From dd7595a3475407a7fa96a97393bae8c5220e8762 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Wed, 4 Jan 2012 18:41:13 +1000 Subject: Add the base Enlightenment Foundation Libraries - eina, eet, evas, ecore, embryo, and edje. Note that embryo wont be used, but I'm not sure yet if you can build edje without it. --- .../engines/gl_common/shader/filter_greyscale_nomul.h | 14 ++++++++++++++ 1 file changed, 14 insertions(+) create mode 100644 libraries/evas/src/modules/engines/gl_common/shader/filter_greyscale_nomul.h (limited to 'libraries/evas/src/modules/engines/gl_common/shader/filter_greyscale_nomul.h') diff --git a/libraries/evas/src/modules/engines/gl_common/shader/filter_greyscale_nomul.h b/libraries/evas/src/modules/engines/gl_common/shader/filter_greyscale_nomul.h new file mode 100644 index 0000000..f501a02 --- /dev/null +++ b/libraries/evas/src/modules/engines/gl_common/shader/filter_greyscale_nomul.h @@ -0,0 +1,14 @@ +"#ifdef GL_ES\n" +"#ifdef GL_FRAGMENT_PRECISION_HIGH\n" +"precision highp float;\n" +"#else\n" +"precision mediump float;\n" +"#endif\n" +"#endif\n" +"uniform sampler2D tex;\n" +"varying vec2 tex_c;\n" +"void main()\n" +"{\n" +" float inten = dot(texture2D(tex,tex_c.xy).abg,vec3(.3, .59, .11));\n" +" gl_FragColor = vec4(inten, inten, inten, texture2D(tex,tex_c.xy).r);\n" +"}\n" -- cgit v1.1