From dd7595a3475407a7fa96a97393bae8c5220e8762 Mon Sep 17 00:00:00 2001
From: David Walter Seikel
Date: Wed, 4 Jan 2012 18:41:13 +1000
Subject: Add the base Enlightenment Foundation Libraries - eina, eet, evas,
ecore, embryo, and edje.
Note that embryo wont be used, but I'm not sure yet if you can build edje without it.
---
libraries/eina/src/include/eina_inlist.h | 813 +++++++++++++++++++++++++++++++
1 file changed, 813 insertions(+)
create mode 100644 libraries/eina/src/include/eina_inlist.h
(limited to 'libraries/eina/src/include/eina_inlist.h')
diff --git a/libraries/eina/src/include/eina_inlist.h b/libraries/eina/src/include/eina_inlist.h
new file mode 100644
index 0000000..1b3ab27
--- /dev/null
+++ b/libraries/eina/src/include/eina_inlist.h
@@ -0,0 +1,813 @@
+/* EINA - EFL data type library
+ * Copyright (C) 2002-2008 Carsten Haitzler, Vincent Torri
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library;
+ * if not, see .
+ */
+
+#ifndef EINA_INLIST_H_
+#define EINA_INLIST_H_
+
+#include "eina_types.h"
+#include "eina_iterator.h"
+#include "eina_accessor.h"
+#include
+
+/**
+ * @page inlist_01_example_page Eina_Inlist basic usage
+ * @dontinclude eina_inlist_01.c
+ *
+ * To see the full source for this example, click here: @ref
+ * eina_inlist_01_c
+ *
+ * As explained before, inline lists mean its nodes pointers are part of same
+ * memory block/blob. This is done by using the macro @ref EINA_INLIST inside the
+ * data structure that will be used:
+ *
+ * @skip struct
+ * @until };
+ *
+ * The resulting node representing this struct can be exemplified by the
+ * following picture:
+ *
+ * @image html eina_inlist-node_eg1-my-struct.png
+ * @image rtf eina_inlist-node_eg1-my-struct.png
+ * @image latex eina_inlist-node_eg1-my-struct.eps
+ *
+ * Let's define a comparison function that will be used later during the
+ * sorting of the list:
+ *
+ * @skip int
+ * @until }
+ *
+ * The @ref Eina_Inlist can be used exactly the same way as @ref Eina_List when
+ * appending, prepending and removing items. But since we already have the node
+ * pointers inside the structure, they need to be retrieved with the macro @ref
+ * EINA_INLIST_GET :
+ *
+ * @skip malloc
+ * @until append
+ *
+ * Notice that @ref eina_inlist_append always receives the head of the list as
+ * first argument, and its return value should be used as the list pointer
+ * (head):
+ *
+ * @skip malloc
+ * @until append
+ *
+ * After appending 3 items, the list now should look similar to this:
+ *
+ * @image html eina_inlist-node_eg1-inlist.png
+ * @image rtf eina_inlist-node_eg1-inlist.png
+ * @image latex eina_inlist-node_eg1-inlist.eps width=\textwidth
+ *
+ * The macro @ref EINA_INLIST_FOREACH can be used to iterate over the list:
+ *
+ * @skip printf
+ * @until cur->a
+ *
+ * @ref eina_inlist_promote(), @ref eina_inlist_demote(), @ref
+ * eina_inlist_append_relative() and similar functions all work in the same way
+ * as the @ref Eina_List :
+ *
+ * @skip eina_inlist_promote
+ * @until eina_inlist_demote
+ *
+ * Now let's use the @c sort_cb function declared above to sort our list:
+ *
+ * @skipline eina_inlist_sort
+ *
+ * Removing an element from the inlist is also similar to @ref Eina_List :
+ *
+ * @skip inlist_remove
+ * @until free
+ *
+ * Another way of walking through the inlist.
+ *
+ * @skip for
+ * @until }
+ *
+ * Notice that in the previous piece of code, since we only have the pointers to
+ * the inlist nodes, we have to use the @ref EINA_INLIST_CONTAINER_GET macro
+ * that will return the pointer to the entire structure. Of course, in this case
+ * it is the same as the list pointer, since the @ref EINA_INLIST macro was used
+ * in the beginning of the structure.
