ECI_NORMAL; } +00163 +00165 +00166 virtual ECURSOR_ICON addIcon(const gui::SCursorSprite& icon) { return gui::ECI_NORMAL; } +00167 +00169 +00173 virtual void changeIcon(ECURSOR_ICON iconId, const gui::SCursorSprite& sprite) {} +00174 +00176 virtual core::dimension2di getSupportedIconSize() const { return core::dimension2di(0,0); } +00177 +00179 virtual void setPlatformBehavior(ECURSOR_PLATFORM_BEHAVIOR behavior) {} +00180 +00182 +00184 virtual ECURSOR_PLATFORM_BEHAVIOR getPlatformBehavior() const { return ECPB_NONE; } +00185 }; +00186 +00187 +00188 } // end namespace gui +00189 } // end namespace irr +00190 +00191 #endif +00192 +