From 26df7205616dbcf80b60c1ed3c04ebea26975fe9 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 21 Apr 2014 18:28:19 +1000 Subject: Convert LuaSL to use LumbrJack. --- LuaSL/src/LuaSL_threads.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'LuaSL/src/LuaSL_threads.c') diff --git a/LuaSL/src/LuaSL_threads.c b/LuaSL/src/LuaSL_threads.c index aec5ed6..234a7c5 100644 --- a/LuaSL/src/LuaSL_threads.c +++ b/LuaSL/src/LuaSL_threads.c @@ -392,7 +392,7 @@ const char *sendToChannelErrors[] = }; /* send a message to a lua process */ -const char *sendToChannel(gameGlobals *game, const char *SID, const char *message) +const char *sendToChannel(gameGlobals *ourGlobals, const char *SID, const char *message) { const char *result = NULL; script *dstlp; @@ -401,7 +401,7 @@ const char *sendToChannel(gameGlobals *game, const char *SID, const char *messag pthread_mutex_lock(&mutex_channel); // Add the message to the queue. - if ((dstlp = eina_hash_find(game->scripts, SID))) + if ((dstlp = eina_hash_find(ourGlobals->scripts, SID))) { scriptMessage *sm = NULL; -- cgit v1.1