From f7a7dfb934a2637795e69079066a5e8c0e9a7d4c Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Fri, 19 Feb 2016 15:28:37 +1000 Subject: Run the docs through a spell checker. --- docs/Croquet-integration.html | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'docs/Croquet-integration.html') diff --git a/docs/Croquet-integration.html b/docs/Croquet-integration.html index 1b4d072..b94ab09 100644 --- a/docs/Croquet-integration.html +++ b/docs/Croquet-integration.html @@ -62,7 +62,7 @@ plugin that leverages all of Squeak/Croquet's functionality to enhance some other viewer shouldn't be sneered at. Right now, the SL viewer (for example) barely provides access to raw mouse coordinates for UV tracking on a texture (the current media plugin scenario), but there's no reason -why any arbitrary event or internet packet couldn't be intercepted and +why any arbitrary event or Internet packet couldn't be intercepted and shunted off to squeak for pre/post processing. http://wiki.secondlife.com/wiki/User:Saijanai_Kuhn/Plugins_discussion#Proposed_Extension_to_Media_Plugin @@ -87,7 +87,7 @@ http://www.metanomics.net/ Start interacting with internal viewer events, and you can leverage physics/graphics creation/etc from the Squeak/Croquet side, and merge it directly into a local SL instance for custom puppeteering with the -possiblilty of doing a P2P collaboration mechanima where individual +possibility of doing a P2P collaboration mechanima where individual avatars can be controlled by a single machine using a script and/or timeline control interface. The resulting avatar activity can be "filmed" for mechanima, or could be uploaded to a central server for @@ -97,8 +97,8 @@ http://wiki.secondlife.com/wiki/User:Saijanai_Kuhn/Plugins_discussion#Puppeteeri Instead of using 2D projections, you could also leverage the 3D portal -system of Croquet to inject 3D cenes from Croquet into a given virtual -world viewer, and either maintain a backk-end P2P connection between +system of Croquet to inject 3D scenes from Croquet into a given virtual +world viewer, and either maintain a back-end P2P connection between participants, or shoot the composite scene to a central server in some fashion using the existing virtual world protocols. -- cgit v1.1