+ *
+ * Now to finish this example, lets delete this list:
+ *
+ * @skip while
+ * @until }
+ */
+
+/**
+ * @page inlist_02_example_page Eina_Inlist advanced usage - lists and inlists
+ * @dontinclude eina_inlist_02.c
+ *
+ * This example describes the usage of @ref Eina_Inlist mixed with @ref
+ * Eina_List . We create and add elements to an inlist, and the even members
+ * are also added to a normal list. Later we remove the elements divisible by 3
+ * from this normal list.
+ *
+ * The struct that is going to be used is the same used in @ref
+ * inlist_01_example_page , since we still need the @ref EINA_INLIST macro to
+ * declare the inlist node info:
+ *
+ * @skip struct
+ * @until };
+ *
+ * The resulting node representing this struct can be exemplified by the
+ * following picture:
+ *
+ * @image html eina_inlist-node_eg2-my-struct.png
+ * @image rtf eina_inlist-node_eg2-my-struct.png
+ * @image latex eina_inlist-node_eg2-my-struct.eps
+ *
+ * Now we need some pointers and auxiliar variables that will help us iterate on
+ * the lists:
+ *
+ * @skip struct
+ * @until l_next;
+ *
+ * Allocating 100 elements and putting them into an inlist, and the even
+ * elements also go to the normal list:
+ *
+ * @skip for
+ * @until }
+ *
+ * After this point, what we have are two distinct lists that share some
+ * elements. The first list (inlist) is defined by the pointers inside the
+ * elements data structure, while the second list (normal list) has its own node
+ * data structure that is kept outside of the elements.
+ *
+ * The two lists, sharing some elements, can be represented by the following
+ * picture:
+ *
+ * @htmlonly
+ *
+ * @endhtmlonly
+ * @image rtf eina_inlist-node_eg2-list-inlist.png
+ * @image latex eina_inlist-node_eg2-list-inlist.eps width=\textwidth
+ *
+ * Accessing both lists is done normally, as if they didn't have any elements in
+ * common:
+ *
+ * @skip printf
+ * @until eina_list_count
+ *
+ * We can remove elements from the normal list, but we just don't free them
+ * because they are still stored in the inlist:
+ *
+ * @skip EINA_LIST_FOREACH_SAFE
+ * @until eina_list_count
+ *
+ * To finish this example, we want to free both lists, we can't just free all
+ * elements on the second list (normal list) because they are still being used
+ * in the inlist. So we first discard the normal list without freeing its
+ * elements, then we free all elements in the inlist (that contains all elements
+ * allocated until now):
+ *
+ * @skip eina_list_free
+ * @until }
+ *
+ * Here is the full source code for this example: @ref eina_inlist_02_c
+ */
+
+/**
+ * @page inlist_03_example_page Eina_Inlist advanced usage - multi-inlists
+ * @dontinclude eina_inlist_03.c
+ *
+ * This example describes the usage of multiple inlists storing the same data.
+ * It means that some data may appear in more than one inlist at the same time.
+ * We will demonstrate this by creating an inlist with 100 numbers, and adding
+ * the odd numbers to the second inlist, then remove the numbers divisible by 3
+ * from the second list.
