From 77723c64f5078bed684b906d5d1e0142945caaed Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Wed, 23 Jan 2013 05:12:02 +1000 Subject: Delete a bunch of the keyboard handling stuff. --- ClientHamr/extantz/extantzCamera.h | 23 +++-------------------- 1 file changed, 3 insertions(+), 20 deletions(-) (limited to 'ClientHamr/extantz/extantzCamera.h') diff --git a/ClientHamr/extantz/extantzCamera.h b/ClientHamr/extantz/extantzCamera.h index a81eb8a..cfd4361 100644 --- a/ClientHamr/extantz/extantzCamera.h +++ b/ClientHamr/extantz/extantzCamera.h @@ -24,14 +24,14 @@ namespace gui namespace scene { - ICameraSceneNode *addExtantzCamera(ISceneManager* sm, ISceneNode* parent, f32 rotateSpeed, f32 moveSpeed, s32 id, SKeyMap* keyMapArray, s32 keyMapSize, bool noVerticalMovement, f32 jumpSpeed, bool invertMouseY, bool makeActive); + ICameraSceneNode *addExtantzCamera(ISceneManager* sm, ISceneNode* parent, f32 rotateSpeed, f32 moveSpeed, s32 id, bool noVerticalMovement, f32 jumpSpeed, bool invertMouseY, bool makeActive); class extantzCamera : public ISceneNodeAnimator { public: //! Constructor - extantzCamera(gui::ICursorControl* cursorControl, f32 rotateSpeed = 100.0f, f32 moveSpeed = .5f, f32 jumpSpeed=0.f, SKeyMap* keyMapArray=0, u32 keyMapSize=0, bool noVerticalMovement=false, bool invertY=false); + extantzCamera(gui::ICursorControl* cursorControl, f32 rotateSpeed = 100.0f, f32 moveSpeed = .5f, f32 jumpSpeed=0.f, bool noVerticalMovement=false, bool invertY=false); //! Destructor virtual ~extantzCamera(); @@ -39,9 +39,6 @@ namespace scene //! Animates the scene node, currently only works on cameras virtual void animateNode(ISceneNode* node, u32 timeMs); - //! Event receiver - virtual bool OnEvent(const SEvent& event); - //! Returns the speed of movement in units per second virtual f32 getMoveSpeed() const; @@ -54,18 +51,6 @@ namespace scene //! Set the rotation speed virtual void setRotateSpeed(f32 rotateSpeed); - //! Sets the keyboard mapping for this animator (old style) - //! \param keymap: an array of keyboard mappings, see SKeyMap - //! \param count: the size of the keyboard map array - virtual void setKeyMap(SKeyMap *map, u32 count); - - //! Sets the keyboard mapping for this animator - //! \param keymap The new keymap array - virtual void setKeyMap(const core::array& keymap); - - //! Gets the keyboard mapping for this animator - virtual const core::array& getKeyMap() const; - //! Sets whether vertical movement should be allowed. virtual void setVerticalMovement(bool allow); @@ -77,7 +62,7 @@ namespace scene //! This animator will receive events when attached to the active camera virtual bool isEventReceiverEnabled() const { - return true; + return false; } //! Returns the type of this animator @@ -107,13 +92,11 @@ namespace scene s32 LastAnimationTime; - core::array KeyMap; core::position2d CenterCursor, CursorPos; bool CursorKeys[EKA_COUNT]; bool firstUpdate; - bool firstInput; bool NoVerticalMovement; }; -- cgit v1.1