From dd7595a3475407a7fa96a97393bae8c5220e8762 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Wed, 4 Jan 2012 18:41:13 +1000 Subject: Add the base Enlightenment Foundation Libraries - eina, eet, evas, ecore, embryo, and edje. Note that embryo wont be used, but I'm not sure yet if you can build edje without it. --- .../engines/direct3d/evas_direct3d_object_line.cpp | 60 ++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 libraries/evas/src/modules/engines/direct3d/evas_direct3d_object_line.cpp (limited to 'libraries/evas/src/modules/engines/direct3d/evas_direct3d_object_line.cpp') diff --git a/libraries/evas/src/modules/engines/direct3d/evas_direct3d_object_line.cpp b/libraries/evas/src/modules/engines/direct3d/evas_direct3d_object_line.cpp new file mode 100644 index 0000000..9442243 --- /dev/null +++ b/libraries/evas/src/modules/engines/direct3d/evas_direct3d_object_line.cpp @@ -0,0 +1,60 @@ + +#include "evas_direct3d_object_line.h" +#include "evas_direct3d_device.h" +#include "evas_direct3d_shader_pack.h" + +TArray D3DObjectLine::_cache; +bool D3DObjectLine::_cache_enabled = false; + +D3DObjectLine::D3DObjectLine() +{ + _x1 = _y1 = 0; + _x2 = _y2 = 0; +} + +void D3DObjectLine::BeginCache() +{ + _cache.Allocate(0); + _cache_enabled = true; +} + +void D3DObjectLine::EndCache(D3DDevice *d3d) +{ + if (!_cache_enabled || _cache.Length() == 0) + return; + D3DShaderPack::Current()->SetVDecl(d3d, D3DShaderPack::VDECL_XYC); + D3DShaderPack::Current()->SetVS(d3d, D3DShaderPack::VS_COPY_COLOR); + D3DShaderPack::Current()->SetPS(d3d, D3DShaderPack::PS_COLOR); + d3d->GetDevice()->DrawPrimitiveUP(D3DPT_LINELIST, _cache.Length() / 2, + _cache.Data(), sizeof(Vertex)); + + DBG("Line cache drawn: %d items", _cache.Length() / 2); + _cache_enabled = false; +} + +void D3DObjectLine::Draw(D3DDevice *d3d) +{ + Vertex data[2] = {{_x1, _y1, _color}, {_x2, _y2, _color}}; + + if (!_cache_enabled) + { + D3DShaderPack::Current()->SetVDecl(d3d, D3DShaderPack::VDECL_XYC); + D3DShaderPack::Current()->SetVS(d3d, D3DShaderPack::VS_COPY_COLOR); + D3DShaderPack::Current()->SetPS(d3d, D3DShaderPack::PS_COLOR); + d3d->GetDevice()->DrawPrimitiveUP(D3DPT_LINELIST, 1, data, sizeof(Vertex)); + } + else + { + _cache.Add(data[0]); + _cache.Add(data[1]); + } +} + +void D3DObjectLine::Setup(FLOAT x1, FLOAT y1, FLOAT x2, FLOAT y2, DWORD color) +{ + _x1 = x1; + _y1 = y1; + _x2 = x2; + _y2 = y2; + _color = color; +} -- cgit v1.1