+ *
+ * To accomplish this, it is necessary to have two inlist pointers in the struct
+ * that is going to be stored. We are using the default inlist member @ref
+ * EINA_INLIST, and adding another member @c even that is of type @ref
+ * Eina_Inlist too:
+ *
+ * @skip struct
+ * @until };
+ *
+ * The representation for this struct is:
+ *
+ * @image html eina_inlist-node_eg3-my-struct.png
+ * @image rtf eina_inlist-node_eg3-my-struct.png
+ * @image latex eina_inlist-node_eg3-my-struct.eps
+ *
+ * And we will define some convenience macros that are equivalent to @ref
+ * EINA_INLIST_GET and @ref EINA_INLIST_CONTAINER_GET :
+ *
+ * @skip define
+ * @until offsetof
+ *
+ * We need two pointers, one for each list, and a pointer that will be used as
+ * an iterator:
+ *
+ * @skipline Eina_Inlist
+ *
+ * Now we allocate and add to the first list every number from 0 to 99. These
+ * nodes data also have the @ref Eina_Inlist node info for the second list (@c
+ * even). We will use them to add just the even numbers to the second list, the
+ * @c list_even. Also notice that we are using our macro @c EVEN_INLIST_GET to
+ * get the pointer to the even list node info:
+ *
+ * @skip for
+ * @until }
+ *
+ * And the resulting lists will be as follow:
+ *
+ * @htmlonly
+ *
+ * @endhtmlonly
+ * @image rtf eina_inlist-node_eg3-two-inlists.png
+ * @image latex eina_inlist-node_eg3-two-inlists.eps width=\textwidth
+ *
+ * For the first list, we can use the macro @ref EINA_INLIST_FOREACH to iterate
+ * over its elements:
+ *
+ * @skip FOREACH
+ * @until printf
+ *
+ * But for the second list, we have to do it manually. Of course we could create
+ * a similar macro to @ref EINA_INLIST_FOREACH, but since this macro is more
+ * complex than the other two and we are using it only once, it's better to just
+ * do it manually:
+ *
+ * @skip for
+ * @until }
+ *
+ * Let's just check that the two lists have the expected number of elements:
+ *
+ * @skip list count
+ * @until list_even count
+ *
+ * And removing the numbers divisible by 3 only from the second list:
+ *
+ * @skip itr
+ * @until list_even count
+ *
+ * Now that we don't need the two lists anymore, we can just free all the items.
+ * Since all of the allocated data was put into the first list, and both lists
+ * are made of pointers to inside the data structures, we can free only the
+ * first list (that contains all the elements) and the second list will be gone
+ * with it:
+ *
+ * @skip while
+ * @until free
+ *
+ * To see the full source code for this example, click here: @ref
+ * eina_inlist_03_c
+ *
+ */
+
+/**
+ * @page eina_inlist_01_c eina_inlist_01.c Eina_Inlist basic usage source
+ * @include eina_inlist_01.c
+ */
+
+/**
+ * @page eina_inlist_02_c eina_inlist_02.c Eina_Inlist advanced usage - lists and inlists source
+ * @include eina_inlist_02.c
+ */
+
+/**
+ * @page eina_inlist_03_c eina_inlist_03.c Eina_Inlist advanced usage - multi-inlists source
+ * @include eina_inlist_03.c
+ */
+
+/**
+ * @addtogroup Eina_Inline_List_Group Inline List
+ *
+ * @brief These functions provide inline list management.
+ *
+ * Inline lists mean its nodes pointers are part of same memory as
+ * data. This has the benefit of fragmenting memory less and avoiding
+ * @c node->data indirection, but has the drawback of higher cost for some
+ * common operations like count and sort.
+ *
+ * It is possible to have inlist nodes to be part of regular lists, created with
+ * @ref eina_list_append() or @ref eina_list_prepend(). It's also possible to
+ * have a structure with two inlist pointers, thus be part of two different
+ * inlists at the same time, but the current convenience macros provided won't
+ * work for both of them. Consult @ref inlist_advanced for more info.
+ *
+ * Inline lists have their purposes, but if you don't know what those purposes are, go with
+ * regular lists instead.
+ *
+ * Tip: When using inlists in more than one place (that is, passing them around
+ * functions or keeping a pointer to them in a structure) it's more correct
+ * to keep a pointer to the first container, and not a pointer to the first
+ * inlist item (mostly they are the same, but that's not always correct).
+ * This lets the compiler to do type checking and let the programmer know
+ * exactly what type this list is.
