From dd7595a3475407a7fa96a97393bae8c5220e8762 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Wed, 4 Jan 2012 18:41:13 +1000 Subject: Add the base Enlightenment Foundation Libraries - eina, eet, evas, ecore, embryo, and edje. Note that embryo wont be used, but I'm not sure yet if you can build edje without it. --- .../engines/gl_common/shader/filter_blur.shd | 24 ++++++++++++++++++++++ 1 file changed, 24 insertions(+) create mode 100644 libraries/evas/src/modules/engines/gl_common/shader/filter_blur.shd (limited to 'libraries/evas/src/modules/engines/gl_common/shader/filter_blur.shd') diff --git a/libraries/evas/src/modules/engines/gl_common/shader/filter_blur.shd b/libraries/evas/src/modules/engines/gl_common/shader/filter_blur.shd new file mode 100644 index 0000000..5f13a47 --- /dev/null +++ b/libraries/evas/src/modules/engines/gl_common/shader/filter_blur.shd @@ -0,0 +1,24 @@ +#ifdef GL_ES +#ifdef GL_FRAGMENT_PRECISION_HIGH +precision highp float; +#else +precision mediump float; +#endif +#endif +uniform sampler2D tex; +uniform sampler1D gaussian; +varying vec4 col; +varying vec2 tex_c; +varying weight; +uniform radius; +void main() +{ + int i; + vec4 fc = vec4(0,0,0,0); + + for (i = 0 ; i < radius ; i ++){ + fc += texture2D(tex, tex_c.xy).rgba * + texture1D(gaussian,i/radius).aaaa; + } + gl_FragColor = fc / 4 * col; +} -- cgit v1.1