From 07274513e984f0b5544586c74508ccd16e7dcafa Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 17:29:19 +1000 Subject: Remove EFL, since it's been released now. --- .../src/modules/engines/wayland_egl/evas_engine.c | 3032 -------------------- 1 file changed, 3032 deletions(-) delete mode 100644 libraries/evas/src/modules/engines/wayland_egl/evas_engine.c (limited to 'libraries/evas/src/modules/engines/wayland_egl/evas_engine.c') diff --git a/libraries/evas/src/modules/engines/wayland_egl/evas_engine.c b/libraries/evas/src/modules/engines/wayland_egl/evas_engine.c deleted file mode 100644 index 4f5102e..0000000 --- a/libraries/evas/src/modules/engines/wayland_egl/evas_engine.c +++ /dev/null @@ -1,3032 +0,0 @@ -#include "evas_common.h" /* Also includes international specific stuff */ -#include "evas_engine.h" - -#ifdef HAVE_DLSYM -# include /* dlopen,dlclose,etc */ -#else -# error gl_x11 should not get compiled if dlsym is not found on the system! -#endif - -#define EVAS_GL_NO_GL_H_CHECK 1 -#include "Evas_GL.h" - -typedef struct _Render_Engine Render_Engine; -typedef struct _Render_Engine_GL_Surface Render_Engine_GL_Surface; -typedef struct _Render_Engine_GL_Context Render_Engine_GL_Context; -typedef struct _Render_Engine_GL_Resource Render_Engine_GL_Resource; -typedef struct _Extension_Entry Extension_Entry; - -struct _Render_Engine -{ - Evas_GL_Wl_Window *win; - Evas_Engine_Info_Wayland_Egl *info; - Evas *evas; - Tilebuf *tb; - int end; - int w, h; - int vsync; -}; - -struct _Render_Engine_GL_Surface -{ - int initialized; - int fbo_attached; - int w, h; - int depth_bits; - int stencil_bits; - - // Render target texture/buffers - GLuint rt_tex; - GLint rt_internal_fmt; - GLenum rt_fmt; - GLuint rb_depth; - GLenum rb_depth_fmt; - GLuint rb_stencil; - GLenum rb_stencil_fmt; - - Render_Engine_GL_Context *current_ctx; -}; - -struct _Render_Engine_GL_Context -{ - int initialized; - EGLContext context; - GLuint context_fbo; - GLuint current_fbo; - - Render_Engine_GL_Surface *current_sfc; -}; - -// Resources used per thread -struct _Render_Engine_GL_Resource -{ - // Resource context/surface per Thread in TLS for evasgl use - EGLContext context; - EGLSurface surface; -}; - -// Extension Handling -struct _Extension_Entry -{ - const char *name; - const char *real_name; - int supported; -}; - -static int initted = 0; -static int gl_wins = 0; -static Render_Engine_GL_Context *current_evgl_ctx; -static Render_Engine *current_engine; - -static char _gl_ext_string[1024]; -static char _evasgl_ext_string[1024]; - -// Resource context/surface per Thread in TLS for evasgl use -static Eina_TLS resource_key; -static Eina_List *resource_list; -LK(resource_lock); - -typedef void (*_eng_fn) (void); -typedef _eng_fn (*glsym_func_eng_fn) (); -typedef void (*glsym_func_void) (); -typedef void *(*glsym_func_void_ptr) (); -typedef int (*glsym_func_int) (); -typedef unsigned int (*glsym_func_uint) (); -typedef unsigned char (*glsym_func_uchar) (); -typedef unsigned char *(*glsym_func_uchar_ptr) (); -typedef const char *(*glsym_func_const_char_ptr) (); - -#ifndef EGL_NATIVE_PIXMAP_KHR -# define EGL_NATIVE_PIXMAP_KHR 0x30b0 -#endif -_eng_fn (*glsym_eglGetProcAddress) (const char *a) = NULL; -void (*glsym_eglBindTexImage) (EGLDisplay a, EGLSurface b, int c) = NULL; -void (*glsym_eglReleaseTexImage) (EGLDisplay a, EGLSurface b, int c) = NULL; -void *(*glsym_eglCreateImage) (EGLDisplay a, EGLContext b, EGLenum c, EGLClientBuffer d, const int *e) = NULL; -void (*glsym_eglDestroyImage) (EGLDisplay a, void *b) = NULL; -void (*glsym_glEGLImageTargetTexture2DOES) (int a, void *b) = NULL; -void (*glsym_glEGLImageTargetRenderbufferStorageOES) (int a, void *b) = NULL; -void *(*glsym_eglMapImageSEC) (void *a, void *b) = NULL; -unsigned int (*glsym_eglUnmapImageSEC) (void *a, void *b) = NULL; -const char *(*glsym_eglQueryString) (EGLDisplay a, int name) = NULL; - -unsigned int (*glsym_eglLockSurface) (EGLDisplay a, EGLSurface b, const int *attrib_list) = NULL; -unsigned int (*glsym_eglUnlockSurface) (EGLDisplay a, EGLSurface b) = NULL; - -// GLES2 Extensions -void (*glsym_glGetProgramBinaryOES) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary) = NULL; -void (*glsym_glProgramBinaryOES) (GLuint program, GLenum binaryFormat, const void *binary, GLint length) = NULL; -void* (*glsym_glMapBufferOES) (GLenum target, GLenum access) = NULL; -unsigned char (*glsym_glUnmapBufferOES) (GLenum target) = NULL; -void (*glsym_glGetBufferPointervOES) (GLenum target, GLenum pname, void** params) = NULL; -void (*glsym_glTexImage3DOES) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels) = NULL; -void (*glsym_glTexSubImage3DOES) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels) = NULL; -void (*glsym_glCopyTexSubImage3DOES) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) = NULL; -void (*glsym_glCompressedTexImage3DOES) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data) = NULL; -void (*glsym_glCompressedTexSubImage3DOES) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data) = NULL; -void (*glsym_glFramebufferTexture3DOES) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) = NULL; -void (*glsym_glGetPerfMonitorGroupsAMD) (GLint* numGroups, GLsizei groupsSize, GLuint* groups) = NULL; -void (*glsym_glGetPerfMonitorCountersAMD) (GLuint group, GLint* numCounters, GLint* maxActiveCounters, GLsizei counterSize, GLuint* counters) = NULL; -void (*glsym_glGetPerfMonitorGroupStringAMD) (GLuint group, GLsizei bufSize, GLsizei* length, char* groupString) = NULL; -void (*glsym_glGetPerfMonitorCounterStringAMD) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, char* counterString) = NULL; -void (*glsym_glGetPerfMonitorCounterInfoAMD) (GLuint group, GLuint counter, GLenum pname, void* data) = NULL; -void (*glsym_glGenPerfMonitorsAMD) (GLsizei n, GLuint* monitors) = NULL; -void (*glsym_glDeletePerfMonitorsAMD) (GLsizei n, GLuint* monitors) = NULL; -void (*glsym_glSelectPerfMonitorCountersAMD) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* countersList) = NULL; -void (*glsym_glBeginPerfMonitorAMD) (GLuint monitor) = NULL; -void (*glsym_glEndPerfMonitorAMD) (GLuint monitor) = NULL; -void (*glsym_glGetPerfMonitorCounterDataAMD) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint* bytesWritten) = NULL; -void (*glsym_glDiscardFramebufferEXT) (GLenum target, GLsizei numAttachments, const GLenum* attachments) = NULL; -void (*glsym_glMultiDrawArraysEXT) (GLenum mode, GLint* first, GLsizei* count, GLsizei primcount) = NULL; -void (*glsym_glMultiDrawElementsEXT) (GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount) = NULL; -void (*glsym_glDeleteFencesNV) (GLsizei n, const GLuint* fences) = NULL; -void (*glsym_glGenFencesNV) (GLsizei n, GLuint* fences) = NULL; -unsigned char (*glsym_glIsFenceNV) (GLuint fence) = NULL; -unsigned char (*glsym_glTestFenceNV) (GLuint fence) = NULL; -void (*glsym_glGetFenceivNV) (GLuint fence, GLenum pname, GLint* params) = NULL; -void (*glsym_glFinishFenceNV) (GLuint fence) = NULL; -void (*glsym_glSetFenceNV) (GLuint, GLenum) = NULL; -void (*glsym_glGetDriverControlsQCOM) (GLint* num, GLsizei size, GLuint* driverControls) = NULL; -void (*glsym_glGetDriverControlStringQCOM) (GLuint driverControl, GLsizei bufSize, GLsizei* length, char* driverControlString) = NULL; -void (*glsym_glEnableDriverControlQCOM) (GLuint driverControl) = NULL; -void (*glsym_glDisableDriverControlQCOM) (GLuint driverControl) = NULL; -void (*glsym_glExtGetTexturesQCOM) (GLuint* textures, GLint maxTextures, GLint* numTextures) = NULL; -void (*glsym_glExtGetBuffersQCOM) (GLuint* buffers, GLint maxBuffers, GLint* numBuffers) = NULL; -void (*glsym_glExtGetRenderbuffersQCOM) (GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers) = NULL; -void (*glsym_glExtGetFramebuffersQCOM) (GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers) = NULL; -void (*glsym_glExtGetTexLevelParameterivQCOM) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params) = NULL; -void (*glsym_glExtTexObjectStateOverrideiQCOM) (GLenum target, GLenum pname, GLint param) = NULL; -void (*glsym_glExtGetTexSubImageQCOM) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void* texels) = NULL; -void (*glsym_glExtGetBufferPointervQCOM) (GLenum target, void** params) = NULL; -void (*glsym_glExtGetShadersQCOM) (GLuint* shaders, GLint maxShaders, GLint* numShaders) = NULL; -void (*glsym_glExtGetProgramsQCOM) (GLuint* programs, GLint maxPrograms, GLint* numPrograms) = NULL; -unsigned char (*glsym_glExtIsProgramBinaryQCOM) (GLuint program) = NULL; -void (*glsym_glExtGetProgramBinarySourceQCOM) (GLuint program, GLenum shadertype, char* source, GLint* length) = NULL; - - -//------ GLES 2.0 Extensions supported in EvasGL -----// -static Extension_Entry _gl_ext_entries[] = { - //--- Function Extensions ---// - { "GL_OES_get_program_binary", "get_program_binary", 0 }, - { "GL_OES_mapbuffer", "mapbuffer", 0 }, - { "GL_OES_texture_3D", "texture_3D", 0 }, - { "AMD_performance_monitor", "AMD_performance_monitor", 0 }, - { "GL_EXT_discard_framebuffer", "discard_framebuffer", 0 }, - { "GL_EXT_multi_draw_arrays", "multi_draw_arrays", 0 }, - { "GL_NV_fence", "NV_fence", 0 }, - { "GL_QCOM_driver_control", "QCOM_driver_control", 0 }, - { "GL_QCOM_extended_get", "QCOM_extended_get", 0 }, - { "GL_QCOM_extended_get2", "QCOM_extended_get2", 0 }, - - //--- Define Extensions ---// - { "GL_OES_compressed_ETC1_RGB8_texture", "compressed_ETC1_RGB8_texture", 0 }, - { "GL_OES_compressed_paletted_texture", "compressed_paletted_texture", 0 }, - { "GL_OES_depth24", "depth24", 0 }, - { "GL_OES_depth32", "depth32", 0 }, - { "GL_OES_EvasGL_image", "EGL_image", 0 }, - { "GL_OES_packed_depth_stencil", "packed_depth_stencil", 0 }, - { "GL_OES_rgb8_rgba8", "rgb8_rgba8", 0 }, - { "GL_OES_standard_derivatives", "standard_derivatives", 0 }, - { "GL_OES_stencil1", "stencil1", 0 }, - { "GL_OES_stencil4", "stencil4", 0 }, - { "GL_OES_texture_float", "texture_float", 0 }, - { "GL_OES_texture_half_float", "texture_half_float", 0 }, - { "GL_OES_texture_half_float_linear", "texture_half_float_linear", 0 }, - { "GL_OES_texture_npot", "texture_npot", 0 }, - { "GL_OES_vertex_half_float", "vertex_half_float", 0 }, - { "GL_OES_vertex_type_10_10_10_2", "vertex_type_10_10_10_2", 0 }, - { "GL_AMD_compressed_3DC_texture", "compressed_3DC_texture", 0 }, - { "GL_AMD_compressed_ATC_texture", "compressed_ATC_texture", 0 }, - { "GL_AMD_program_binary_Z400", "program_binary_Z400", 0 }, - { "GL_EXT_blend_minmax", "blend_minmax", 0 }, - { "GL_EXT_read_format_bgra", "read_format_bgra", 0 }, - { "GL_EXT_texture_filter_anisotropic", "texture_filter_anisotrophic", 0 }, - { "GL_EXT_texture_format_BGRA8888", "texture_format_BGRA8888", 0 }, - { "GL_EXT_texture_type_2_10_10_10_REV", "texture_type_2_10_10_10_rev", 0 }, - { "GL_IMG_program_binary", "IMG_program_binary", 0 }, - { "GL_IMG_read_format", "IMG_read_format", 0 }, - { "GL_IMG_shader_binary", "IMG_shader_binary", 0 }, - { "GL_IMG_texture_compression_pvrtc", "IMG_texture_compression_pvrtc", 0 }, - { "GL_QCOM_perfmon_global_mode", "QCOM_perfmon_global_mode", 0 }, - { "GL_QCOM_writeonly_rendering", "QCOM_writeonly_rendering", 0 }, - { NULL, NULL, 0} -}; - -//------ Extensions supported in EvasGL -----// -static Extension_Entry _evasgl_ext_entries[] = { - { "EvasGL_KHR_image", "EGL_KHR_image", 0 }, - { "EvasGL_KHR_vg_parent_image", "EGL_KHR_vg_parent_image", 0 }, - { "EvasGL_KHR_gl_texture_2D_image", "EGL_KHR_gl_texture_2D_image", 0 }, - { "EvasGL_KHR_gl_texture_cubemap_image", "EGL_KHR_gl_texture_cubemap_image", 0 }, - { "EvasGL_KHR_gl_texture_3D_image", "EGL_KHR_gl_texture_3D_image", 0 }, - { "EvasGL_KHR_gl_renderbuffer_image", "EGL_KHR_gl_renderbuffer_image", 0 }, - { NULL, NULL, 0 } -}; - -static void -_sym_init(void) -{ - static int done = 0; - - if (done) return; - -#define FINDSYM(dst, sym, typ) \ - if ((!dst) && (glsym_eglGetProcAddress)) dst = (typ)glsym_eglGetProcAddress(sym); \ - if (!dst) dst = (typ)dlsym(RTLD_DEFAULT, sym) - - FINDSYM(glsym_eglGetProcAddress, "eglGetProcAddress", glsym_func_eng_fn); - FINDSYM(glsym_eglGetProcAddress, "eglGetProcAddressEXT", glsym_func_eng_fn); - FINDSYM(glsym_eglGetProcAddress, "eglGetProcAddressARB", glsym_func_eng_fn); - FINDSYM(glsym_eglGetProcAddress, "eglGetProcAddressKHR", glsym_func_eng_fn); - - FINDSYM(glsym_eglBindTexImage, "eglBindTexImage", glsym_func_void); - FINDSYM(glsym_eglBindTexImage, "eglBindTexImageEXT", glsym_func_void); - FINDSYM(glsym_eglBindTexImage, "eglBindTexImageARB", glsym_func_void); - FINDSYM(glsym_eglBindTexImage, "eglBindTexImageKHR", glsym_func_void); - - FINDSYM(glsym_eglReleaseTexImage, "eglReleaseTexImage", glsym_func_void); - FINDSYM(glsym_eglReleaseTexImage, "eglReleaseTexImageEXT", glsym_func_void); - FINDSYM(glsym_eglReleaseTexImage, "eglReleaseTexImageARB", glsym_func_void); - FINDSYM(glsym_eglReleaseTexImage, "eglReleaseTexImageKHR", glsym_func_void); - - FINDSYM(glsym_eglCreateImage, "eglCreateImage", glsym_func_void_ptr); - FINDSYM(glsym_eglCreateImage, "eglCreateImageEXT", glsym_func_void_ptr); - FINDSYM(glsym_eglCreateImage, "eglCreateImageARB", glsym_func_void_ptr); - FINDSYM(glsym_eglCreateImage, "eglCreateImageKHR", glsym_func_void_ptr); - - FINDSYM(glsym_eglDestroyImage, "eglDestroyImage", glsym_func_void); - FINDSYM(glsym_eglDestroyImage, "eglDestroyImageEXT", glsym_func_void); - FINDSYM(glsym_eglDestroyImage, "eglDestroyImageARB", glsym_func_void); - FINDSYM(glsym_eglDestroyImage, "eglDestroyImageKHR", glsym_func_void); - - FINDSYM(glsym_glEGLImageTargetTexture2DOES, "glEGLImageTargetTexture2DOES", glsym_func_void); - - FINDSYM(glsym_glEGLImageTargetRenderbufferStorageOES, "glEGLImageTargetRenderbufferStorageOES", glsym_func_void); - - FINDSYM(glsym_eglMapImageSEC, "eglMapImageSEC", glsym_func_void_ptr); - FINDSYM(glsym_eglUnmapImageSEC, "eglUnmapImageSEC", glsym_func_uint); - - FINDSYM(glsym_eglQueryString, "eglQueryString", glsym_func_const_char_ptr); - - FINDSYM(glsym_eglLockSurface, "eglLockSurface", glsym_func_uint); - FINDSYM(glsym_eglLockSurface, "eglLockSurfaceEXT", glsym_func_uint); - FINDSYM(glsym_eglLockSurface, "eglLockSurfaceARB", glsym_func_uint); - FINDSYM(glsym_eglLockSurface, "eglLockSurfaceKHR", glsym_func_uint); - - FINDSYM(glsym_eglUnlockSurface, "eglUnlockSurface", glsym_func_uint); - FINDSYM(glsym_eglUnlockSurface, "eglUnlockSurfaceEXT", glsym_func_uint); - FINDSYM(glsym_eglUnlockSurface, "eglUnlockSurfaceARB", glsym_func_uint); - FINDSYM(glsym_eglUnlockSurface, "eglUnlockSurfaceKHR", glsym_func_uint); - - //----------- GLES 2.0 Extensions ------------// - // If the symbol's not found, they get set to NULL - // If one of the functions in the extension exists, the extension in supported - /* GL_OES_get_program_binary */ - FINDSYM(glsym_glGetProgramBinaryOES, "glGetProgramBinary", glsym_func_void); - FINDSYM(glsym_glGetProgramBinaryOES, "glGetProgramBinaryEXT", glsym_func_void); - FINDSYM(glsym_glGetProgramBinaryOES, "glGetProgramBinaryARB", glsym_func_void); - FINDSYM(glsym_glGetProgramBinaryOES, "glGetProgramBinaryOES", glsym_func_void); - - FINDSYM(glsym_glProgramBinaryOES, "glProgramBinary", glsym_func_void); - FINDSYM(glsym_glProgramBinaryOES, "glProgramBinaryEXT", glsym_func_void); - FINDSYM(glsym_glProgramBinaryOES, "glProgramBinaryARB", glsym_func_void); - FINDSYM(glsym_glProgramBinaryOES, "glProgramBinaryOES", glsym_func_void); - - // Check the first function to see if the extension is supported... - if (glsym_glGetProgramBinaryOES) _gl_ext_entries[0].supported = 1; - - /* GL_OES_mapbuffer */ - FINDSYM(glsym_glMapBufferOES, "glMapBuffer", glsym_func_void_ptr); - FINDSYM(glsym_glMapBufferOES, "glMapBufferEXT", glsym_func_void_ptr); - FINDSYM(glsym_glMapBufferOES, "glMapBufferARB", glsym_func_void_ptr); - FINDSYM(glsym_glMapBufferOES, "glMapBufferOES", glsym_func_void_ptr); - - FINDSYM(glsym_glUnmapBufferOES, "glUnmapBuffer", glsym_func_uchar); - FINDSYM(glsym_glUnmapBufferOES, "glUnmapBufferEXT", glsym_func_uchar); - FINDSYM(glsym_glUnmapBufferOES, "glUnmapBufferARB", glsym_func_uchar); - FINDSYM(glsym_glUnmapBufferOES, "glUnmapBufferOES", glsym_func_uchar); - - FINDSYM(glsym_glGetBufferPointervOES, "glGetBufferPointerv", glsym_func_void); - FINDSYM(glsym_glGetBufferPointervOES, "glGetBufferPointervEXT", glsym_func_void); - FINDSYM(glsym_glGetBufferPointervOES, "glGetBufferPointervARB", glsym_func_void); - FINDSYM(glsym_glGetBufferPointervOES, "glGetBufferPointervOES", glsym_func_void); - - if (glsym_glMapBufferOES) _gl_ext_entries[1].supported = 1; - - /* GL_OES_texture_3D */ - FINDSYM(glsym_glTexImage3DOES, "glTexImage3D", glsym_func_void); - FINDSYM(glsym_glTexImage3DOES, "glTexImage3DEXT", glsym_func_void); - FINDSYM(glsym_glTexImage3DOES, "glTexImage3DARB", glsym_func_void); - FINDSYM(glsym_glTexImage3DOES, "glTexImage3DOES", glsym_func_void); - - FINDSYM(glsym_glTexSubImage3DOES, "glTexSubImage3D", glsym_func_void); - FINDSYM(glsym_glTexSubImage3DOES, "glTexSubImage3DEXT", glsym_func_void); - FINDSYM(glsym_glTexSubImage3DOES, "glTexSubImage3DARB", glsym_func_void); - FINDSYM(glsym_glTexSubImage3DOES, "glTexSubImage3DOES", glsym_func_void); - - FINDSYM(glsym_glCopyTexSubImage3DOES, "glCopyTexSubImage3D", glsym_func_void); - FINDSYM(glsym_glCopyTexSubImage3DOES, "glCopyTexSubImage3DARB", glsym_func_void); - FINDSYM(glsym_glCopyTexSubImage3DOES, "glCopyTexSubImage3DEXT", glsym_func_void); - FINDSYM(glsym_glCopyTexSubImage3DOES, "glCopyTexSubImage3DOES", glsym_func_void); - - FINDSYM(glsym_glCompressedTexImage3DOES, "glCompressedTexImage3D", glsym_func_void); - FINDSYM(glsym_glCompressedTexImage3DOES, "glCompressedTexImage3DARB", glsym_func_void); - FINDSYM(glsym_glCompressedTexImage3DOES, "glCompressedTexImage3DEXT", glsym_func_void); - FINDSYM(glsym_glCompressedTexImage3DOES, "glCompressedTexImage3DOES", glsym_func_void); - - FINDSYM(glsym_glCompressedTexSubImage3DOES, "glCompressedTexSubImage3D", glsym_func_void); - FINDSYM(glsym_glCompressedTexSubImage3DOES, "glCompressedTexSubImage3DARB", glsym_func_void); - FINDSYM(glsym_glCompressedTexSubImage3DOES, "glCompressedTexSubImage3DEXT", glsym_func_void); - FINDSYM(glsym_glCompressedTexSubImage3DOES, "glCompressedTexSubImage3DOES", glsym_func_void); - - FINDSYM(glsym_glFramebufferTexture3DOES, "glFramebufferTexture3D", glsym_func_void); - FINDSYM(glsym_glFramebufferTexture3DOES, "glFramebufferTexture3DARB", glsym_func_void); - FINDSYM(glsym_glFramebufferTexture3DOES, "glFramebufferTexture3DEXT", glsym_func_void); - FINDSYM(glsym_glFramebufferTexture3DOES, "glFramebufferTexture3DOES", glsym_func_void); - - if (glsym_glTexSubImage3DOES) _gl_ext_entries[2].supported = 1; - - /* AMD_performance_monitor */ - FINDSYM(glsym_glGetPerfMonitorGroupsAMD, "glGetPerfMonitorGroupsAMD", glsym_func_void); - FINDSYM(glsym_glGetPerfMonitorCountersAMD, "glGetPerfMonitorCountersAMD", glsym_func_void); - FINDSYM(glsym_glGetPerfMonitorGroupStringAMD, "glGetPerfMonitorGroupStringAMD", glsym_func_void); - FINDSYM(glsym_glGetPerfMonitorCounterStringAMD, "glGetPerfMonitorCounterStringAMD", glsym_func_void); - FINDSYM(glsym_glGetPerfMonitorCounterInfoAMD, "glGetPerfMonitorCounterInfoAMD", glsym_func_void); - FINDSYM(glsym_glGenPerfMonitorsAMD, "glGenPerfMonitorsAMD", glsym_func_void); - FINDSYM(glsym_glDeletePerfMonitorsAMD, "glDeletePerfMonitorsAMD", glsym_func_void); - FINDSYM(glsym_glSelectPerfMonitorCountersAMD, "glSelectPerfMonitorCountersAMD", glsym_func_void); - FINDSYM(glsym_glBeginPerfMonitorAMD, "glBeginPerfMonitorAMD", glsym_func_void); - FINDSYM(glsym_glEndPerfMonitorAMD, "glEndPerfMonitorAMD", glsym_func_void); - FINDSYM(glsym_glGetPerfMonitorCounterDataAMD, "glGetPerfMonitorCounterDataAMD", glsym_func_void); - - if (glsym_glGetPerfMonitorGroupsAMD) _gl_ext_entries[3].supported = 1; - - /* GL_EXT_discard_framebuffer */ - FINDSYM(glsym_glDiscardFramebufferEXT, "glDiscardFramebuffer", glsym_func_void); - FINDSYM(glsym_glDiscardFramebufferEXT, "glDiscardFramebufferARB", glsym_func_void); - FINDSYM(glsym_glDiscardFramebufferEXT, "glDiscardFramebufferEXT", glsym_func_void); - - if (glsym_glDiscardFramebufferEXT) _gl_ext_entries[4].supported = 1; - - /* GL_EXT_multi_draw_arrays */ - FINDSYM(glsym_glMultiDrawArraysEXT, "glMultiDrawArrays", glsym_func_void); - FINDSYM(glsym_glMultiDrawArraysEXT, "glMultiDrawArraysARB", glsym_func_void); - FINDSYM(glsym_glMultiDrawArraysEXT, "glMultiDrawArraysEXT", glsym_func_void); - - FINDSYM(glsym_glMultiDrawElementsEXT, "glMultiDrawElements", glsym_func_void); - FINDSYM(glsym_glMultiDrawElementsEXT, "glMultiDrawElementsARB", glsym_func_void); - FINDSYM(glsym_glMultiDrawElementsEXT, "glMultiDrawElementsEXT", glsym_func_void); - - if (glsym_glMultiDrawArraysEXT) _gl_ext_entries[5].supported = 1; - - /* GL_NV_fence */ - FINDSYM(glsym_glDeleteFencesNV, "glDeleteFencesNV", glsym_func_void); - FINDSYM(glsym_glGenFencesNV, "glGenFencesNV", glsym_func_void); - FINDSYM(glsym_glIsFenceNV, "glIsFenceNV", glsym_func_uchar); - FINDSYM(glsym_glTestFenceNV, "glTestFenceNV", glsym_func_uchar); - FINDSYM(glsym_glGetFenceivNV, "glGetFenceivNV", glsym_func_void); - FINDSYM(glsym_glFinishFenceNV, "glFinishFenceNV", glsym_func_void); - FINDSYM(glsym_glSetFenceNV, "glSetFenceNV", glsym_func_void); - - if (glsym_glDeleteFencesNV) _gl_ext_entries[6].supported = 1; - - /* GL_QCOM_driver_control */ - FINDSYM(glsym_glGetDriverControlsQCOM, "glGetDriverControlsQCOM", glsym_func_void); - FINDSYM(glsym_glGetDriverControlStringQCOM, "glGetDriverControlStringQCOM", glsym_func_void); - FINDSYM(glsym_glEnableDriverControlQCOM, "glEnableDriverControlQCOM", glsym_func_void); - FINDSYM(glsym_glDisableDriverControlQCOM, "glDisableDriverControlQCOM", glsym_func_void); - - if (glsym_glGetDriverControlsQCOM) _gl_ext_entries[7].supported = 1; - - /* GL_QCOM_extended_get */ - FINDSYM(glsym_glExtGetTexturesQCOM, "glExtGetTexturesQCOM", glsym_func_void); - FINDSYM(glsym_glExtGetBuffersQCOM, "glExtGetBuffersQCOM", glsym_func_void); - FINDSYM(glsym_glExtGetRenderbuffersQCOM, "glExtGetRenderbuffersQCOM", glsym_func_void); - FINDSYM(glsym_glExtGetFramebuffersQCOM, "glExtGetFramebuffersQCOM", glsym_func_void); - FINDSYM(glsym_glExtGetTexLevelParameterivQCOM, "glExtGetTexLevelParameterivQCOM", glsym_func_void); - FINDSYM(glsym_glExtTexObjectStateOverrideiQCOM, "glExtTexObjectStateOverrideiQCOM", glsym_func_void); - FINDSYM(glsym_glExtGetTexSubImageQCOM, "glExtGetTexSubImageQCOM", glsym_func_void); - FINDSYM(glsym_glExtGetBufferPointervQCOM, "glExtGetBufferPointervQCOM", glsym_func_void); - - if (glsym_glExtGetTexturesQCOM) _gl_ext_entries[8].supported = 1; - - /* GL_QCOM_extended_get2 */ - FINDSYM(glsym_glExtGetShadersQCOM, "glExtGetShadersQCOM", glsym_func_void); - FINDSYM(glsym_glExtGetProgramsQCOM, "glExtGetProgramsQCOM", glsym_func_void); - FINDSYM(glsym_glExtIsProgramBinaryQCOM, "glExtIsProgramBinaryQCOM", glsym_func_uchar); - FINDSYM(glsym_glExtGetProgramBinarySourceQCOM, "glExtGetProgramBinarySourceQCOM", glsym_func_void); - - if (glsym_glExtGetShadersQCOM) _gl_ext_entries[9].supported = 1; -} - -static void -_extensions_init(Render_Engine *re) -{ - int i; - const char *glexts, *evasglexts; - - memset(_gl_ext_string, 0, 1024); - memset(_evasgl_ext_string, 0, 1024); - - // GLES 2.0 Extensions - glexts = (const char*)glGetString(GL_EXTENSIONS); - - DBG("--------GLES 2.0 Extensions--------"); - for (i = 0; _gl_ext_entries[i].name != NULL; i++) - { - if ( (strstr(glexts, _gl_ext_entries[i].name) != NULL) || - (strstr(glexts, _gl_ext_entries[i].real_name) != NULL) ) - { - _gl_ext_entries[i].supported = 1; - strcat(_gl_ext_string, _gl_ext_entries[i].name); - strcat(_gl_ext_string, " "); - DBG("\t%s", _gl_ext_entries[i].name); - } - - } - DBG(" "); - - // EGL Extensions - evasglexts = glsym_eglQueryString(re->win->egl_disp, EGL_EXTENSIONS); - - DBG("--------EvasGL Extensions----------"); - for (i = 0; _evasgl_ext_entries[i].name != NULL; i++) - { - if ( (strstr(evasglexts, _evasgl_ext_entries[i].name) != NULL) || - (strstr(evasglexts, _evasgl_ext_entries[i].real_name) != NULL) ) - { - _evasgl_ext_entries[i].supported = 1; - strcat(_evasgl_ext_string, _evasgl_ext_entries[i].name); - strcat(_evasgl_ext_string, " "); - DBG("\t%s", _evasgl_ext_entries[i].name); - } - } - DBG(" "); -} - -int _evas_engine_wl_egl_log_dom = -1; - -/* function tables - filled in later (func and parent func) */ -static Evas_Func func, pfunc; - -/* Function table for GL APIs */ -static Evas_GL_API gl_funcs; - -static void * -eng_info(Evas *e) -{ - Evas_Engine_Info_Wayland_Egl *info; - - info = calloc(1, sizeof(Evas_Engine_Info_Wayland_Egl)); - info->magic.magic = rand(); - info->func.best_depth_get = eng_best_depth_get; - info->render_mode = EVAS_RENDER_MODE_BLOCKING; - return info; - e = NULL; -} - -static void -eng_info_free(Evas *e __UNUSED__, void *info) -{ - Evas_Engine_Info_Wayland_Egl *in; -// dont free! why bother? its not worth it -// eina_log_domain_unregister(_evas_engine_GL_X11_log_dom); - in = (Evas_Engine_Info_Wayland_Egl *)info; - free(in); -} - -static int -_re_wincheck(Render_Engine *re) -{ - if (!re) return 0; - if (re->win->surf) return 1; - eng_window_resurf(re->win); - if (!re->win->surf) - { - ERR("GL engine can't re-create window surface!"); - } - return 0; -} - -static void -_re_winfree(Render_Engine *re) -{ - if (!re->win->surf) return; - eng_window_unsurf(re->win); -} - -static Render_Engine_GL_Resource * -_create_internal_glue_resources(void *data) -{ - Render_Engine *re; - Render_Engine_GL_Resource *rsc; - - if (!(re = (Render_Engine *)data)) return NULL; - - rsc = calloc(1, sizeof(Render_Engine_GL_Resource)); - if (!rsc) return NULL; - - // EGL - int context_attrs[3]; - context_attrs[0] = EGL_CONTEXT_CLIENT_VERSION; - context_attrs[1] = 2; - context_attrs[2] = EGL_NONE; - - // Create resource surface for EGL - rsc->surface = - eglCreateWindowSurface(re->win->egl_disp, re->win->egl_config, - (EGLNativeWindowType)re->win->win, NULL); - if (!rsc->surface) - { - ERR("Creating internal resource surface failed."); - free(rsc); - return NULL; - } - - // Create a resource context for EGL - rsc->context = - eglCreateContext(re->win->egl_disp, re->win->egl_config, - re->win->egl_context[0], context_attrs); - if (!rsc->context) - { - ERR("Internal Resource Context Creations Failed."); - free(rsc); - return NULL; - } - - // Add to the resource resource list for cleanup - LKL(resource_lock); - resource_list = eina_list_prepend(resource_list, rsc); - LKU(resource_lock); - - // Set the resource in TLS - if (eina_tls_set(resource_key, (void*)rsc) == EINA_FALSE) - { - ERR("Failed setting TLS Resource"); - free(rsc); - return NULL; - } - - return rsc; -} - -static int -_destroy_internal_glue_resources(void *data) -{ - Render_Engine *re = (Render_Engine *)data; - Eina_List *l; - Render_Engine_GL_Resource *rsc; - - // EGL - // Delete the Resources - LKL(resource_lock); - EINA_LIST_FOREACH(resource_list, l, rsc) - { - if (rsc->surface) eglDestroySurface(re->win->egl_disp, rsc->surface); - if (rsc->context) eglDestroyContext(re->win->egl_disp, rsc->context); - free(rsc); - } - eina_list_free(resource_list); - LKU(resource_lock); - - // Destroy TLS - eina_tls_free(resource_key); - - return 1; -} - -static int -eng_setup(Evas *e, void *in) -{ - Render_Engine *re; - Evas_Engine_Info_Wayland_Egl *info; - - info = (Evas_Engine_Info_Wayland_Egl *)in; - if (!e->engine.data.output) - { - re = calloc(1, sizeof(Render_Engine)); - if (!re) return 0; - re->info = info; - re->evas = e; - e->engine.data.output = re; - re->w = e->output.w; - re->h = e->output.h; - - re->win = eng_window_new(re->info->info.display, - re->info->info.surface, - re->info->info.screen, - re->info->info.depth, re->w, re->h, - re->info->indirect, - re->info->info.destination_alpha, - re->info->info.rotation); - if (!re->win) - { - free(re); - e->engine.data.output = NULL; - return 0; - } - - gl_wins++; - if (!initted) - { - evas_common_cpu_init(); - evas_common_blend_init(); - evas_common_image_init(); - evas_common_convert_init(); - evas_common_scale_init(); - evas_common_rectangle_init(); - evas_common_polygon_init(); - evas_common_line_init(); - evas_common_font_init(); - evas_common_draw_init(); - evas_common_tilebuf_init(); - - // Initialize TLS - if (eina_tls_new(&resource_key) == EINA_FALSE) - ERR("Error creating tls key"); - - DBG("TLS KEY create... %d", resource_key); - - initted = 1; - } - } - else - { - if (!(re = e->engine.data.output)) return 0; - if (_re_wincheck(re)) - { - if ((re->info->info.display != re->win->disp) || - (re->info->info.surface != re->win->surface) || - (re->info->info.screen != re->win->screen) || - (re->info->info.depth != re->win->depth) || - (re->info->info.destination_alpha != re->win->alpha) || - (re->info->info.rotation != re->win->rot)) - { - int inc = 0; - - /* if we already have a window surface, check for NULL input surface. - * this will mean we are hiding the window and should destroy - * things properly */ - if ((re->win->surface) && (re->info->info.surface = NULL)) - { - if (re->win) - { - eng_window_free(re->win); - gl_wins--; - } - free(re); - e->engine.data.output = NULL; - return 0; - } - - if (re->win) - { - re->win->gl_context->references++; - eng_window_free(re->win); - inc = 1; - gl_wins--; - } - re->w = e->output.w; - re->h = e->output.h; - re->win = eng_window_new(re->info->info.display, - re->info->info.surface, - re->info->info.screen, - re->info->info.depth, - re->w, re->h, - re->info->indirect, - re->info->info.destination_alpha, - re->info->info.rotation); - eng_window_use(re->win); - if (re->win) gl_wins++; - if ((re->win) && (inc)) - re->win->gl_context->references--; - } - else if ((re->win->w != e->output.w) || - (re->win->h != e->output.h)) - { - re->w = e->output.w; - re->h = e->output.h; - re->win->w = e->output.w; - re->win->h = e->output.h; - eng_window_use(re->win); - evas_gl_common_context_resize(re->win->gl_context, - re->win->w, re->win->h, - re->win->rot); - } - } - } - - if (!re->win) - { - free(re); - e->engine.data.output = NULL; - return 0; - } - - if (!e->engine.data.output) - { - if (re->win) - { - eng_window_free(re->win); - gl_wins--; - } - free(re); - e->engine.data.output = NULL; - return 0; - } - re->tb = evas_common_tilebuf_new(re->win->w, re->win->h); - if (!re->tb) - { - if (re->win) - { - eng_window_free(re->win); - gl_wins--; - } - free(re); - e->engine.data.output = NULL; - return 0; - } - evas_common_tilebuf_set_tile_size(re->tb, TILESIZE, TILESIZE); - - if (!e->engine.data.context) - { - e->engine.data.context = - e->engine.func->context_new(e->engine.data.output); - } - - eng_window_use(re->win); - - re->vsync = 0; - _sym_init(); - _extensions_init(re); - - // This is used in extensions. Not pretty but can't get display otherwise. - current_engine = re; - - return 1; -} - -static void -eng_output_free(void *data) -{ - Render_Engine *re; - - re = (Render_Engine *)data; - - if (re) - { -#if 0 - // Destroy the resource surface - // Only required for EGL case - if (re->surface) - eglDestroySurface(re->win->egl_disp, re->surface); - - // Destroy the resource context - _destroy_internal_context(re, context); -#endif - if (re->win) - { - if ((initted == 1) && (gl_wins == 1)) - _destroy_internal_glue_resources(re); - eng_window_free(re->win); - gl_wins--; - } - evas_common_tilebuf_free(re->tb); - free(re); - } - if ((initted == 1) && (gl_wins == 0)) - { - evas_common_image_shutdown(); - evas_common_font_shutdown(); - initted = 0; - } -} - -static void -eng_output_resize(void *data, int w, int h) -{ - Render_Engine *re; - - re = (Render_Engine *)data; - re->win->w = w; - re->win->h = h; - eng_window_use(re->win); - - if (re->win->win) - wl_egl_window_resize(re->win->win, w, h, 0, 