+ *
+ * A simple example demonstrating the basic usage of an inlist can be found
+ * here: @ref inlist_01_example_page
+ *
+ * @section inlist_algo Algorithm
+ *
+ * The basic structure can be represented by the following picture:
+ *
+ * @image html eina_inlist-node.png
+ * @image rtf eina_inlist-node.png
+ * @image latex eina_inlist-node.eps
+ *
+ * One data structure will also have the node information, with three pointers:
+ * @a prev, @a next and @a last. The @a last pointer is just valid for the first
+ * element (the list head), otherwise each insertion in the list would have to
+ * be done updating every node with the correct pointer. This means that it's
+ * always very important to keep a pointer to the first element of the list,
+ * since it is the only one that has the correct information to allow a proper
+ * O(1) append to the list.
+ *
+ * @section inlist_perf Performance
+ *
+ * Due to the nature of the inlist, there's no accounting information, and no
+ * easy access to the last element from each list node. This means that @ref
+ * eina_inlist_count() is order-N, while @ref eina_list_count() is order-1 (constant
+ * time).
+ *
+ * For the same reasons, @ref eina_inlist_sort() is slower than @ref
+ * eina_list_sort() . If the list is intended to have faster access, be
+ * sorted/merged frequently, or needs to have other complex operations, consider
+ * using @ref Eina_List instead.
+ *
+ * @section inlist_advanced Advanced Usage
+ *
+ * The basic usage considers a struct that will have the user data, and also
+ * have an inlist node information (prev, next and last pointers) created with
+ * @ref EINA_INLIST during the struct declaration. This allows one to use the
+ * convenience macros @ref EINA_INLIST_GET(), @ref EINA_INLIST_CONTAINER_GET(),
+ * @ref EINA_INLIST_FOREACH() and so. This happens because the @ref EINA_INLIST
+ * macro declares a struct member with the name @a __inlist, and all the other
+ * macros assume that this struct member has this name.
+ *
+ * It may be the case that someone needs to have some inlist nodes added to a
+ * @ref Eina_List too. If this happens, the inlist nodes can be added to the
+ * @ref Eina_List without any problems. This example demonstrates this case:
+ * @ref inlist_02_example_page
+ *
+ * It's also possible to have some data that is part of two different inlists.
+ * If this is the case, then it won't be possible to use the convenience macros
+ * to both of the lists. It will be necessary to create a new set of macros that
+ * will allow access to the second list node info. An example for this usage can
+ * be found here:
+ * @ref inlist_03_example_page
+ *
+ * List of examples:
+ * @li @ref inlist_01_example_page
+ * @li @ref inlist_02_example_page
+ * @li @ref inlist_03_example_page
+ */
+
+/**
+ * @addtogroup Eina_Data_Types_Group Data Types
+ *
+ * @{
+ */
+
+/**
+ * @addtogroup Eina_Containers_Group Containers
+ *
+ * @{
+ */
+
+/**
+ * @defgroup Eina_Inline_List_Group Inline List
+ *
+ * @{
+ */
+
+/**
+ * @typedef Eina_Inlist
+ * Inlined list type.
+ */
+typedef struct _Eina_Inlist Eina_Inlist;
+
+/**
+ * @typedef Eina_Inlist_Sorted_State
+ * @since 1.1.0
+ * State of sorted Eina_Inlist
+ */
+typedef struct _Eina_Inlist_Sorted_State Eina_Inlist_Sorted_State;
+
+/**
+ * @struct _Eina_Inlist
+ * Inlined list type.
+ */
+struct _Eina_Inlist
+{
+ Eina_Inlist *next; /**< next node */
+ Eina_Inlist *prev; /**< previous node */
+ Eina_Inlist *last; /**< last node */
+};
+/** Used for declaring an inlist member in a struct */
+#define EINA_INLIST Eina_Inlist __in_list
+/** Utility macro to get the inlist object of a struct */
+#define EINA_INLIST_GET(Inlist) (& ((Inlist)->__in_list))
+/** Utility macro to get the container object of an inlist */
+#define EINA_INLIST_CONTAINER_GET(ptr, \
+ type) ((type *)((char *)ptr - \
+ offsetof(type, __in_list)))
+
+
+/**
+ * Add a new node to end of a list.
+ *
+ * @note this code is meant to be fast: appends are O(1) and do not
+ * walk @a list.
