From ae7ee5b32b8adf8970aa398bbe0d0318b10225d4 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Wed, 4 Jan 2012 21:30:40 +1000 Subject: Skeleton of the GUI test harness for the LuaSL script engine. --- LuaSL/src/LuaSL_main.c | 173 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 173 insertions(+) create mode 100644 LuaSL/src/LuaSL_main.c (limited to 'LuaSL/src/LuaSL_main.c') diff --git a/LuaSL/src/LuaSL_main.c b/LuaSL/src/LuaSL_main.c new file mode 100644 index 0000000..29b04d6 --- /dev/null +++ b/LuaSL/src/LuaSL_main.c @@ -0,0 +1,173 @@ +#include "LuaSL.h" + + +static const char *names[] = +{ + "bub1", "sh1", + "bub2", "sh2", + "bub3", "sh3", +}; + + +static void +_edje_signal_cb(void *data, Evas_Object *obj __UNUSED__, const char *emission, const char *source) +{ +// gameGlobals *game = data; +} + +static +Eina_Bool anim(void *data) +{ + gameGlobals *game = data; + Evas_Object *bub, *sh; + Evas_Coord x, y, w, h, vw, vh; + double t, xx, yy, zz, r, fac; + double lx, ly; + unsigned int i; + + evas_output_viewport_get(game->canvas, 0, 0, &vw, &vh); + r = 48; + t = ecore_loop_time_get(); + fac = 2.0 / (double)((sizeof(names) / sizeof(char *) / 2)); + evas_pointer_canvas_xy_get(game->canvas, &x, &y); + lx = x; + ly = y; + + for (i = 0; i < (sizeof(names) / sizeof(char *) / 2); i++) + { + bub = evas_object_data_get(game->bg, names[i * 2]); + sh = evas_object_data_get(game->bg, names[(i * 2) + 1]); + zz = (((2 + sin(t * 6 + (M_PI * (i * fac)))) / 3) * 64) * 2; + xx = (cos(t * 4 + (M_PI * (i * fac))) * r) * 2; + yy = (sin(t * 6 + (M_PI * (i * fac))) * r) * 2; + + w = zz; + h = zz; + x = (vw / 2) + xx - (w / 2); + y = (vh / 2) + yy - (h / 2); + + evas_object_move(bub, x, y); + evas_object_resize(bub, w, h); + + x = x - ((lx - (x + (w / 2))) / 4); + y = y - ((ly - (y + (h / 2))) / 4); + + evas_object_move(sh, x, y); + evas_object_resize(sh, w, h); + evas_object_raise(sh); + evas_object_raise(bub); + } + return ECORE_CALLBACK_RENEW; +} + +static void +_on_delete(Ecore_Evas *ee __UNUSED__) +{ + ecore_main_loop_quit(); +} + +int +main(int argc, char **argv) +{ + /* put here any init specific to this app like parsing args etc. */ + gameGlobals game; + + if (!ecore_evas_init()) + return EXIT_FAILURE; + + if (!edje_init()) + { + ecore_evas_shutdown(); + return EXIT_FAILURE; + } + + memset(&game, 0, sizeof(gameGlobals)); + // Since we increment at the begining, we need to pre decrement this so it starts at 0. + + loggingStartup(&game); + +// else if ((game.config) && (game.data)) + { + char buf[PATH_MAX]; + char *group = "main"; + Evas_Object *bub, *sh; + Ecore_Animator *ani; + unsigned int i; + + /* this will give you a window with an Evas canvas under the first engine available */ + game.ee = ecore_evas_new(NULL, 0, 0, WIDTH, HEIGHT, NULL); + if (!game.ee) + { + PEm("You got to have at least one evas engine built and linked up to ecore-evas for this example to run properly."); + edje_shutdown(); + ecore_evas_shutdown(); + return -1; + } + game.canvas = ecore_evas_get(game.ee); + ecore_evas_title_set(game.ee, "LuaoSL test harness"); + ecore_evas_show(game.ee); + + game.bg = evas_object_rectangle_add(game.canvas); + evas_object_color_set(game.bg, 255, 255, 255, 255); /* white bg */ + evas_object_move(game.bg, 0, 0); /* at canvas' origin */ + evas_object_size_hint_weight_set(game.bg, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND); + evas_object_resize(game.bg, WIDTH, HEIGHT); /* covers full canvas */ + evas_object_show(game.bg); + ecore_evas_object_associate(game.ee, game.bg, ECORE_EVAS_OBJECT_ASSOCIATE_BASE); + evas_object_focus_set(game.bg, EINA_TRUE); + + game.edje = edje_object_add(game.canvas); + snprintf(buf, sizeof(buf), "%s/%s.edj", PACKAGE_DATA_DIR, "LuaSL"); + if (!edje_object_file_set(game.edje, buf, group)) + { + int err = edje_object_load_error_get(game.edje); + const char *errmsg = edje_load_error_str(err); + PEm("Could not load '%s' from %s: %s\n", group, buf, errmsg); + + evas_object_del(game.edje); + ecore_evas_free(game.ee); + edje_shutdown(); + ecore_evas_shutdown(); + return -2; + } + evas_object_move(game.edje, 0, 0); + evas_object_resize(game.edje, WIDTH, HEIGHT); + evas_object_show(game.edje); + + snprintf(buf, sizeof(buf), "%s/images/bubble_sh.png", PACKAGE_DATA_DIR); + for (i = 0; i < (sizeof(names) / sizeof(char *) / 2); i++) + { + sh = evas_object_image_filled_add(game.canvas); + evas_object_image_file_set(sh, buf, NULL); + evas_object_resize(sh, 64, 64); + evas_object_show(sh); + evas_object_data_set(game.bg, names[(i * 2) + 1], sh); + } + + snprintf(buf, sizeof(buf), "%s/images/bubble.png", PACKAGE_DATA_DIR); + for (i = 0; i < (sizeof(names) / sizeof(char *) / 2); i++) + { + bub = evas_object_image_filled_add(game.canvas); + evas_object_image_file_set(bub, buf, NULL); + evas_object_resize(bub, 64, 64); + evas_object_show(bub); + evas_object_data_set(game.bg, names[(i * 2)], bub); + } + ani = ecore_animator_add(anim, &game); + evas_object_data_set(game.bg, "animator", ani); + + // Setup our callbacks. + ecore_evas_callback_delete_request_set(game.ee, _on_delete); + edje_object_signal_callback_add(game.edje, "*", "game_*", _edje_signal_cb, &game); + + ecore_main_loop_begin(); + + ecore_animator_del(ani); + ecore_evas_free(game.ee); + edje_shutdown(); + ecore_evas_shutdown(); + } + + return 0; +} + -- cgit v1.1