0); - - evas_gl_common_context_resize(re->win->gl_context, w, h, re->win->rot); - evas_common_tilebuf_free(re->tb); - re->tb = evas_common_tilebuf_new(w, h); - if (re->tb) - evas_common_tilebuf_set_tile_size(re->tb, TILESIZE, TILESIZE); -} - -static void -eng_output_tile_size_set(void *data, int w, int h) -{ - Render_Engine *re; - - re = (Render_Engine *)data; - evas_common_tilebuf_set_tile_size(re->tb, w, h); -} - -static void -eng_output_redraws_rect_add(void *data, int x, int y, int w, int h) -{ - Render_Engine *re; - - re = (Render_Engine *)data; - eng_window_use(re->win); - evas_gl_common_context_resize(re->win->gl_context, re->win->w, re->win->h, re->win->rot); - evas_common_tilebuf_add_redraw(re->tb, x, y, w, h); - - RECTS_CLIP_TO_RECT(x, y, w, h, 0, 0, re->win->w, re->win->h); - if ((w <= 0) || (h <= 0)) return; - if (!re->win->draw.redraw) - { -#if 1 - re->win->draw.x1 = x; - re->win->draw.y1 = y; - re->win->draw.x2 = x + w - 1; - re->win->draw.y2 = y + h - 1; -#else - re->win->draw.x1 = 0; - re->win->draw.y1 = 0; - re->win->draw.x2 = re->win->w - 1; - re->win->draw.y2 = re->win->h - 1; -#endif - } - else - { - if (x < re->win->draw.x1) re->win->draw.x1 = x; - if (y < re->win->draw.y1) re->win->draw.y1 = y; - if ((x + w - 1) > re->win->draw.x2) re->win->draw.x2 = x + w - 1; - if ((y + h - 1) > re->win->draw.y2) re->win->draw.y2 = y + h - 1; - } - re->win->draw.redraw = 1; -} - -static void -eng_output_redraws_rect_del(void *data, int x, int y, int w, int h) -{ - Render_Engine *re; - - re = (Render_Engine *)data; - evas_common_tilebuf_del_redraw(re->tb, x, y, w, h); -} - -static void -eng_output_redraws_clear(void *data) -{ - Render_Engine *re; - - re = (Render_Engine *)data; - evas_common_tilebuf_clear(re->tb); -/* re->win->draw.redraw = 0;*/ -// INF("GL: finish update cycle!"); -} - -/* vsync games - not for now though */ -#define VSYNC_TO_SCREEN 1 - -static void * -eng_output_redraws_next_update_get(void *data, int *x, int *y, int *w, int *h, int *cx, int *cy, int *cw, int *ch) -{ - Render_Engine *re; - Tilebuf_Rect *rects; - - re = (Render_Engine *)data; - /* get the upate rect surface - return engine data as dummy */ - rects = evas_common_tilebuf_get_render_rects(re->tb); - if (rects) - { - evas_common_tilebuf_free_render_rects(rects); - evas_common_tilebuf_clear(re->tb); - eng_window_use(re->win); - if (!_re_wincheck(re)) return NULL; - evas_gl_common_context_flush(re->win->gl_context); - evas_gl_common_context_newframe(re->win->gl_context); - if (x) *x = 0; - if (y) *y = 0; - if (w) *w = re->win->w; - if (h) *h = re->win->h; - if (cx) *cx = 0; - if (cy) *cy = 0; - if (cw) *cw = re->win->w; - if (ch) *ch = re->win->h; - return re->win->gl_context->def_surface; - } - return NULL; -} - -//#define FRAMECOUNT 1 - -#ifdef FRAMECOUNT -static double -get_time(void) -{ - struct timeval timev; - - gettimeofday(&timev, NULL); - return (double)timev.tv_sec + (((double)timev.tv_usec) / 1000000); -} -#endif - -static int safe_native = -1; - -static void -eng_output_redraws_next_update_push(void *data, void *surface __UNUSED__, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__) -{ - Render_Engine *re; -#ifdef FRAMECOUNT - static double pt = 0.0; - double ta, tb; -#endif - - re = (Render_Engine *)data; - /* put back update surface.. in this case just unflag redraw */ - if (!_re_wincheck(re)) return; - re->win->draw.redraw = 0; - re->win->draw.drew = 1; - evas_gl_common_context_flush(re->win->gl_context); - if (safe_native == -1) - { - const char *s; - - s = getenv("EVAS_GL_SAFE_NATIVE"); - safe_native = 0; - if (s) - safe_native = atoi(s); - else - { - s = (const char *)glGetString(GL_RENDERER); - if (s) - { - if (strstr(s, "PowerVR SGX 540") || strstr(s, "Mali-400 MP")) - safe_native = 1; - } - } - } - // this is needed to make sure all previous rendering is flushed to - // buffers/surfaces -# ifdef FRAMECOUNT - double t0 = get_time(); - ta = t0 - pt; - pt = t0; -# endif - // previous rendering should be done and swapped - if (!safe_native) eglWaitNative(EGL_CORE_NATIVE_ENGINE); -# ifdef FRAMECOUNT - double t1 = get_time(); - tb = t1 - t0; - printf("... %1.5f -> %1.5f | ", ta, tb); -# endif - if (eglGetError() != EGL_SUCCESS) - { - printf("Error: eglWaitNative(EGL_CORE_NATIVE_ENGINE) fail.\n"); - } -} - -static void -eng_output_flush(void *data) -{ - Render_Engine *re; - - re = (Render_Engine *)data; - if (!_re_wincheck(re)) return; - if (!re->win->draw.drew) return; -//x// printf("frame -> flush\n"); - re->win->draw.drew = 0; - eng_window_use(re->win); - -# ifdef FRAMECOUNT - double t0 = get_time(); -# endif - - if (!re->vsync) - { - if (re->info->vsync) eglSwapInterval(re->win->egl_disp, 1); - else eglSwapInterval(re->win->egl_disp, 0); - re->vsync = 1; - } - - if (re->info->callback.pre_swap) - re->info->callback.pre_swap(re->info->callback.data, re->evas); - - eglSwapBuffers(re->win->egl_disp, re->win->egl_surface[0]); - if (!safe_native) eglWaitGL(); - - if (re->info->callback.post_swap) - re->info->callback.post_swap(re->info->callback.data, re->evas); - - if (eglGetError() != EGL_SUCCESS) - printf("Error: eglSwapBuffers() fail.\n"); - -# ifdef FRAMECOUNT - double t1 = get_time(); - printf("%1.5f\n", t1 - t0); -# endif -} - -static void -eng_output_idle_flush(void *data) -{ - Render_Engine *re; - - re = (Render_Engine *)data; -} - -static void -eng_output_dump(void *data) -{ - Render_Engine *re; - - re = (Render_Engine *)data; - evas_common_image_image_all_unload(); - evas_common_font_font_all_unload(); - evas_gl_common_image_all_unload(re->win->gl_context); - _re_winfree(re); -} - -static void -eng_context_cutout_add(void *data __UNUSED__, void *context, int x, int y, int w, int h) -{ -// Render_Engine *re; -// -// re = (Render_Engine *)data; -// re->win->gl_context->dc = context; - evas_common_draw_context_add_cutout(context, x, y, w, h); -} - -static void -eng_context_cutout_clear(void *data __UNUSED__, void *context) -{ -// Render_Engine *re; -// -// re = (Render_Engine *)data; -// re->win->gl_context->dc = context; - evas_common_draw_context_clear_cutouts(context); -} - -static void -eng_rectangle_draw(void *data, void *context, void *surface, int x, int y, int w, int h) -{ - Render_Engine *re; - - re = (Render_Engine *)data; - eng_window_use(re->win); - evas_gl_common_context_target_surface_set(re->win->gl_context, surface); - re->win->gl_context->dc = context; - evas_gl_common_rect_draw(re->win->gl_context, x, y, w, h); -} - -static void -eng_line_draw(void *data, void *context, void *surface, int x1, int y1, int x2, int y2) -{ - Render_Engine *re; - - re = (Render_Engine *)data; - eng_window_use(re->win); - evas_gl_common_context_target_surface_set(re->win->gl_context, surface); - re->win->gl_context->dc = context; - evas_gl_common_line_draw(re->win->gl_context, x1, y1, x2, y2); -} - -static void * -eng_polygon_point_add(void *data, void *context __UNUSED__, void *polygon, int x, int y) -{ - Render_Engine *re; - - re = (Render_Engine *)data; - return evas_gl_common_poly_point_add(polygon, x, y); -} - -static void * -eng_polygon_points_clear(void *data, void *context __UNUSED__, void *polygon) -{ - Render_Engine *re; - - re = (Render_Engine *)data; - return evas_gl_common_poly_points_clear(polygon); -} - -static void -eng_polygon_draw(void *data, void *context, void *surface __UNUSED__, void *polygon, int x, int y) -{ - Render_Engine *re; - - re = (Render_Engine *)data; - eng_window_use(re->win); - evas_gl_common_context_target_surface_set(re->win->gl_context, surface); - re->win->gl_context->dc = context; - evas_gl_common_poly_draw(re->win->gl_context, polygon, x, y); -} - -static int -eng_image_alpha_get(void *data __UNUSED__, void *image) -{ -// Render_Engine *re; - Evas_GL_Image *im; - -// re = (Render_Engine *)data; - if (!image) return 1; - im = image; - return im->alpha; -} - -static int -eng_image_colorspace_get(void *data __UNUSED__, void *image) -{ -// Render_Engine *re; - Evas_GL_Image *im; - -// re = (Render_Engine *)data; - if (!image) return EVAS_COLORSPACE_ARGB8888; - im = image; - return im->cs.space; -} - -static void -eng_image_mask_create(void *data __UNUSED__, void *image) -{ - Evas_GL_Image *im; - - if (!image) return; - im = image; - if (!im->im->image.data) - evas_cache_image_load_data(&im->im->cache_entry); - if (!im->tex) - im->tex = evas_gl_common_texture_new(im->gc, im->im); -} - - -static void * -eng_image_alpha_set(void *data, void *image, int has_alpha) -{ - Render_Engine *re; - Evas_GL_Image *im; - - re = (Render_Engine *)data; - if (!image) return NULL; - im = image; - if (im->alpha == has_alpha) return image; - if (im->native.data) - { - im->alpha = has_alpha; - return image; - } - eng_window_use(re->win); - if ((im->tex) && (im->tex->pt->dyn.img)) - { - im->alpha = has_alpha; - im->tex->alpha = im->alpha; - return image; - } - /* FIXME: can move to gl_common */ - if (im->cs.space != EVAS_COLORSPACE_ARGB8888) return im; - if ((has_alpha) && (im->im->cache_entry.flags.alpha)) return image; - else if ((!has_alpha) && (!im->im->cache_entry.flags.alpha)) return image; - if (im->references > 1) - { - Evas_GL_Image *im_new; - - im_new = evas_gl_common_image_new_from_copied_data - (im->gc, im->im->cache_entry.w, im->im->cache_entry.h, - im->im->image.data, - eng_image_alpha_get(data, image), - eng_image_colorspace_get(data, image)); - if (!im_new) return im; - evas_gl_common_image_free(im); - im = im_new; - } - else - evas_gl_common_image_dirty(im, 0, 0, 0, 0); - return evas_gl_common_image_alpha_set(im, has_alpha ? 1 : 0); -// im->im->cache_entry.flags.alpha = has_alpha ? 