From 9410830b5d317c3da4758c8c63f5e67b708b755c Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Tue, 22 Apr 2014 14:31:56 +1000 Subject: Move LuaSL source up one directory. --- LuaSL/src/LuaSL.h | 82 ------------------------------------------------------- 1 file changed, 82 deletions(-) delete mode 100644 LuaSL/src/LuaSL.h (limited to 'LuaSL/src/LuaSL.h') diff --git a/LuaSL/src/LuaSL.h b/LuaSL/src/LuaSL.h deleted file mode 100644 index d1f448e..0000000 --- a/LuaSL/src/LuaSL.h +++ /dev/null @@ -1,82 +0,0 @@ -#ifdef HAVE_CONFIG_H -#include "config.h" -#else -//#define PACKAGE_EXAMPLES_DIR "." -#define __UNUSED__ -#endif - -#include -#include -#include -#include -#include -#include -#include -#include - -#include -#include -#include -#include - -typedef struct _script script; // Define this here, so LuaSL_threads.h can use it. -typedef struct _gameGlobals gameGlobals; // Define this here, so LuaSL_threads.h can use it. - -#include "LuaSL_threads.h" -#include "LumbrJack.h" - - -#define WIDTH (512) -#define HEIGHT (384) - - -#define TABLE_WIDTH 7 -#define TABLE_HEIGHT 42 - - -struct _gameGlobals -{ - Ecore_Evas *ee; // Our window. - Evas *canvas; // The canvas for drawing directly onto. - Evas_Object *bg; // Our background edje, also the game specific stuff. - Evas_Object *edje; // The edje of the background. - Ecore_Con_Server *server; - Eina_Hash *scripts, *names; - int logDom; - const char *address; - int port; - boolean ui; // Wether we actually start up the UI. -}; - -struct _script -{ - Eina_Clist node; - gameGlobals *game; - char SID[PATH_MAX]; - char fileName[PATH_MAX]; - lua_State *L; - struct timeval startTime; - float compileTime, timerTime; - int bugs, warnings; - boolean running; - int status; - int args; - Eina_Clist messages; - Ecore_Con_Client *client; - Ecore_Timer *timer; -}; - -typedef struct -{ - Eina_Clist node; - script *script; - const char message[PATH_MAX]; -} scriptMessage; - - -void scriptSendBack(void * data); -void sendBack(gameGlobals *ourGlobals, Ecore_Con_Client *client, const char *SID, const char *message, ...); -void sendForth(gameGlobals *ourGlobals, const char *SID, const char *message, ...); -float timeDiff(struct timeval *now, struct timeval *then); - -#include "LuaSL_LSL_tree.h" -- cgit v1.1