From e96327ec36a24b8bc3c6acd4a3ddc8522acc30f4 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Fri, 10 Feb 2012 19:39:18 +1000 Subject: Shift things around so that now sim objects include their UUID in the name. --- .../objects/onefang's test bed/~ball/~ball.lsl | 161 --------------------- 1 file changed, 161 deletions(-) delete mode 100644 LuaSL/Test sim/objects/onefang's test bed/~ball/~ball.lsl (limited to 'LuaSL/Test sim/objects/onefang's test bed/~ball/~ball.lsl') diff --git a/LuaSL/Test sim/objects/onefang's test bed/~ball/~ball.lsl b/LuaSL/Test sim/objects/onefang's test bed/~ball/~ball.lsl deleted file mode 100644 index ff5cca3..0000000 --- a/LuaSL/Test sim/objects/onefang's test bed/~ball/~ball.lsl +++ /dev/null @@ -1,161 +0,0 @@ -// MLPV2 Version 2.3 by Learjeff Innis. Based on -// MLP MULTI-LOVE-POSE V1.2 - Copyright (c) 2006, by Miffy Fluffy (BSD License) -// OpenSim port by Jez Ember -// Meta 7 fixes by onefang Rejected - -// To make ball phantom, put "*" as the first character in the ball's description -// (The ball in MLP object's inventory should be non-phantom.) -// The rest of the description, if any, is used for the sit pie menu and floating text. -// To make this take effect, use STOP to unrez the balls, and then select any pose. - -integer Chan; -integer Group; -integer visible = TRUE; -integer Adjusting; -key Avatar; -string Name; -integer Handle; - -// 15 color support, thanks to Liz Silverstein -// Color is passed as a string by object chat (from menu via poser*) - -list colors = [ <0.0,0.0,0.0>, // 0 = HIDE - <0.835,0.345,0.482>, // 1 = PINK - <0.353,0.518,0.827>, // 2 = BLUE - <0.635,0.145,0.282>, // 3 = PINK2 - Dark pink - <0.153,0.318,0.627>, // 4 = BLUE2 - Dark blue - <0.128,0.500,0.128>, // 5 = GREEN - <1.000,0.000,1.000>, // 6 = MAGENTA - <1.000,0.000,0.000>, // 7 = RED - <1.000,0.500,0.000>, // 8 = ORANGE - <1.000,1.000,1.000>, // 9 = WHITE - <0.0,0.0,0.0>, // 10 = BLACK - <1.0,1.0,0.0>, // 11 = YELLOW - <0.0,0.8,0.8>, // 12 = CYAN - <0.5,0.0,0.0>, // 13 = RED2 - <0.0,0.5,0.5>, // 14 = TEAL - <0.0,0.25,0.25>]; // 15 = GREEN2 - - -render() { - if (!visible || (Avatar != NULL_KEY && !Adjusting)) { - // hidden - llSetScale(<0.01,0.01,0.01>); - llSetAlpha(0.0, ALL_SIDES); - llSetText("",<1.0,1.0,1.0>,1.0); - } else if (Avatar != NULL_KEY && Adjusting) { - // sitting and adjusting - llSetAlpha(0.2,ALL_SIDES); - llSetText("Adjust",<1.0,1.0,1.0>,1.0); - llSetScale(<0.1,0.1,5.0>); - } else { - // shown - llSetAlpha(1.0, ALL_SIDES); - llSetScale(<0.2,0.2,0.2>); - if (Adjusting) { - llSetText("Adjust",<1.0,1.0,1.0>,1.0); - } else { - llSetText(Name,<1.0,1.0,1.0>,1.0); - } - } -} - -show() { - visible = TRUE; - render(); -} - -hide() { - visible = FALSE; - render(); -} - -default { - on_rez(integer channel) { - Name = llGetObjectDesc(); - if (Name == "" || Name == "(No Description)") { - Name = "LOVE"; - } else { - if (llSubStringIndex(Name, "*") == 0) { - llSetPrimitiveParams([PRIM_PHANTOM, TRUE]); - Name = llGetSubString(Name, 1, -1); - } - if (Name == "none") { - Name = ""; - } - } - llSitTarget(<0.0,0.0,-0.1>,ZERO_ROTATION); - if (Name != "") { - llSetSitText(Name); - } - Avatar = NULL_KEY; - Chan = channel; - Group = 0; - - if (Chan != 0) { - // register listen and start timer, unless ball was dragged from inv - llListenRemove(Handle); - Handle = llListen(Chan,"",NULL_KEY,""); - llSetTimerEvent(600.0); - } - } - - changed(integer change) { - if (change != CHANGED_LINK) return; - Avatar = llAvatarOnSitTarget(); - if (Group) { - if (Avatar != NULL_KEY && !llSameGroup(Avatar)) { - llUnSit(Avatar); - llWhisper(0,"no permission to use poseball"); - return; - } - } - llSay(Chan+8,(string)Avatar); //requests perm, sets animation - render(); - // if (visible & Avatar == NULL_KEY) show(); else hide(); - } - - listen(integer channel, string name, key object, string str) { - integer ix; - ix = llSubStringIndex(str,">"); - if (ix != -1) { - llSetRot((rotation)llGetSubString(str,ix+1,-1)); - llSetPos((vector)llGetSubString(str,0,ix)); - } else if (str == "0") { //HIDE - hide(); - } else if (str == "SHOW") { //SHOW - show(); - } else if (str == "ADJUST|1") { - Adjusting = TRUE; - render(); - } else if (str == "ADJUST|0") { - Adjusting = FALSE; - render(); - } else if (str == "SAVE") { - llSay(Chan+16,(string)llGetPos()+(string)llGetRot()); - } else if (str == "GROUP") { - Group = 1; - } else if (str == "ALL") { - Group = 0; - } else if (str == "DIE") { - llSay(Chan+8, (string)NULL_KEY); //msg to poser (don't reanimate after STOP) - llDie(); - } else if (str == "LIVE") { - llSetTimerEvent(600.0); - } else { - list ldata = llParseString2List(str, ["|"], []); - integer colorIx = (integer) llList2String(ldata,0); - string ballIx = llList2String(ldata,1); - Adjusting = (integer) llList2String(ldata,2); - if ((colorIx > 0) && (colorIx < 16)) { // this must be a color setting - llSetColor(llList2Vector(colors, colorIx),ALL_SIDES); //pull the color out of the list - render(); - llSetObjectName("~ball" + ballIx); - } - } - } - - timer() { //not heard "LIVE" from menu for a while: suicide - llDie(); - } -} -- cgit v1.1