1 : 0; -// return image; -} - -static void * -eng_image_border_set(void *data __UNUSED__, void *image, int l __UNUSED__, int r __UNUSED__, int t __UNUSED__, int b __UNUSED__) -{ -// Render_Engine *re; -// -// re = (Render_Engine *)data; - return image; -} - -static void -eng_image_border_get(void *data __UNUSED__, void *image __UNUSED__, int *l __UNUSED__, int *r __UNUSED__, int *t __UNUSED__, int *b __UNUSED__) -{ -// Render_Engine *re; -// -// re = (Render_Engine *)data; -} - -static char * -eng_image_comment_get(void *data __UNUSED__, void *image, char *key __UNUSED__) -{ -// Render_Engine *re; - Evas_GL_Image *im; - -// re = (Render_Engine *)data; - if (!image) return NULL; - im = image; - if (!im->im) return NULL; - return im->im->info.comment; -} - -static char * -eng_image_format_get(void *data __UNUSED__, void *image) -{ -// Render_Engine *re; - Evas_GL_Image *im; - -// re = (Render_Engine *)data; - im = image; - return NULL; -} - -static void -eng_image_colorspace_set(void *data, void *image, int cspace) -{ - Render_Engine *re; - Evas_GL_Image *im; - - re = (Render_Engine *)data; - if (!image) return; - im = image; - if (im->native.data) return; - /* FIXME: can move to gl_common */ - if (im->cs.space == cspace) return; - eng_window_use(re->win); - evas_cache_image_colorspace(&im->im->cache_entry, cspace); - switch (cspace) - { - case EVAS_COLORSPACE_ARGB8888: - if (im->cs.data) - { - if (!im->cs.no_free) free(im->cs.data); - im->cs.data = NULL; - im->cs.no_free = 0; - } - break; - case EVAS_COLORSPACE_YCBCR422P601_PL: - case EVAS_COLORSPACE_YCBCR422P709_PL: - case EVAS_COLORSPACE_YCBCR422601_PL: - case EVAS_COLORSPACE_YCBCR420NV12601_PL: - case EVAS_COLORSPACE_YCBCR420TM12601_PL: - if (im->tex) evas_gl_common_texture_free(im->tex); - im->tex = NULL; - if (im->cs.data) - { - if (!im->cs.no_free) free(im->cs.data); - } - if (im->im->cache_entry.h > 0) - im->cs.data = - calloc(1, im->im->cache_entry.h * sizeof(unsigned char *) * 2); - else - im->cs.data = NULL; - im->cs.no_free = 0; - break; - default: - abort(); - break; - } - im->cs.space = cspace; -} - -///////////////////////////////////////////////////////////////////////// -// -// -typedef struct _Native Native; - -struct _Native -{ - Evas_Native_Surface ns; - struct wl_egl_pixmap *pixmap; - - void *egl_surface; -}; - -// FIXME: this is enabled so updates happen - but its SLOOOOOOOOOOOOOOOW -// (i am sure this is the reason) not to mention seemingly superfluous. but -// i need to enable it for it to work on fglrx at least. havent tried nvidia. -// -// why is this the case? does anyone know? has anyone tried it on other gfx -// drivers? -// -//#define GLX_TEX_PIXMAP_RECREATE 1 - -static void * -eng_image_native_set(void *data, void *image, void *native) -{ - Render_Engine *re = (Render_Engine *)data; - Evas_Native_Surface *ns = native; - Evas_GL_Image *im = image, *im2 = NULL; - Native *n = NULL; - - if (!im) - { - if ((!ns) && (ns->type == EVAS_NATIVE_SURFACE_OPENGL)) - { - im = evas_gl_common_image_new_from_data(re->win->gl_context, - ns->data.opengl.w, - ns->data.opengl.h, - NULL, 1, - EVAS_COLORSPACE_ARGB8888); - } - else - return NULL; - } - - if (ns) - { - if (im->native.data) return im; - } - if ((!ns) && (!im->native.data)) return im; - - eng_window_use(re->win); - - if (im->native.data) - { - if (im->native.func.free) - im->native.func.free(im->native.func.data, im); - evas_gl_common_image_native_disable(im); - } - - if (!ns) return im; - - if (im2 == im) return im; - if (im2) - { - n = im2->native.data; - if (n) - { - evas_gl_common_image_ref(im2); - evas_gl_common_image_free(im); - return im2; - } - } - - im2 = evas_gl_common_image_new_from_data(re->win->gl_context, - im->w, im->h, NULL, im->alpha, - EVAS_COLORSPACE_ARGB8888); - evas_gl_common_image_free(im); - im = im2; - - return im; -} - -static void * -eng_image_native_get(void *data __UNUSED__, void *image) -{ - Evas_GL_Image *im; - Native *n; - - if (!(im = image)) return NULL; - if (!(n = im->native.data)) return NULL; - return &(n->ns); -} - -#if 0 // filtering disabled -static void -eng_image_draw_filtered(void *data, void *context, void *surface, - void *image, Evas_Filter_Info *filter) -{ - Render_Engine *re = data; - - if (!image) return; - eng_window_use(re->win); - evas_gl_common_context_target_surface_set(re->win->gl_context, surface); - re->win->gl_context->dc = context; - - evas_gl_common_filter_draw(re->win->gl_context, image, filter); -} - -static Filtered_Image * -eng_image_filtered_get(void *im, uint8_t *key, size_t keylen) -{ - return evas_gl_common_image_filtered_get(im, key, keylen); -} - -static Filtered_Image * -eng_image_filtered_save(void *im, void *fim, uint8_t *key, size_t keylen) -{ - return evas_gl_common_image_filtered_save(im, fim, key, keylen); -} - -static void -eng_image_filtered_free(void *im, Filtered_Image *fim) -{ - evas_gl_common_image_filtered_free(im, fim); -} -#endif - -static void * -eng_image_load(void *data, const char *file, const char *key, int *error, Evas_Image_Load_Opts *lo) -{ - Render_Engine *re; - - re = (Render_Engine *)data; - *error = EVAS_LOAD_ERROR_NONE; - eng_window_use(re->win); - return evas_gl_common_image_load(re->win->gl_context, file, key, lo, error); -} - -static void * -eng_image_new_from_data(void *data, int w, int h, DATA32 *image_data, int alpha, int cspace) -{ - Render_Engine *re; - - re = (Render_Engine *)data; - eng_window_use(re->win); - return evas_gl_common_image_new_from_data(re->win->gl_context, w, h, image_data, alpha, cspace); -} - -static void * -eng_image_new_from_copied_data(void *data, int w, int h, DATA32 *image_data, int alpha, int cspace) -{ - Render_Engine *re; - - re = (Render_Engine *)data; - eng_window_use(re->win); - return evas_gl_common_image_new_from_copied_data(re->win->gl_context, w, h, image_data, alpha, cspace); -} - -static void -eng_image_free(void *data, void *image) -{ - Render_Engine *re; - - re = (Render_Engine *)data; - if (!image) return; - eng_window_use(re->win); - evas_gl_common_image_free(image); -} - -static void -eng_image_size_get(void *data __UNUSED__, void *image, int *w, int *h) -{ - if (!image) - { - *w = 0; - *h = 0; - return; - } - if (w) *w = ((Evas_GL_Image *)image)->w; - if (h) *h = ((Evas_GL_Image *)image)->h; -} - -static void * -eng_image_size_set(void *data, void *image, int w, int h) -{ - Render_Engine *re; - Evas_GL_Image *im = image; - Evas_GL_Image *im_old; - - re = (Render_Engine *)data; - if (!im) return NULL; - if (im->native.data) - { - im->w = w; - im->h = h; - return image; - } - eng_window_use(re->win); - if ((im->tex) && (im->tex->pt->dyn.img)) - { - evas_gl_common_texture_free(im->tex); - im->tex = NULL; - im->w = w; - im->h = h; - im->tex = evas_gl_common_texture_dynamic_new(im->gc, im); - return image; - } - im_old = image; - - switch (eng_image_colorspace_get(data, image)) - { - case EVAS_COLORSPACE_YCBCR422P601_PL: - case EVAS_COLORSPACE_YCBCR422P709_PL: - case EVAS_COLORSPACE_YCBCR422601_PL: - case EVAS_COLORSPACE_YCBCR420NV12601_PL: - case EVAS_COLORSPACE_YCBCR420TM12601_PL: - w &= ~0x1; - break; - } - - if ((im_old) && - ((int)im_old->im->cache_entry.w == w) && - ((int)im_old->im->cache_entry.h == h)) - return image; - if (im_old) - { - im = evas_gl_common_image_new(re->win->gl_context, w, h, - eng_image_alpha_get(data, image), - eng_image_colorspace_get(data, image)); - /* - evas_common_load_image_data_from_file(im_old->im); - if (im_old->im->image->data) - { - evas_common_blit_rectangle(im_old->im, im->im, 0, 0, w, h, 0, 0); - evas_common_cpu_end_opt(); - } - */ - evas_gl_common_image_free(im_old); - } - else - im = evas_gl_common_image_new(re->win->gl_context, w, h, 1, EVAS_COLORSPACE_ARGB8888); - return im; -} - -static void * -eng_image_dirty_region(void *data, void *image, int x, int y, int w, int h) -{ - Render_Engine *re; - Evas_GL_Image *im = image; - - re = (Render_Engine *)data; - if (!image) return NULL; - if (im->native.data) return image; - eng_window_use(re->win); - evas_gl_common_image_dirty(image, x, y, w, h); - return image; -} - -static void * -eng_image_data_get(void *data, void *image, int to_write, DATA32 **image_data, int *err) -{ - Render_Engine *re; - Evas_GL_Image *im; - int error; - - re = (Render_Engine *)data; - if (!image) - { - *image_data = NULL; - if (err) *err = EVAS_LOAD_ERROR_GENERIC; - return NULL; - } - im = image; - if (im->native.data) - { - *image_data = NULL; - if (err) *err = EVAS_LOAD_ERROR_NONE; - return im; - } - - eng_window_use(re->win); - - if ((im->tex) && (im->tex->pt) && (im->tex->pt->dyn.img) && (im->cs.space == EVAS_COLORSPACE_ARGB8888)) - { - if (im->tex->pt->dyn.checked_out > 0) - { - im->tex->pt->dyn.checked_out++; - *image_data = im->tex->pt->dyn.data; - if (err) *err = EVAS_LOAD_ERROR_NONE; - return im; - } - *image_data = im->tex->pt->dyn.data = glsym_eglMapImageSEC(re->win->egl_disp, im->tex->pt->dyn.img); - - if (!im->tex->pt->dyn.data) - { - if (err) *err = EVAS_LOAD_ERROR_RESOURCE_ALLOCATION_FAILED; - GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - return im; - } - im->tex->pt->dyn.checked_out++; - - if (err) *err = EVAS_LOAD_ERROR_NONE; - return im; - } - - /* Engine can fail to create texture after cache drop like eng_image_content_hint_set function, - so it is need to add code which check im->im's NULL value*/ - - if (!im->im) - { - *image_data = NULL; - if (err) *err = EVAS_LOAD_ERROR_RESOURCE_ALLOCATION_FAILED; - return NULL; - } - - error = evas_cache_image_load_data(&im->im->cache_entry); - switch (im->cs.space) - { - case EVAS_COLORSPACE_ARGB8888: - if (to_write) - { - if (im->references > 1) - { - Evas_GL_Image *im_new; - - im_new = evas_gl_common_image_new_from_copied_data - (im->gc, im->im->cache_entry.w, im->im->cache_entry.h, - im->im->image.data, - eng_image_alpha_get(data, image), - eng_image_colorspace_get(data, image)); - if (!im_new) - { - *image_data = NULL; - if (err) *err = EVAS_LOAD_ERROR_RESOURCE_ALLOCATION_FAILED; - return NULL; - } - evas_gl_common_image_free(im); - im = im_new; - } - else - evas_gl_common_image_dirty(im, 0, 0, 0, 0); - } - *image_data = im->im->image.data; - break; - case EVAS_COLORSPACE_YCBCR422P601_PL: - case EVAS_COLORSPACE_YCBCR422P709_PL: - case EVAS_COLORSPACE_YCBCR422601_PL: - case EVAS_COLORSPACE_YCBCR420NV12601_PL: - case EVAS_COLORSPACE_YCBCR420TM12601_PL: - *image_data = im->cs.data; - break; - default: - abort(); - break; - } - if (err) *err = error; - return im; -} - -static void * -eng_image_data_put(void *data, void *image, DATA32 *image_data) -{ - Render_Engine *re; - Evas_GL_Image *im, *im2; - - re = (Render_Engine *)data; - if (!image) return NULL; - im = image; - if (im->native.data) return image; - eng_window_use(re->win); - if ((im->tex) && (im->tex->pt) - && (im->tex->pt->dyn.data) - && (im->cs.space == EVAS_COLORSPACE_ARGB8888)) - { - int w, h; - - if (im->tex->pt->dyn.data == image_data) - { - im->tex->pt->dyn.checked_out--; - if (im->tex->pt->dyn.checked_out == 0) - glsym_eglUnmapImageSEC(re->win->egl_disp, im->tex->pt->dyn.img); - return image; - } - - w = im->im->cache_entry.w; - h = im->im->cache_entry.h; - im2 = eng_image_new_from_data(data, w, h, image_data, - eng_image_alpha_get(data, image), - eng_image_colorspace_get(data, image)); - if (!im2) return im; - evas_gl_common_image_free(im); - im = im2; - evas_gl_common_image_dirty(im, 0, 0, 0, 0); - return im; - } - switch (im->cs.space) - { - case EVAS_COLORSPACE_ARGB8888: - if (image_data != im->im->image.data) - { - int w, h; - - w = im->im->cache_entry.w; - h = im->im->cache_entry.h; - im2 = eng_image_new_from_data(data, w, h, image_data, - eng_image_alpha_get(data, image), - eng_image_colorspace_get(data, image)); - if (!im2) return im; - evas_gl_common_image_free(im); - im = im2; - } - break; - case EVAS_COLORSPACE_YCBCR422P601_PL: - case EVAS_COLORSPACE_YCBCR422P709_PL: - case EVAS_COLORSPACE_YCBCR422601_PL: - case EVAS_COLORSPACE_YCBCR420NV12601_PL: - case EVAS_COLORSPACE_YCBCR420TM12601_PL: - if (image_data != im->cs.data) - { - if (im->cs.data) - { - if (!im->cs.no_free) free(im->cs.data); - } - im->cs.data = image_data; - } - evas_gl_common_image_dirty(im, 0, 0, 0, 0); - break; - default: - abort(); - break; - } - return im; -} - -static void -eng_image_data_preload_request(void *data __UNUSED__, void *image, const void *target) -{ - Evas_GL_Image *gim = image; - RGBA_Image *im; - - if (!gim) return; - if (gim->native.data) return; - im = (RGBA_Image *)gim->im; - if (!im) return; - evas_cache_image_preload_data(&im->cache_entry, target); -} - -static void -eng_image_data_preload_cancel(void *data __UNUSED__, void *image, const void *target) -{ - Evas_GL_Image *gim = image; - RGBA_Image *im; - - if (!gim) return; - if (gim->native.data) return; - im = (RGBA_Image *)gim->im; - if (!im) return; - evas_cache_image_preload_cancel(&im->cache_entry, target); -} - -static void -eng_image_draw(void *data, void *context, void *surface, void *image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int dst_w, int dst_h, int smooth) -{ - Render_Engine *re; - - re = (Render_Engine *)data; - if (!image) return; - eng_window_use(re->win); - evas_gl_common_context_target_surface_set(re->win->gl_context, surface); - re->win->gl_context->dc = context; - evas_gl_common_image_draw(re->win->gl_context, image, - src_x, src_y, src_w, src_h, - dst_x, dst_y, dst_w, dst_h, - smooth); -} - -static void -eng_image_scale_hint_set(void *data __UNUSED__, void *image, int hint) -{ - if (image) evas_gl_common_image_scale_hint_set(image, hint); -} - -static int -eng_image_scale_hint_get(void *data __UNUSED__, void *image) -{ - Evas_GL_Image *gim = image; - if (!gim) return EVAS_IMAGE_SCALE_HINT_NONE; - return gim->scale_hint; -} - -static void -eng_image_map_draw(void *data, void *context, void *surface, void *image, int npoints, RGBA_Map_Point *p, int smooth, int level) -{ - Evas_GL_Image *gim = image; - Render_Engine *re; - - re = (Render_Engine *)data; - if (!image) return; - eng_window_use(re->win); - evas_gl_common_context_target_surface_set(re->win->gl_context, surface); - re->win->gl_context->dc = context; - if (npoints != 4) - { - // FIXME: nash - you didn't fix this - abort(); - } - if ((p[0].x == p[3].x) && - (p[1].x == p[2].x) && - (p[0].y == p[1].y) && - (p[3].y == p[2].y) && - (p[0].x <= p[1].x) && - (p[0].y <= p[2].y) && - (p[0].u == 0) && - (p[0].v == 0) && - (p[1].u == (gim->w << FP)) && - (p[1].v == 0) && - (p[2].u == (gim->w << FP)) && - (p[2].v == (gim->h << FP)) && - (p[3].u == 0) && - (p[3].v == (gim->h << FP)) && - (p[0].col == 0xffffffff) && - (p[1].col == 0xffffffff) && - (p[2].col == 0xffffffff) && - (p[3].col == 0xffffffff)) - { - int dx, dy, dw, dh; - - dx = p[0].x >> FP; - dy = p[0].y >> FP; - dw = (p[2].x >> FP) - dx; - dh = (p[2].y >> FP) - dy; - eng_image_draw(data, context, surface, image, - 0, 0, gim->w, gim->h, dx, dy, dw, dh, smooth); - } - else - { - evas_gl_common_image_map_draw(re->win->gl_context, image, npoints, p, - smooth, level); - } -} - -static void * -eng_image_map_surface_new(void *data, int w, int h, int alpha) -{ - Render_Engine *re; - - re = (Render_Engine *)data; - return evas_gl_common_image_surface_new(re->win->gl_context, w, h, alpha); -} - -static void -eng_image_map_surface_free(void *data __UNUSED__, void *surface) -{ - evas_gl_common_image_free(surface); -} - -static void -eng_image_content_hint_set(void *data __UNUSED__, void *image, int hint) -{ - if (image) evas_gl_common_image_content_hint_set(image, hint); -} - -static int -eng_image_content_hint_get(void *data __UNUSED__, void *image) -{ - Evas_GL_Image *gim = image; - if (!gim) return EVAS_IMAGE_CONTENT_HINT_NONE; - return gim->content_hint; -} - -static void -eng_image_cache_flush(void *data) -{ - Render_Engine *re; - int tmp_size; - - re = (Render_Engine *)data; - - tmp_size = evas_common_image_get_cache(); - evas_common_image_set_cache(0); - evas_common_rgba_image_scalecache_flush(); - evas_gl_common_image_cache_flush(re->win->gl_context); - evas_common_image_set_cache(tmp_size); -} - -static void -eng_image_cache_set(void *data, int bytes) -{ - Render_Engine *re; - - re = (Render_Engine *)data; - evas_common_image_set_cache(bytes); - evas_common_rgba_image_scalecache_size_set(bytes); - evas_gl_common_image_cache_flush(re->win->gl_context); -} - -static int -eng_image_cache_get(void *data __UNUSED__) -{ - return evas_common_image_get_cache(); -} - -static void -eng_image_stride_get(void *data __UNUSED__, void *image, int *stride) -{ - Evas_GL_Image *im = image; - - if ((im->tex) && (im->tex->pt->dyn.img)) - *stride = im->tex->pt->dyn.stride; - else - *stride = im->w * 4; -} - -static void -eng_font_draw(void *data, void *context, void *surface, Evas_Font_Set *font, int x, int y, int w __UNUSED__, int h __UNUSED__, int ow __UNUSED__, int oh __UNUSED__, const Evas_Text_Props *intl_props) -{ - Render_Engine *re; - - re = (Render_Engine *)data; - eng_window_use(re->win); - evas_gl_common_context_target_surface_set(re->win->gl_context, surface); - re->win->gl_context->dc = context; - { - // FIXME: put im into context so we can free it - static RGBA_Image *im = NULL; - - if (!im) - im = (RGBA_Image *)evas_cache_image_empty(evas_common_image_cache_get()); - im->cache_entry.w = re->win->w; - im->cache_entry.h = re->win->h; - evas_common_draw_context_font_ext_set(context, - re->win->gl_context, - evas_gl_font_texture_new, - evas_gl_font_texture_free, - evas_gl_font_texture_draw); - evas_common_font_draw(im, context, (RGBA_Font *) font, x, y, - intl_props); - evas_common_draw_context_font_ext_set(context, NULL, NULL, NULL, NULL); - } -} - -static Eina_Bool -eng_canvas_alpha_get(void *data, void *info __UNUSED__) -{ - Render_Engine *re = (Render_Engine *)data; - return re->win->alpha; -} - -static int -_set_internal_config(Render_Engine_GL_Surface *sfc, Evas_GL_Config *cfg) -{ - // Also initialize pixel format here as well... - switch(cfg->color_format) - { - case EVAS_GL_RGB_888: - sfc->rt_fmt = GL_RGB; - sfc->rt_internal_fmt = GL_RGB; - break; - case EVAS_GL_RGBA_8888: - sfc->rt_fmt = GL_RGBA; - sfc->rt_internal_fmt = GL_RGBA; - break; - default: - ERR("Invalid Color Format!"); - return 0; - } - - switch(cfg->depth_bits) - { - case EVAS_GL_DEPTH_NONE: - break; - case EVAS_GL_DEPTH_BIT_8: - case EVAS_GL_DEPTH_BIT_16: - case EVAS_GL_DEPTH_BIT_24: - // 24 bit doesn't work... just cover it with 16 for now.. - sfc->rb_depth_fmt = GL_DEPTH_COMPONENT16; - break; - case EVAS_GL_DEPTH_BIT_32: - default: - ERR("Unsupported Depth Bits Format!"); - return 0; - } - - switch(cfg->stencil_bits) - { - case EVAS_GL_STENCIL_NONE: - break; - case EVAS_GL_STENCIL_BIT_1: - case EVAS_GL_STENCIL_BIT_2: - case EVAS_GL_STENCIL_BIT_4: - case EVAS_GL_STENCIL_BIT_8: - sfc->rb_stencil_fmt = GL_STENCIL_INDEX8; - break; - case EVAS_GL_STENCIL_BIT_16: - default: - ERR("Unsupported Stencil Bits Format!"); - return 0; - } - - // Do Packed Depth24_Stencil8 Later... - - return 1; -} - -static int -_create_rt_buffers(Render_Engine *data __UNUSED__, - Render_Engine_GL_Surface *sfc) -{ - // Render Target texture - glGenTextures(1, &sfc->rt_tex ); - - // Depth RenderBuffer - Create storage here... - if (sfc->depth_bits != EVAS_GL_DEPTH_NONE) - glGenRenderbuffers(1, &sfc->rb_depth); - - // Stencil RenderBuffer - Create Storage here... - if (sfc->stencil_bits != EVAS_GL_STENCIL_NONE) - glGenRenderbuffers(1, &sfc->rb_stencil); - - return 1; -} - -static int -_attach_fbo_surface(Render_Engine *data __UNUSED__, - Render_Engine_GL_Surface *sfc, - Render_Engine_GL_Context *ctx) -{ - int fb_status; - - // Initialize Texture - glBindTexture(GL_TEXTURE_2D, sfc->rt_tex ); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, sfc->w, sfc->h, 0, - GL_RGBA, GL_UNSIGNED_BYTE, NULL); - glBindTexture(GL_TEXTURE_2D, 0); - - - // Attach texture to FBO - glBindFramebuffer(GL_FRAMEBUFFER, ctx->context_fbo); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, - GL_TEXTURE_2D, sfc->rt_tex, 0); - - // Depth RenderBuffer - Attach it to FBO - if (sfc->depth_bits != EVAS_GL_DEPTH_NONE) - { - glBindRenderbuffer(GL_RENDERBUFFER, sfc->rb_depth); - glRenderbufferStorage(GL_RENDERBUFFER, sfc->rb_depth_fmt, - sfc->w, sfc->h); - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, - GL_RENDERBUFFER, sfc->rb_depth); - glBindRenderbuffer(GL_RENDERBUFFER, 0); - } - - // Stencil RenderBuffer - Attach it to FBO - if (sfc->stencil_bits != EVAS_GL_STENCIL_NONE) - { - glBindRenderbuffer(GL_RENDERBUFFER, sfc->rb_stencil); - glRenderbufferStorage(GL_RENDERBUFFER, sfc->rb_stencil_fmt, - sfc->w, sfc->h); - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, - GL_RENDERBUFFER, sfc->rb_stencil); - glBindRenderbuffer(GL_RENDERBUFFER, 0); - } - - // Check FBO for completeness - fb_status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - if (fb_status != GL_FRAMEBUFFER_COMPLETE) - { - ERR("FBO not complete!"); - return 0; - } - - return 1; -} - - -static void * -eng_gl_surface_create(void *data, void *config, int w, int h) -{ - Render_Engine *re; - Render_Engine_GL_Surface *sfc; - Render_Engine_GL_Resource *rsc; - Evas_GL_Config *cfg; - int ret; - - sfc = calloc(1, sizeof(Render_Engine_GL_Surface)); - if (!sfc) return NULL; - - re = (Render_Engine *)data; - cfg = (Evas_GL_Config *)config; - - sfc->initialized = 0; - sfc->fbo_attached = 0; - sfc->w = w; - sfc->h = h; - sfc->depth_bits = cfg->depth_bits; - sfc->stencil_bits = cfg->stencil_bits; - sfc->rt_tex = 0; - sfc->rb_depth = 0; - sfc->rb_stencil = 0; - - // Set the internal format based on the config - if (!_set_internal_config(sfc, cfg)) - { - ERR("Unsupported Format!"); - free(sfc); - return NULL; - } - - // Create internal resource context if it hasn't been created already - if ((rsc = eina_tls_get(resource_key)) == NULL) - { - if ((rsc = _create_internal_glue_resources(re)) == NULL) - { - ERR("Error creating internal resources."); - free(sfc); - return NULL; - } - } - - // I'm using evas's original context to create the render target texture - // This is to prevent awkwardness in using native_surface_get() function - // If the rt texture creation is deferred till the context is created and - // make_current called, the user can't call native_surface_get() right - // after the surface is created. hence this is done here using evas' context. - ret = eglMakeCurrent(re->win->egl_disp, rsc->surface, rsc->surface, rsc->context); - if (!ret) - { - ERR("xxxMakeCurrent() failed!"); - free(sfc); - return NULL; - } - - // Create Render texture - if (!