From dd7595a3475407a7fa96a97393bae8c5220e8762 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Wed, 4 Jan 2012 18:41:13 +1000 Subject: Add the base Enlightenment Foundation Libraries - eina, eet, evas, ecore, embryo, and edje. Note that embryo wont be used, but I'm not sure yet if you can build edje without it. --- .../engines/gl_common/shader/filter_sepia_bgra.shd | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) create mode 100644 libraries/evas/src/modules/engines/gl_common/shader/filter_sepia_bgra.shd (limited to 'libraries/evas/src/modules/engines/gl_common/shader/filter_sepia_bgra.shd') diff --git a/libraries/evas/src/modules/engines/gl_common/shader/filter_sepia_bgra.shd b/libraries/evas/src/modules/engines/gl_common/shader/filter_sepia_bgra.shd new file mode 100644 index 0000000..caed378 --- /dev/null +++ b/libraries/evas/src/modules/engines/gl_common/shader/filter_sepia_bgra.shd @@ -0,0 +1,20 @@ +#ifdef GL_ES +#ifdef GL_FRAGMENT_PRECISION_HIGH +precision highp float; +#else +precision mediump float; +#endif +#endif +uniform sampler2D tex; +varying vec4 col; +varying vec2 tex_c; +void main() +{ + vec3 inp = texture2D(tex,tex_c.xy).rgb; + vec4 sep; + sep.r = dot(inp, vec3(.393, .769, .189)); + sep.g = dot(inp, vec3(.349, .686, .168)); + sep.b = dot(inp, vec3(.272, .534, .131)); + sep.a = texture2D(tex,tex_c.xy).a; + gl_FragColor = sep * col; +} -- cgit v1.1