From b8ac69f1c3e21822b1d4e0713b2d77331f29c9aa Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 5 Feb 2012 13:09:13 +1000 Subject: Turn on the script running stuff, clean out the now excess tests, then move the runner to it's own file. --- LuaSL/src/LuaSL_runner.c | 160 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 160 insertions(+) create mode 100644 LuaSL/src/LuaSL_runner.c (limited to 'LuaSL/src/LuaSL_runner.c') diff --git a/LuaSL/src/LuaSL_runner.c b/LuaSL/src/LuaSL_runner.c new file mode 100644 index 0000000..411c437 --- /dev/null +++ b/LuaSL/src/LuaSL_runner.c @@ -0,0 +1,160 @@ + +#include "LuaSL.h" + + +#ifdef _WIN32 +# define FMT_SIZE_T "%Iu" +#else +# define FMT_SIZE_T "%zu" +#endif + +#define MAX_LUA_MEM (4 * (1024 * 1024)) + +#define _edje_lua2_error(L, err_code) _edje_lua2_error_full(__FILE__, __FUNCTION__, __LINE__, L, err_code) + +/* +typedef struct _Edje_Lua_Alloc Edje_Lua_Alloc; + +struct _Edje_Lua_Alloc +{ + size_t max, cur; +}; + +static void * +_elua_alloc(void *ud, void *ptr, size_t osize, size_t nsize) +{ + Edje_Lua_Alloc *ela = ud; + void *ptr2 = NULL; + + if (ela) + { + ela->cur += nsize - osize; + if (ela->cur > ela->max) + { + printf("Lua memory limit of " FMT_SIZE_T " bytes reached (" FMT_SIZE_T " allocated)", ela->max, ela->cur); + } + else if (nsize == 0) + { + free(ptr); + } + else + { + ptr2 = realloc(ptr, nsize); + if (NULL == ptr2) + printf("Lua cannot re-allocate " FMT_SIZE_T " bytes", nsize); + } + } + else + printf("Lua cannoct allocate memory, no Edje_Lua_Alloc"); + + return ptr2; +} + +static int panics = 0; +static int +_elua_custom_panic(lua_State *L) // Stack usage [-0, +0, m] +{ + // If we somehow manage to have multiple panics, it's likely due to being out + // of memory in the following lua_tostring() call. + panics++; + if (panics) + { + printf("Lua PANICS!!!!!"); + } + else + { + printf("Lua PANIC!!!!!: %s", lua_tostring(L, -1)); // Stack usage [-0, +0, m] + } + // The docs say that this will cause an exit(EXIT_FAILURE) if we return, + // and that we we should long jump some where to avoid that. This is only + // called for things not called from a protected environment. We always + // use pcalls though, except for the library load calls. If we can't load + // the standard libraries, then perhaps a crash is the right thing. + return 0; +} + +static void +_edje_lua2_error_full(const char *file, const char *fnc, int line, + lua_State *L, int err_code) // Stack usage [-0, +0, m] +{ + const char *err_type; + + switch (err_code) + { + case LUA_ERRRUN: + err_type = "runtime"; + break; + case LUA_ERRSYNTAX: + err_type = "syntax"; + break; + case LUA_ERRMEM: + err_type = "memory allocation"; + break; + case LUA_ERRERR: + err_type = "error handler"; + break; + default: + err_type = "unknown"; + break; + } + printf("Lua %s error: %s\n", err_type, lua_tostring(L, -1)); // Stack usage [-0, +0, m] +} + +static int errFunc(lua_State *L) +{ + int i = 0; + lua_Debug ar; + + while (lua_getstack(L, i++, &ar)) + { + if (lua_getinfo(L, "nSlu", &ar)) + { + if (NULL == ar.name) + ar.name = "DUNNO"; + printf("Lua error in the %s %s %s @ line %d in %s\n%s!", ar.what, ar.namewhat, ar.name, ar.currentline, ar.short_src, ar.source); + } + } + return 0; +} +*/ + +void runnerSetup(gameGlobals *game) +{ + luaprocInit(); + + if ( sched_create_worker( ) != LUAPROC_SCHED_OK ) + PE("Error creating luaproc worker thread."); + if ( sched_create_worker( ) != LUAPROC_SCHED_OK ) + PE("Error creating luaproc worker thread."); + if ( sched_create_worker( ) != LUAPROC_SCHED_OK ) + PE("Error creating luaproc worker thread."); + if ( sched_create_worker( ) != LUAPROC_SCHED_OK ) + PE("Error creating luaproc worker thread."); +} + +void runnerTearDown(gameGlobals *game) +{ +// TODO - this is what hangs the system. + sched_join_workerthreads(); +} + +void runLuaFile(gameGlobals *game, const char *filename) +{ + newProc(filename, TRUE); + +// TODO, should set up our panic and errfunc as below. Plus the other TODO stuff. + +/* +// TODO - hack up LuaJIT so that we can limit memory per state. +// lua_setallocf(L, _elua_alloc, &ela); // LuaJIT uses a heavily hacked up dlmalloc. Seems that standard realloc is not so thread safe? + lua_atpanic(L, _elua_custom_panic); +// TODO - Sandbox out what this opens. See lib_init.c from LuaJIT. +// Just noticed this in the LuaJIT docs - "To change or extend the list of standard libraries to load, copy src/lib_init.c to your project and modify it accordingly. Make sure the jit library is loaded or the JIT compiler will not be activated." + luaL_openlibs(L); + + lua_pushcfunction(L, errFunc); + ... + if ((err = lua_pcall(L, 0, 0, -2))) + _edje_lua2_error(L, err); +*/ +} -- cgit v1.1