From dd7595a3475407a7fa96a97393bae8c5220e8762 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Wed, 4 Jan 2012 18:41:13 +1000 Subject: Add the base Enlightenment Foundation Libraries - eina, eet, evas, ecore, embryo, and edje. Note that embryo wont be used, but I'm not sure yet if you can build edje without it. --- .../modules/engines/gl_common/shader/nv12_frag.h | 31 ++++++++++++++++++++++ 1 file changed, 31 insertions(+) create mode 100644 libraries/evas/src/modules/engines/gl_common/shader/nv12_frag.h (limited to 'libraries/evas/src/modules/engines/gl_common/shader/nv12_frag.h') diff --git a/libraries/evas/src/modules/engines/gl_common/shader/nv12_frag.h b/libraries/evas/src/modules/engines/gl_common/shader/nv12_frag.h new file mode 100644 index 0000000..fec4b23 --- /dev/null +++ b/libraries/evas/src/modules/engines/gl_common/shader/nv12_frag.h @@ -0,0 +1,31 @@ +"#ifdef GL_ES\n" +"#ifdef GL_FRAGMENT_PRECISION_HIGH\n" +"precision highp float;\n" +"#else\n" +"precision mediump float;\n" +"#endif\n" +"#endif\n" +"uniform sampler2D tex, texuv;\n" +"varying vec4 col;\n" +"varying vec2 tex_c, tex_cuv;\n" +"void main()\n" +"{\n" +" float y,u,v,vmu,r,g,b;\n" +" y=texture2D(tex,tex_c).g;\n" +" u=texture2D(texuv,tex_cuv).g;\n" +" v=texture2D(texuv,tex_cuv).a;\n" +"\n" +" u=u-0.5;\n" +" v=v-0.5;\n" +" vmu=v*0.813+u*0.391;\n" +" u=u*2.018;\n" +" v=v*1.596;\n" +" y=(y-0.062)*1.164;\n" +"\n" +" r=y+v;\n" +" g=y-vmu;\n" +" b=y+u;\n" +"\n" +" gl_FragColor=vec4(r,g,b,1.0) * col;\n" +"}\n" +"\n" -- cgit v1.1