_create_rt_buffers(re, sfc)) - { - ERR("_create_rt_buffers() failed."); - free(sfc); - return NULL; - } - - ret = eglMakeCurrent(re->win->egl_disp, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); - if (!ret) - { - ERR("xxxMakeCurrent() failed!"); - free(sfc); - return NULL; - } - - return sfc; -} - -static int -eng_gl_surface_destroy(void *data, void *surface) -{ - Render_Engine *re; - Render_Engine_GL_Surface *sfc; - Render_Engine_GL_Resource *rsc; - int ret; - - re = (Render_Engine *)data; - sfc = (Render_Engine_GL_Surface*)surface; - - if (!sfc) return 0; - - if ((rsc = eina_tls_get(resource_key)) == EINA_FALSE) return 0; - - ret = eglMakeCurrent(re->win->egl_disp, rsc->surface, rsc->surface, rsc->context); - if (!ret) - { - ERR("xxxMakeCurrent() failed!"); - return 0; - } - - // Delete FBO/RBO and Texture here - if (sfc->rt_tex) - glDeleteTextures(1, &sfc->rt_tex); - - if (sfc->rb_depth) - glDeleteRenderbuffers(1, &sfc->rb_depth); - - if (sfc->rb_stencil) - glDeleteRenderbuffers(1, &sfc->rb_stencil); - - ret = eglMakeCurrent(re->win->egl_disp, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); - if (!ret) - { - ERR("xxxMakeCurrent() failed!"); - free(sfc); - return 0; - } - - free(sfc); - surface = NULL; - - return 1; -} - -static void * -eng_gl_context_create(void *data, void *share_context) -{ - Render_Engine *re; - Render_Engine_GL_Context *ctx; - Render_Engine_GL_Context *share_ctx; - int context_attrs[3]; - - ctx = calloc(1, sizeof(Render_Engine_GL_Context)); - - if (!ctx) return NULL; - - re = (Render_Engine *)data; - share_ctx = (Render_Engine_GL_Context *)share_context; - - // Set the share context to Evas' GL context if share_context is NULL. - // Otherwise set it to the given share_context. - - // EGL - context_attrs[0] = EGL_CONTEXT_CLIENT_VERSION; - context_attrs[1] = 2; - context_attrs[2] = EGL_NONE; - - if (share_ctx) - { - ctx->context = eglCreateContext(re->win->egl_disp, - re->win->egl_config, - share_ctx->context, // Share Context - context_attrs); - } - else - { - ctx->context = eglCreateContext(re->win->egl_disp, - re->win->egl_config, - re->win->egl_context[0], // Evas' GL Context - context_attrs); - } - - if (!ctx->context) - { - ERR("eglCreateContext() fail. code=%#x", eglGetError()); - return NULL; - } - - ctx->initialized = 0; - ctx->context_fbo = 0; - ctx->current_sfc = NULL; - - return ctx; -} - -static int -eng_gl_context_destroy(void *data, void *context) -{ - Render_Engine *re; - Render_Engine_GL_Context *ctx; - Render_Engine_GL_Resource *rsc; - int ret; - - re = (Render_Engine *)data; - ctx = (Render_Engine_GL_Context*)context; - - if (!ctx) return 0; - - if ((rsc = eina_tls_get(resource_key)) == EINA_FALSE) return 0; - - // 1. Do a make current with the given context - ret = eglMakeCurrent(re->win->egl_disp, rsc->surface, - rsc->surface, ctx->context); - if (!ret) - { - ERR("xxxMakeCurrent() failed!"); - return 0; - } - - // 2. Delete the FBO - if (ctx->context_fbo) - glDeleteFramebuffers(1, &ctx->context_fbo); - - // 3. Destroy the Context - eglDestroyContext(re->win->egl_disp, ctx->context); - - ctx->context = EGL_NO_CONTEXT; - - ret = eglMakeCurrent(re->win->egl_disp, EGL_NO_SURFACE, - EGL_NO_SURFACE, EGL_NO_CONTEXT); - if (!ret) - { - ERR("xxxMakeCurrent() failed!"); - return 0; - } - - free(ctx); - context = NULL; - - return 1; -} - -static int -eng_gl_make_current(void *data __UNUSED__, void *surface, void *context) -{ - Render_Engine *re; - Render_Engine_GL_Surface *sfc; - Render_Engine_GL_Context *ctx; - int ret = 0; - Render_Engine_GL_Resource *rsc; - - re = (Render_Engine *)data; - sfc = (Render_Engine_GL_Surface*)surface; - ctx = (Render_Engine_GL_Context*)context; - - // Unset surface/context - if ((!sfc) || (!ctx)) - { - ret = eglMakeCurrent(re->win->egl_disp, EGL_NO_SURFACE, - EGL_NO_SURFACE, EGL_NO_CONTEXT); - if (!ret) - { - ERR("xxxMakeCurrent() failed!"); - return 0; - } - - if (ctx) ctx->current_sfc = NULL; - if (sfc) sfc->current_ctx = NULL; - current_evgl_ctx = NULL; - return 1; - } - - // Do a make current only if it's not already current - if ((rsc = eina_tls_get(resource_key)) == EINA_FALSE) return 0; - - if ((eglGetCurrentContext() != ctx->context) || - (eglGetCurrentSurface(EGL_READ) != rsc->surface) || - (eglGetCurrentSurface(EGL_DRAW) != rsc->surface) ) - { - // Flush remainder of what's in Evas' pipeline - if (re->win) eng_window_use(NULL); - - // Do a make current - ret = eglMakeCurrent(re->win->egl_disp, rsc->surface, - rsc->surface, ctx->context); - if (!ret) - { - ERR("xxxMakeCurrent() failed!"); - return 0; - } - } - - // Create FBO if not already created - if (!ctx->initialized) - { - glGenFramebuffers(1, &ctx->context_fbo); - ctx->initialized = 1; - } - - // Attach FBO if it hasn't been attached or if surface changed - if ((!sfc->fbo_attached) || (ctx->current_sfc != sfc)) - { - if (!_attach_fbo_surface(re, sfc, ctx)) - { - ERR("_attach_fbo_surface() failed."); - return 0; - } - - if (ctx->current_fbo) - // Bind to the previously bound buffer - glBindFramebuffer(GL_FRAMEBUFFER, ctx->current_fbo); - else - // Bind FBO - glBindFramebuffer(GL_FRAMEBUFFER, ctx->context_fbo); - - sfc->fbo_attached = 1; - } - - // Set the current surface/context - ctx->current_sfc = sfc; - sfc->current_ctx = ctx; - current_evgl_ctx = ctx; - - return 1; -} - -static void * -eng_gl_string_query(void *data __UNUSED__, int name) -{ - switch(name) - { - case EVAS_GL_EXTENSIONS: - return (void*)_evasgl_ext_string; - default: - return NULL; - }; -} - -static void * -eng_gl_proc_address_get(void *data __UNUSED__, const char *name) -{ - if (glsym_eglGetProcAddress) return glsym_eglGetProcAddress(name); - return dlsym(RTLD_DEFAULT, name); -} - -static int -eng_gl_native_surface_get(void *data, void *surface, void *native_surface) -{ - Render_Engine *re; - Render_Engine_GL_Surface *sfc; - Evas_Native_Surface *ns; - - re = (Render_Engine *)data; - sfc = (Render_Engine_GL_Surface*)surface; - ns = (Evas_Native_Surface*)native_surface; - - ns->type = EVAS_NATIVE_SURFACE_OPENGL; - ns->version = EVAS_NATIVE_SURFACE_VERSION; - ns->data.opengl.texture_id = sfc->rt_tex; - ns->data.opengl.x = 0; - ns->data.opengl.y = 0; - ns->data.opengl.w = sfc->w; - ns->data.opengl.h = sfc->h; - - return 1; -} - - -static const GLubyte * -evgl_glGetString(GLenum name) -{ - if (name == GL_EXTENSIONS) - return (GLubyte *)_gl_ext_string; //glGetString(GL_EXTENSIONS); - else - return glGetString(name); -} - -static void -evgl_glBindFramebuffer(GLenum target, GLuint framebuffer) -{ - Render_Engine_GL_Context *ctx = current_evgl_ctx; - - // Take care of BindFramebuffer 0 issue - if (framebuffer==0) - { - if (ctx) - { - glBindFramebuffer(target, ctx->context_fbo); - ctx->current_fbo = 0; - } - } - else - { - glBindFramebuffer(target, framebuffer); - - // Save this for restore when doing make current - if (ctx) - ctx->current_fbo = framebuffer; - } -} - -static void -evgl_glBindRenderbuffer(GLenum target, GLuint renderbuffer) -{ - // Add logic to take care when renderbuffer=0 - // On a second thought we don't need this - glBindRenderbuffer(target, renderbuffer); -} - -static void -evgl_glClearDepthf(GLclampf depth) -{ - glClearDepthf(depth); -} - -static void -evgl_glDepthRangef(GLclampf zNear, GLclampf zFar) -{ - glDepthRangef(zNear, zFar); -} - -static void -evgl_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) -{ - glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision); -} - -static void -evgl_glReleaseShaderCompiler(void) -{ - glReleaseShaderCompiler(); -} - -static void -evgl_glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length) -{ - glShaderBinary(n, shaders, binaryformat, binary, length); -} - -//--------------------------------// -//#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) -// EGL Extensions -static void * -evgl_evasglCreateImage(int target, void* buffer, int *attrib_list) -{ - if (current_engine) - { - return glsym_eglCreateImage(current_engine->win->egl_disp, - EGL_NO_CONTEXT, - target, - buffer, - attrib_list); - } - else - { - ERR("Invalid Engine... (Can't acccess EGL Display)\n"); - return NULL; - } -} - -static void -evgl_evasglDestroyImage(EvasGLImage image) -{ - if (current_engine) - glsym_eglDestroyImage(current_engine->win->egl_disp, image); - else - ERR("Invalid Engine... (Can't acccess EGL Display)\n"); -} - -static void -evgl_glEvasGLImageTargetTexture2DOES(GLenum target, EvasGLImage image) -{ - glsym_glEGLImageTargetTexture2DOES(target, image); -} - -static void -evgl_glEvasGLImageTargetRenderbufferStorageOES(GLenum target, EvasGLImage image) -{ - glsym_glEGLImageTargetTexture2DOES(target, image); -} - -//--------------------------------// - - -static void * -eng_gl_api_get(void *data) -{ - Render_Engine *re; - - re = (Render_Engine *)data; - - gl_funcs.version = EVAS_GL_API_VERSION; - -#define ORD(f) EVAS_API_OVERRIDE(f, &gl_funcs, ) - // GLES 2.0 - ORD(glActiveTexture); - ORD(glAttachShader); - ORD(glBindAttribLocation); - ORD(glBindBuffer); - ORD(glBindTexture); - ORD(glBlendColor); - ORD(glBlendEquation); - ORD(glBlendEquationSeparate); - ORD(glBlendFunc); - ORD(glBlendFuncSeparate); - ORD(glBufferData); - ORD(glBufferSubData); - ORD(glCheckFramebufferStatus); - ORD(glClear); - ORD(glClearColor); -// ORD(glClearDepthf); - ORD(glClearStencil); - ORD(glColorMask); - ORD(glCompileShader); - ORD(glCompressedTexImage2D); - ORD(glCompressedTexSubImage2D); - ORD(glCopyTexImage2D); - ORD(glCopyTexSubImage2D); - ORD(glCreateProgram); - ORD(glCreateShader); - ORD(glCullFace); - ORD(glDeleteBuffers); - ORD(glDeleteFramebuffers); - ORD(glDeleteProgram); - ORD(glDeleteRenderbuffers); - ORD(glDeleteShader); - ORD(glDeleteTextures); - ORD(glDepthFunc); - ORD(glDepthMask); -// ORD(glDepthRangef); - ORD(glDetachShader); - ORD(glDisable); - ORD(glDisableVertexAttribArray); - ORD(glDrawArrays); - ORD(glDrawElements); - ORD(glEnable); - ORD(glEnableVertexAttribArray); - ORD(glFinish); - ORD(glFlush); - ORD(glFramebufferRenderbuffer); - ORD(glFramebufferTexture2D); - ORD(glFrontFace); - ORD(glGenBuffers); - ORD(glGenerateMipmap); - ORD(glGenFramebuffers); - ORD(glGenRenderbuffers); - ORD(glGenTextures); - ORD(glGetActiveAttrib); - ORD(glGetActiveUniform); - ORD(glGetAttachedShaders); - ORD(glGetAttribLocation); - ORD(glGetBooleanv); - ORD(glGetBufferParameteriv); - ORD(glGetError); - ORD(glGetFloatv); - ORD(glGetFramebufferAttachmentParameteriv); - ORD(glGetIntegerv); - ORD(glGetProgramiv); - ORD(glGetProgramInfoLog); - ORD(glGetRenderbufferParameteriv); - ORD(glGetShaderiv); - ORD(glGetShaderInfoLog); -// ORD(glGetShaderPrecisionFormat); - ORD(glGetShaderSource); -// ORD(glGetString); - ORD(glGetTexParameterfv); - ORD(glGetTexParameteriv); - ORD(glGetUniformfv); - ORD(glGetUniformiv); - ORD(glGetUniformLocation); - ORD(glGetVertexAttribfv); - ORD(glGetVertexAttribiv); - ORD(glGetVertexAttribPointerv); - ORD(glHint); - ORD(glIsBuffer); - ORD(glIsEnabled); - ORD(glIsFramebuffer); - ORD(glIsProgram); - ORD(glIsRenderbuffer); - ORD(glIsShader); - ORD(glIsTexture); - ORD(glLineWidth); - ORD(glLinkProgram); - ORD(glPixelStorei); - ORD(glPolygonOffset); - ORD(glReadPixels); -// ORD(glReleaseShaderCompiler); - ORD(glRenderbufferStorage); - ORD(glSampleCoverage); - ORD(glScissor); -// ORD(glShaderBinary); - ORD(glShaderSource); - ORD(glStencilFunc); - ORD(glStencilFuncSeparate); - ORD(glStencilMask); - ORD(glStencilMaskSeparate); - ORD(glStencilOp); - ORD(glStencilOpSeparate); - ORD(glTexImage2D); - ORD(glTexParameterf); - ORD(glTexParameterfv); - ORD(glTexParameteri); - ORD(glTexParameteriv); - ORD(glTexSubImage2D); - ORD(glUniform1f); - ORD(glUniform1fv); - ORD(glUniform1i); - ORD(glUniform1iv); - ORD(glUniform2f); - ORD(glUniform2fv); - ORD(glUniform2i); - ORD(glUniform2iv); - ORD(glUniform3f); - ORD(glUniform3fv); - ORD(glUniform3i); - ORD(glUniform3iv); - ORD(glUniform4f); - ORD(glUniform4fv); - ORD(glUniform4i); - ORD(glUniform4iv); - ORD(glUniformMatrix2fv); - ORD(glUniformMatrix3fv); - ORD(glUniformMatrix4fv); - ORD(glUseProgram); - ORD(glValidateProgram); - ORD(glVertexAttrib1f); - ORD(glVertexAttrib1fv); - ORD(glVertexAttrib2f); - ORD(glVertexAttrib2fv); - ORD(glVertexAttrib3f); - ORD(glVertexAttrib3fv); - ORD(glVertexAttrib4f); - ORD(glVertexAttrib4fv); - ORD(glVertexAttribPointer); - ORD(glViewport); -#undef ORD - -#define ORD(f) EVAS_API_OVERRIDE(f, &gl_funcs, glsym_) - // Extensions - ORD(glGetProgramBinaryOES); - ORD(glProgramBinaryOES); - ORD(glMapBufferOES); - ORD(glUnmapBufferOES); - ORD(glGetBufferPointervOES); - ORD(glTexImage3DOES); - ORD(glTexSubImage3DOES); - ORD(glCopyTexSubImage3DOES); - ORD(glCompressedTexImage3DOES); - ORD(glCompressedTexSubImage3DOES); - ORD(glFramebufferTexture3DOES); - ORD(glGetPerfMonitorGroupsAMD); - ORD(glGetPerfMonitorCountersAMD); - ORD(glGetPerfMonitorGroupStringAMD); - ORD(glGetPerfMonitorCounterStringAMD); - ORD(glGetPerfMonitorCounterInfoAMD); - ORD(glGenPerfMonitorsAMD); - ORD(glDeletePerfMonitorsAMD); - ORD(glSelectPerfMonitorCountersAMD); - ORD(glBeginPerfMonitorAMD); - ORD(glEndPerfMonitorAMD); - ORD(glGetPerfMonitorCounterDataAMD); - ORD(glDiscardFramebufferEXT); - ORD(glMultiDrawArraysEXT); - ORD(glMultiDrawElementsEXT); - ORD(glDeleteFencesNV); - ORD(glGenFencesNV); - ORD(glIsFenceNV); - ORD(glTestFenceNV); - ORD(glGetFenceivNV); - ORD(glFinishFenceNV); - ORD(glSetFenceNV); - ORD(glGetDriverControlsQCOM); - ORD(glGetDriverControlStringQCOM); - ORD(glEnableDriverControlQCOM); - ORD(glDisableDriverControlQCOM); - ORD(glExtGetTexturesQCOM); - ORD(glExtGetBuffersQCOM); - ORD(glExtGetRenderbuffersQCOM); - ORD(glExtGetFramebuffersQCOM); - ORD(glExtGetTexLevelParameterivQCOM); - ORD(glExtTexObjectStateOverrideiQCOM); - ORD(glExtGetTexSubImageQCOM); - ORD(glExtGetBufferPointervQCOM); - ORD(glExtGetShadersQCOM); - ORD(glExtGetProgramsQCOM); - ORD(glExtIsProgramBinaryQCOM); - ORD(glExtGetProgramBinarySourceQCOM); -#undef ORD - -// Override functions wrapped by Evas_GL -#define ORD(f) EVAS_API_OVERRIDE(f, &gl_funcs, evgl_) - ORD(glBindFramebuffer); - ORD(glBindRenderbuffer); - - // GLES2.0 API compat on top of desktop gl - ORD(glClearDepthf); - ORD(glDepthRangef); - ORD(glGetShaderPrecisionFormat); - ORD(glReleaseShaderCompiler); - ORD(glShaderBinary); - - ORD(glGetString); - - // GLES 2.0 Extensions that needs wrapping - ORD(evasglCreateImage); - ORD(evasglDestroyImage); - ORD(glEvasGLImageTargetTexture2DOES); - ORD(glEvasGLImageTargetRenderbufferStorageOES); - -#undef ORD - - return &gl_funcs; -} - -static int -eng_image_load_error_get(void *data __UNUSED__, void *image) -{ - Evas_GL_Image *im; - - if (!image) return EVAS_LOAD_ERROR_NONE; - im = image; - return im->im->cache_entry.load_error; -} - -static Eina_Bool -eng_image_animated_get(void *data __UNUSED__, void *image) -{ - Evas_GL_Image *gim = image; - Image_Entry *im; - - if (!gim) return EINA_FALSE; - im = (Image_Entry *)gim->im; - if (!im) return EINA_FALSE; - - return im->flags.animated; -} - -static int -eng_image_animated_frame_count_get(void *data __UNUSED__, void *image) -{ - Evas_GL_Image *gim = image; - Image_Entry *im; - - if (!gim) return -1; - im = (Image_Entry *)gim->im; - if (!im) return -1; - - if (!im->flags.animated) return -1; - return im->frame_count; -} - -static Evas_Image_Animated_Loop_Hint -eng_image_animated_loop_type_get(void *data __UNUSED__, void *image) -{ - Evas_GL_Image *gim = image; - Image_Entry *im; - - if (!gim) return EVAS_IMAGE_ANIMATED_HINT_NONE; - im = (Image_Entry *)gim->im; - if (!im) return EVAS_IMAGE_ANIMATED_HINT_NONE; - - if (!im->flags.animated) return EVAS_IMAGE_ANIMATED_HINT_NONE; - return im->loop_hint; -} - -static int -eng_image_animated_loop_count_get(void *data __UNUSED__, void *image) -{ - Evas_GL_Image *gim = image; - Image_Entry *im; - - if (!gim) return -1; - im = (Image_Entry *)gim->im; - if (!im) return -1; - - if (!im->flags.animated) return -1; - return im->loop_count; -} - -static double -eng_image_animated_frame_duration_get(void *data __UNUSED__, void *image, int start_frame, int frame_num) -{ - Evas_GL_Image *gim = image; - Image_Entry *im; - - if (!gim) return -1; - im = (Image_Entry *)gim->im; - if (!im) return -1; - - if (!im->flags.animated) return -1; - return evas_common_load_rgba_image_frame_duration_from_file(im, start_frame, frame_num); -} - -static Eina_Bool -eng_image_animated_frame_set(void *data __UNUSED__, void *image, int frame_index) -{ - Evas_GL_Image *gim = image; - Image_Entry *im; - - if (!gim) return EINA_FALSE; - im = (Image_Entry *)gim->im; - if (!im) return EINA_FALSE; - - if (!im->flags.animated) return EINA_FALSE; - if (im->cur_frame == frame_index) return EINA_FALSE; - - im->cur_frame = frame_index; - return EINA_TRUE; -} - -static Eina_Bool -eng_image_can_region_get(void *data __UNUSED__, void *image) -{ - Evas_GL_Image *gim = image; - Image_Entry *im; - if (!gim) return EINA_FALSE; - im = (Image_Entry *)gim->im; - if (!im) return EINA_FALSE; - return ((Evas_Image_Load_Func*) im->info.loader)->do_region; -} - - -static void -eng_image_max_size_get(void *data, int *maxw, int *maxh) -{ - Render_Engine *re = (Render_Engine *)data; - if (maxw) *maxw = re->win->gl_context->shared->info.max_texture_size; - if (maxh) *maxh = re->win->gl_context->shared->info.max_texture_size; -} - -static int -module_open(Evas_Module *em) -{ - static Eina_Bool xrm_inited = EINA_FALSE; - if (!xrm_inited) - { - xrm_inited = EINA_TRUE; - XrmInitialize(); - } - - if (!em) return 0; - if (!evas_gl_common_module_open()) return 0; - /* get whatever engine module we inherit from */ - if (!_evas_module_engine_inherit(&pfunc, "software_generic")) return 0; - if (_evas_engine_wl_egl_log_dom < 0) - { - _evas_engine_wl_egl_log_dom = - eina_log_domain_register("evas-gl_x11", EVAS_DEFAULT_LOG_COLOR); - } - - if (_evas_engine_wl_egl_log_dom < 0) - { - EINA_LOG_ERR("Can not create a module log domain."); - return 0; - } - /* store it for later use */ - func = pfunc; - /* now to override methods */ - #define ORD(f) EVAS_API_OVERRIDE(f, &func, eng_) - ORD(info); - ORD(info_free); - ORD(setup); - ORD(canvas_alpha_get); - ORD(output_free); - ORD(output_resize); - ORD(output_tile_size_set); - ORD(output_redraws_rect_add); - ORD(output_redraws_rect_del); - ORD(output_redraws_clear); - ORD(output_redraws_next_update_get); - ORD(output_redraws_next_update_push); - ORD(context_cutout_add); - ORD(context_cutout_clear); - ORD(output_flush); - ORD(output_idle_flush); - ORD(output_dump); - ORD(rectangle_draw); - ORD(line_draw); - ORD(polygon_point_add); - ORD(polygon_points_clear); - ORD(polygon_draw); - - ORD(image_load); - ORD(image_new_from_data); - ORD(image_new_from_copied_data); - ORD(image_free); - ORD(image_size_get); - ORD(image_size_set); - ORD(image_dirty_region); - ORD(image_data_get); - ORD(image_data_put); - ORD(image_data_preload_request); - ORD(image_data_preload_cancel); - ORD(image_alpha_set); - ORD(image_alpha_get); - ORD(image_border_set); - ORD(image_border_get); - ORD(image_draw); - ORD(image_comment_get); - ORD(image_format_get); - ORD(image_colorspace_set); - ORD(image_colorspace_get); - ORD(image_can_region_get); - ORD(image_mask_create); - ORD(image_native_set); - ORD(image_native_get); -#if 0 // filtering disabled - ORD(image_draw_filtered); - ORD(image_filtered_get); - ORD(image_filtered_save); - ORD(image_filtered_free); -#endif - - ORD(font_draw); - - ORD(image_scale_hint_set); - ORD(image_scale_hint_get); - ORD(image_stride_get); - - ORD(image_map_draw); - ORD(image_map_surface_new); - ORD(image_map_surface_free); - - ORD(image_content_hint_set); - ORD(image_content_hint_get); - - ORD(image_cache_flush); - ORD(image_cache_set); - ORD(image_cache_get); - - ORD(gl_surface_create); - ORD(gl_surface_destroy); - ORD(gl_context_create); - ORD(gl_context_destroy); - ORD(gl_make_current); - ORD(gl_string_query); - ORD(gl_proc_address_get); - ORD(gl_native_surface_get); - ORD(gl_api_get); - - ORD(image_load_error_get); - - /* now advertise out own api */ - ORD(image_animated_get); - ORD(image_animated_frame_count_get); - ORD(image_animated_loop_type_get); - ORD(image_animated_loop_count_get); - ORD(image_animated_frame_duration_get); - ORD(image_animated_frame_set); - - ORD(image_max_size_get); - - /* now advertise out own api */ - em->functions = (void *)(&func); - return 1; -} - -static void -module_close(Evas_Module *em __UNUSED__) -{ - eina_log_domain_unregister(_evas_engine_wl_egl_log_dom); - evas_gl_common_module_close(); -} - -static Evas_Module_Api evas_modapi = -{ - EVAS_MODULE_API_VERSION, "wayland_egl", "none", {module_open, module_close} -}; - -EVAS_MODULE_DEFINE(EVAS_MODULE_TYPE_ENGINE, engine, gl_x11); - -#ifndef EVAS_STATIC_BUILD_GL_XLIB -EVAS_EINA_MODULE_DEFINE(engine, gl_x11); -#endif - -/* vim:set ts=8 sw=3 sts=3 expandtab cino=>5n-2f0^-2{2(0W1st0 :*/ -- cgit v1.1