+ *
+ * @note @a new_l is considered to be in no list. If it was in another
+ * list before, eina_inlist_remove() it before adding. No
+ * check of @a new_l prev and next pointers is done, so it's safe
+ * to have them uninitialized.
+ *
+ * @param list existing list head or NULL to create a new list.
+ * @param new_l new list node, must not be NULL.
+ *
+ * @return the new list head. Use it and not @a list anymore.
+ */
+EAPI Eina_Inlist *eina_inlist_append(Eina_Inlist *in_list,
+ Eina_Inlist *in_item) EINA_ARG_NONNULL(2) EINA_WARN_UNUSED_RESULT;
+
+/**
+ * Add a new node to beginning of list.
+ *
+ * @note this code is meant to be fast: appends are O(1) and do not
+ * walk @a list.
+ *
+ * @note @a new_l is considered to be in no list. If it was in another
+ * list before, eina_inlist_remove() it before adding. No
+ * check of @a new_l prev and next pointers is done, so it's safe
+ * to have them uninitialized.
+ *
+ * @param list existing list head or NULL to create a new list.
+ * @param new_l new list node, must not be NULL.
+ *
+ * @return the new list head. Use it and not @a list anymore.
+ */
+EAPI Eina_Inlist *eina_inlist_prepend(Eina_Inlist *in_list,
+ Eina_Inlist *in_item) EINA_ARG_NONNULL(2) EINA_WARN_UNUSED_RESULT;
+
+/**
+ * Add a new node after the given relative item in list.
+ *
+ * @note this code is meant to be fast: appends are O(1) and do not
+ * walk @a list.
+ *
+ * @note @a new_l is considered to be in no list. If it was in another
+ * list before, eina_inlist_remove() it before adding. No
+ * check of @a new_l prev and next pointers is done, so it's safe
+ * to have them uninitialized.
+ *
+ * @note @a relative is considered to be inside @a list, no checks are
+ * done to confirm that and giving nodes from different lists
+ * will lead to problems. Giving NULL @a relative is the same as
+ * eina_list_append().
+ *
+ * @param list existing list head or NULL to create a new list.
+ * @param new_l new list node, must not be NULL.
+ * @param relative reference node, @a new_l will be added after it.
+ *
+ * @return the new list head. Use it and not @a list anymore.
+ */
+EAPI Eina_Inlist *eina_inlist_append_relative(Eina_Inlist *in_list,
+ Eina_Inlist *in_item,
+ Eina_Inlist *in_relative) EINA_ARG_NONNULL(2) EINA_WARN_UNUSED_RESULT;
+
+/**
+ * Add a new node before the given relative item in list.
+ *
+ * @note this code is meant to be fast: appends are O(1) and do not
+ * walk @a list.
+ *
+ * @note @a new_l is considered to be in no list. If it was in another
+ * list before, eina_inlist_remove() it before adding. No
+ * check of @a new_l prev and next pointers is done, so it's safe
+ * to have them uninitialized.
+ *
+ * @note @a relative is considered to be inside @a list, no checks are
+ * done to confirm that and giving nodes from different lists
+ * will lead to problems. Giving NULL @a relative is the same as
+ * eina_list_prepend().
+ *
+ * @param list existing list head or NULL to create a new list.
+ * @param new_l new list node, must not be NULL.
+ * @param relative reference node, @a new_l will be added before it.
+ *
+ * @return the new list head. Use it and not @a list anymore.
+ */
+EAPI Eina_Inlist *eina_inlist_prepend_relative(Eina_Inlist *in_list,
+ Eina_Inlist *in_item,
+ Eina_Inlist *in_relative) EINA_ARG_NONNULL(2) EINA_WARN_UNUSED_RESULT;
+
+/**
+ * Remove node from list.
+ *
+ * @note this code is meant to be fast: appends are O(1) and do not
+ * walk @a list.
+ *
+ * @note @a item is considered to be inside @a list, no checks are
+ * done to confirm that and giving nodes from different lists
+ * will lead to problems, especially if @a item is the head since
+ * it will be different from @a list and the wrong new head will
+ * be returned.
+ *
+ * @param list existing list head, must not be NULL.
+ * @param item existing list node, must not be NULL.
