From bd82e0ebd6db7ab7a9577c9ec6d9a9a9c2d73db8 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sat, 25 Feb 2012 09:43:05 +1000 Subject: Beat the script messsage passing into shape, mostly by knocking large chunks off. lol --- LuaSL/src/LuaSL_threads.h | 9 +-------- 1 file changed, 1 insertion(+), 8 deletions(-) (limited to 'LuaSL/src/LuaSL_threads.h') diff --git a/LuaSL/src/LuaSL_threads.h b/LuaSL/src/LuaSL_threads.h index b7f6449..78c6639 100644 --- a/LuaSL/src/LuaSL_threads.h +++ b/LuaSL/src/LuaSL_threads.h @@ -43,17 +43,10 @@ THE SOFTWARE. #define LUAPROC_SCHED_INIT_ERROR -7 -/* message channel pointer type */ -typedef struct stchannel *channel; - - void luaprocInit(void); - -/* create a new worker pthread */ int sched_create_worker(void); - void newProc(const char *code, int file, script *lp); -const char *sendToChannel(gameGlobals *game, const char *chname, const char *message, script **dst, channel *chn); +const char *sendToChannel(gameGlobals *game, const char *SID, const char *message); /* join all worker threads and exit */ void sched_join_workerthreads(void); -- cgit v1.1