From 6523585c66c04cea54df50013df8886b589847d8 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 23 Jan 2012 23:36:30 +1000 Subject: Add luaproc and LuaJIT libraries. Two versions of LuaJIT, the stable release, and the dev version. Try the dev version first, until ih fails badly. --- libraries/LuaJIT-1.1.7/jitdoc/luajit_install.html | 340 ++++++++++++++++++++++ 1 file changed, 340 insertions(+) create mode 100644 libraries/LuaJIT-1.1.7/jitdoc/luajit_install.html (limited to 'libraries/LuaJIT-1.1.7/jitdoc/luajit_install.html') diff --git a/libraries/LuaJIT-1.1.7/jitdoc/luajit_install.html b/libraries/LuaJIT-1.1.7/jitdoc/luajit_install.html new file mode 100644 index 0000000..bc5a3cd --- /dev/null +++ b/libraries/LuaJIT-1.1.7/jitdoc/luajit_install.html @@ -0,0 +1,340 @@ + + + +Installing LuaJIT + + + + + + + + + +
+Lua +
+ + +
+

+LuaJIT is not much more difficult to install than Lua itself. +Just unpack the distribution file, change into the newly created +directory and follow the instructions below. +

+

+For the impatient: make linux && sudo make install
+Replace linux with e.g. bsd or macosx depending on your OS. +

+

+In case you've missed this in Features: +LuaJIT only works on x86 (i386+) systems right now. Support for +other architectures may be added in future versions. +

+ +

Configuring LuaJIT

+

+LuaJIT is (deliberately) not autoconfigured — the +defaults should work fine on most systems. But please check the +system-specific instructions below. +

+

+The following three files hold all configuration information: +

+ +

+If this is your first build then it's better not to give into +the temptation to tweak every little setting. The standard +configuration provides sensible defaults (IMHO). +

+

+One particular setting you might want to change is the installation +path. Note that you need to modify both the top-level Makefile +and src/luaconf.h (right at the start) to take +effect. +

+

+If you have trouble getting Coco to work, you can disable it by +uncommenting the COCOFLAGS= -DCOCO_DISABLE line in +src/Makefile. But note that this effectively disables +yielding from coroutines for JIT compiled functions. +

+

+A few more settings need to be changed if you want to +Debug LuaJIT itself. +Application debugging can be turned on/off at runtime. +

+ +

Upgrading From Previous Versions

+

+It's important to keep the LuaJIT core and the add-on modules in sync. +Be sure to delete any old versions of LuaJIT modules from the +Lua module search path (check the current directory, too!). +

+

+Lua files compiled to bytecode may be incompatible if the underlying +Lua core has changed (like from Lua 5.1 alpha to Lua 5.1 +final between LuaJIT 1.0.3 and LuaJIT 1.1.0). The same +applies to any +» loadable C modules +(shared libraries, DLLs) which need to be recompiled with the new +Lua header files. +

+

+Compiled bytecode and loadable C modules are fully compatible and +can be freely exchanged between LuaJIT and the same +version of Lua it is based on. Please verify that LUA_RELEASE +in src/lua.h is the same in both distributions. +

+ +

Building LuaJIT

+ +

Makefile Targets

+

+The Makefiles have a number of targets for various operating systems: +

+ +
+ + + + + + + + + + +
SystemBuild CommandNotes
Linux i386make linux
BSD i386make bsdFreeBSD, NetBSD or OpenBSD
Mac OS X on Intelmake macosxCheck src/Makefile for OS X < 10.4
Solaris x86make solarisGCC only, SunCC miscompiles LuaJIT
MinGW (Win32)make mingwcross-MinGW: must be 1st in PATH
Cygwinmake cygwin
POSIX on x86make posixCheck Portability Req. for Coco, too
Generic x86make genericCheck Portability Req. for Coco, too
+
+ +

+You may want to enable interactive line editing for the stand-alone +executable. There are extra targets for Linux, BSD and Mac OS X: +make linux_rl, make bsd_rl +and make macosx_rl. +

+ +

MSVC (Win32)

+

+First check out etc\luavs.bat if it suits your needs. Then try +running it from the MSVC command prompt (start it from the toplevel directory). +

+

+Another option is to set up your own MSVC project: +

+

+Change to the src directory +and create a new DLL project for lua51.dll. +Add all C files to it except for lua.c, luac.c +and print.c. Add the ..\dynasm directory +to the include path and build the DLL. +

+

+Next create a new EXE project for luajit.exe. +Add lua.c to it and link with the import library +lua51.lib created for lua51.dll. Build +the executable. +

+ +

Installation

+ +

POSIX systems

+

+Run make install from the top-level directory. +You probably need to be the root user before doing so, i.e. use +sudo make install or su - root +before the make install. +

+

+By default this installs only:
+  /usr/local/bin/luajit — The stand-alone executable.
+  /usr/local/lib/lua/5.1 — C module directory.
+  /usr/local/share/lua/5.1 — Lua module directory.
+  /usr/local/share/lua/5.1/jit/*.lua — +jit.* modules.
+

+

+The Lua docs and includes are not installed to avoid overwriting +an existing Lua installation. In any case these are identical +to the version of Lua that LuaJIT is based on. If you want +to install them, edit the top-level makefile (look for ###). +

+

+The stand-alone Lua bytecode compiler luac is neither +built nor installed, for the same reason. If you really need it, +you may be better off with luac built from the original Lua +distribution (use the same version your copy of LuaJIT +is based on). This avoids dragging in most of LuaJIT which is not +needed for the pure bytecode compiler. You can also use the bare-bones +Lua to bytecode translator luac.lua (look in the test +directory of the original Lua distribution). +

+ +

Windows

+

+Copy luajit.exe and lua51.dll +to a newly created directory (any location is ok). Add lua +and lua\jit directories below it and copy all Lua files +from the jit directory of the distribution to the latter directory. +

+

+There are no hardcoded +absolute path names — all modules are loaded relative to the +directory where luajit.exe is installed +(see src/luaconf.h). +

+ +

Embedding LuaJIT

+

+It's strongly recommended that you build the stand-alone executable +with your toolchain and verify that it works before starting +to embed LuaJIT into an application. The stand-alone executable is +also useful later on, when you want to experiment with code snippets +or try out some Lua files. +

+

+Please consult the Lua docs for general information about how to +embed Lua into your application. The following list only shows +the additional steps needed for embedding LuaJIT: +

+ +

+Although the very liberal LuaJIT +» license +does not require any acknowledgment whatsoever, it would be appreciated +if you give some credit in the docs (or the "About" box) of your application. +A simple line like:
+  This product includes LuaJIT, http://luajit.org/
+would be nice. Please do not include any E-Mail addresses. Thank you! +

+

+I'm always interested where LuaJIT can be put to good use in applications. +Please tell me +or better yet write a few lines about your project to the +» Lua mailing list. +Thank you! +

+
+
+ + + -- cgit v1.1