+ *
+ * @return the new list head. Use it and not @a list anymore.
+ */
+EAPI Eina_Inlist *eina_inlist_remove(Eina_Inlist *in_list,
+ Eina_Inlist *in_item) EINA_ARG_NONNULL(1, 2) EINA_WARN_UNUSED_RESULT;
+
+/**
+ * Find given node in list, returns itself if found, NULL if not.
+ *
+ * @warning this is an expensive call and has O(n) cost, possibly
+ * walking the whole list.
+ *
+ * @param list existing list to search @a item in, must not be NULL.
+ * @param item what to search for, must not be NULL.
+ *
+ * @return @a item if found, NULL if not.
+ */
+EAPI Eina_Inlist *eina_inlist_find(Eina_Inlist *in_list,
+ Eina_Inlist *in_item) EINA_ARG_NONNULL(2) EINA_WARN_UNUSED_RESULT;
+
+/**
+ * Move existing node to beginning of list.
+ *
+ * @note this code is meant to be fast: appends are O(1) and do not
+ * walk @a list.
+ *
+ * @note @a item is considered to be inside @a list. No checks are
+ * done to confirm this, and giving nodes from different lists
+ * will lead to problems.
+ *
+ * @param list existing list head or NULL to create a new list.
+ * @param item list node to move to beginning (head), must not be NULL.
+ *
+ * @return the new list head. Use it and not @a list anymore.
+ */
+EAPI Eina_Inlist *eina_inlist_promote(Eina_Inlist *list,
+ Eina_Inlist *item) EINA_ARG_NONNULL(1, 2) EINA_WARN_UNUSED_RESULT;
+
+/**
+ * Move existing node to end of list.
+ *
+ * @note this code is meant to be fast: appends are O(1) and do not
+ * walk @a list.
+ *
+ * @note @a item is considered to be inside @a list. No checks are
+ * done to confirm this, and giving nodes from different lists
+ * will lead to problems.
+ *
+ * @param list existing list head or NULL to create a new list.
+ * @param item list node to move to end (tail), must not be NULL.
+ *
+ * @return the new list head. Use it and not @a list anymore.
+ */
+EAPI Eina_Inlist *eina_inlist_demote(Eina_Inlist *list,
+ Eina_Inlist *item) EINA_ARG_NONNULL(1, 2) EINA_WARN_UNUSED_RESULT;
+
+/**
+ * @brief Get the count of the number of items in a list.
+ *
+ * @param list The list whose count to return.
+ * @return The number of members in the list.
+ *
+ * This function returns how many members @p list contains. If the
+ * list is @c NULL, 0 is returned.
+ *
+ * @warning This is an order-N operation and so the time will depend
+ * on the number of elements on the list, so, it might become
+ * slow for big lists!
+ */
+EAPI unsigned int eina_inlist_count(const Eina_Inlist *list) EINA_WARN_UNUSED_RESULT;
+
+
+/**
+ * @brief Returns a new iterator associated to @a list.
+ *
+ * @param list The list.
+ * @return A new iterator.
+ *
+ * This function returns a newly allocated iterator associated to @p
+ * list. If @p list is @c NULL or the count member of @p list is less
+ * or equal than 0, this function still returns a valid iterator that
+ * will always return false on eina_iterator_next(), thus keeping API
+ * sane.
+ *
+ * If the memory can not be allocated, NULL is returned and
+ * #EINA_ERROR_OUT_OF_MEMORY is set. Otherwise, a valid iterator is
+ * returned.
+ *
+ * @warning if the list structure changes then the iterator becomes
+ * invalid, and if you add or remove nodes iterator
+ * behavior is undefined, and your program may crash!
+ */
+EAPI Eina_Iterator *eina_inlist_iterator_new(const Eina_Inlist *in_list) EINA_MALLOC EINA_WARN_UNUSED_RESULT;
+
+/**
+ * @brief Returns a new accessor associated to a list.
+ *
+ * @param list The list.
+ * @return A new accessor.
