From 8635bbc76a83c026d244ee5efc72b4ecd62a584e Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sat, 2 Feb 2013 14:10:42 +1000 Subject: A few minor clean ups. --- ClientHamr/extantz/extantzCamera.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'ClientHamr/extantz/extantzCamera.cpp') diff --git a/ClientHamr/extantz/extantzCamera.cpp b/ClientHamr/extantz/extantzCamera.cpp index 8337f8c..4d4be02 100644 --- a/ClientHamr/extantz/extantzCamera.cpp +++ b/ClientHamr/extantz/extantzCamera.cpp @@ -26,7 +26,7 @@ namespace scene { // Irrlicht hard codes a reference to the original FPS camera code inside it's scene manager. This is that code extracted so we can be more flexible. -// TODO - Hmmm, Where's CursorControl come from? Ah, passed to the scene manager constructor, it's a GUI thing that we need to replace with an EFL thing. +// TODO - Hmmm, Where's CursorControl come from? Ah, passed to the scene manager constructor, it's a GUI thing that we need to replace with an EFL thing. But only for mouselook mode. ICameraSceneNode *addExtantzCamera(ISceneManager* sm, ISceneNode* parent, s32 id) { ICameraSceneNode* node = sm->addCameraSceneNode(parent, core::vector3df(), core::vector3df(0, 0, 100), id, true); @@ -81,6 +81,8 @@ extantzCamera::~extantzCamera() * Which would even work in fly mode. * A joystick could be set to range over -2.0 to 2.0, and just set it's part directly. * A mouse look rotate, well will come to that when we need to. B-) + * I think setting the x or y to be the window position of the mouse (-1.0 to 1.0) should do it. + * Or not. meh */ void extantzCamera::animateNode(ISceneNode* node, u32 timeMs) -- cgit v1.1