+ *
+ * This function returns a newly allocated accessor associated to
+ * @p list. If @p list is @c NULL or the count member of @p list is
+ * less or equal than 0, this function returns NULL. If the memory can
+ * not be allocated, NULL is returned and #EINA_ERROR_OUT_OF_MEMORY is
+ * set. Otherwise, a valid accessor is returned.
+ */
+EAPI Eina_Accessor *eina_inlist_accessor_new(const Eina_Inlist *in_list) EINA_MALLOC EINA_WARN_UNUSED_RESULT;
+
+/**
+ * @brief Insert a new node into a sorted list.
+ *
+ * @param list The given linked list, @b must be sorted.
+ * @param item list node to insert, must not be NULL.
+ * @param func The function called for the sort.
+ * @return A list pointer.
+ * @since 1.1.0
+ *
+ * This function inserts item into a linked list assuming it was
+ * sorted and the result will be sorted. If @p list is @c NULLL, item
+ * is returned. On success, a new list pointer that should be
+ * used in place of the one given to this function is
+ * returned. Otherwise, the old pointer is returned. See eina_error_get().
+ *
+ * @note O(log2(n)) comparisons (calls to @p func) average/worst case
+ * performance. As said in eina_list_search_sorted_near_list(),
+ * lists do not have O(1) access time, so walking to the correct node
+ * can be costly, consider worst case to be almost O(n) pointer
+ * dereference (list walk).
+ */
+EAPI Eina_Inlist *eina_inlist_sorted_insert(Eina_Inlist *list, Eina_Inlist *item, Eina_Compare_Cb func) EINA_ARG_NONNULL(2, 3) EINA_WARN_UNUSED_RESULT;
+
+/**
+ * @brief Create state with valid data in it.
+ *
+ * @return A valid Eina_Inlist_Sorted_State.
+ * @since 1.1.0
+ *
+ * See eina_inlist_sorted_state_insert() for more information.
+ */
+EAPI Eina_Inlist_Sorted_State *eina_inlist_sorted_state_new(void);
+
+/**
+ * @brief Force an Eina_Inlist_Sorted_State to match the content of a list.
+ *
+ * @param state The state to update
+ * @param list The list to match
+ * @return The number of item in the actually in the list
+ * @since 1.1.0
+ *
+ * See eina_inlist_sorted_state_insert() for more information. This function is
+ * usefull if you didn't use eina_inlist_sorted_state_insert() at some point, but
+ * still think you have a sorted list. It will only correctly work on a sorted list.
+ */
+EAPI int eina_inlist_sorted_state_init(Eina_Inlist_Sorted_State *state, Eina_Inlist *list);
+
+/**
+ * @brief Free an Eina_Inlist_Sorted_State.
+ *
+ * @param state The state to destroy
+ * @since 1.1.0
+ *
+ * See eina_inlist_sorted_state_insert() for more information.
+ */
+EAPI void eina_inlist_sorted_state_free(Eina_Inlist_Sorted_State *state);
+
+/**
+ * @brief Insert a new node into a sorted list.
+ *
+ * @param list The given linked list, @b must be sorted.
+ * @param item list node to insert, must not be NULL.
+ * @param func The function called for the sort.
+ * @param state The current array for initial dichotomic search
+ * @return A list pointer.
+ * @since 1.1.0
+ *
+ * This function inserts item into a linked list assuming @p state match
+ * the exact content order of the list. It use @p state to do a fast
+ * first step dichotomic search before starting to walk the inlist itself.
+ * This make this code much faster than eina_inlist_sorted_insert() as it
+ * doesn't need to walk the list at all. The result is of course a sorted
+ * list with an updated state.. If @p list is @c NULLL, item
+ * is returned. On success, a new list pointer that should be
+ * used in place of the one given to this function is
+ * returned. Otherwise, the old pointer is returned. See eina_error_get().
+ *
+ * @note O(log2(n)) comparisons (calls to @p func) average/worst case
+ * performance. As said in eina_list_search_sorted_near_list(),
+ * lists do not have O(1) access time, so walking to the correct node
+ * can be costly, but this version try to minimize that by making it a
+ * O(log2(n)) for number small number. After n == 256, it start to add a
+ * linear cost again. Consider worst case to be almost O(n) pointer
+ * dereference (list walk).
+ */
+EAPI Eina_Inlist *eina_inlist_sorted_state_insert(Eina_Inlist *list,
+ Eina_Inlist *item,
+ Eina_Compare_Cb func,
+ Eina_Inlist_Sorted_State *state);
+/**
+ * @brief Sort a list according to the ordering func will return.
+ *
+ * @param list The list handle to sort.
+ * @param func A function pointer that can handle comparing the list data
+ * nodes.
+ * @return the new head of list.
+ *
+ * This function sorts all the elements of @p list. @p func is used to
+ * compare two elements of @p list. If @p list or @p func are @c NULL,
+ * this function returns @c NULL.
+ *
+ * @note @b in-place: this will change the given list, so you should
+ * now point to the new list head that is returned by this function.
+ *
+ * @note worst case is O(n * log2(n)) comparisons (calls to func()),
+ * O(n) comparisons average case. That means that for 1,000,000 list
+ * elements, sort will usually do 1,000,000 comparisons, but may do up
+ * to 20,000,000.
+ *
+ * Example:
+ * @code
+ * typedef struct _Sort_Ex Sort_Ex;
+ * struct _Sort_Ex
+ * {
+ * INLIST;
+ * const char *text;
+ * };
+ *
+ * int
+ * sort_cb(const Inlist *l1, const Inlist *l2)
+ * {
+ * const Sort_Ex *x1;
+ * const Sort_Ex *x2;
+ *
+ * x1 = EINA_INLIST_CONTAINER_GET(l1, Sort_Ex);
+ * x2 = EINA_INLIST_CONTAINER_GET(l2, Sort_Ex);
+ *
+ * return(strcmp(x1->text, x2->text));
+ * }
+ * extern Eina_Inlist *list;
+ *
+ * list = eina_inlist_sort(list, sort_cb);
+ * @endcode
+ */
+EAPI Eina_Inlist *eina_inlist_sort(Eina_Inlist *head, Eina_Compare_Cb func);
+
+/* This two macros are helpers for the _FOREACH ones, don't use them */
+#define _EINA_INLIST_OFFSET(ref) ((char *)&(ref)->__in_list - (char *)(ref))
+
+#if !defined(__cplusplus)
+#define _EINA_INLIST_CONTAINER(ref, ptr) (void *)((char *)(ptr) - \
+ _EINA_INLIST_OFFSET(ref))
+#else
+/*
+ * In C++ we can't assign a "type*" pointer to void* so we rely on GCC's typeof
+ * operator.
+ */
+#define _EINA_INLIST_CONTAINER(ref, ptr) (typeof(ref))((char *)(ptr) - \
+ _EINA_INLIST_OFFSET(ref))
+#endif
+
+#define EINA_INLIST_FOREACH(list, l) \
+ for (l = NULL, l = (list ? _EINA_INLIST_CONTAINER(l, list) : NULL); l; \
+ l = (EINA_INLIST_GET(l)->next ? _EINA_INLIST_CONTAINER(l, EINA_INLIST_GET(l)->next) : NULL))
+#define EINA_INLIST_FOREACH_SAFE(list, list2, l) \
+ for (l = (list ? _EINA_INLIST_CONTAINER(l, list) : NULL), list2 = l ? ((EINA_INLIST_GET(l) ? EINA_INLIST_GET(l)->next : NULL)) : NULL; \
+ l; \
+ l = _EINA_INLIST_CONTAINER(l, list2), list2 = list2 ? list2->next : NULL)
+#define EINA_INLIST_REVERSE_FOREACH(list, l) \
+ for (l = NULL, l = (list ? _EINA_INLIST_CONTAINER(l, list->last) : NULL); \
+ l; l = (EINA_INLIST_GET(l)->prev ? _EINA_INLIST_CONTAINER(l, EINA_INLIST_GET(l)->prev) : NULL))
+
+/**
+ * @}
+ */
+
+/**
+ * @}
+ */
+
+/**
+ * @}
+ */
+
+#endif /*EINA_INLIST_H_*/
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