From 3916e58394710eb99108debcdd27b82f56dfe09a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 3 Feb 2013 12:25:33 +1000 Subject: Notes on camera movement keys / mouse gestures. --- ClientHamr/extantz/extantzCamera.cpp | 13 ------------- 1 file changed, 13 deletions(-) (limited to 'ClientHamr/extantz/extantzCamera.cpp') diff --git a/ClientHamr/extantz/extantzCamera.cpp b/ClientHamr/extantz/extantzCamera.cpp index 4d4be02..2256f36 100644 --- a/ClientHamr/extantz/extantzCamera.cpp +++ b/ClientHamr/extantz/extantzCamera.cpp @@ -72,19 +72,6 @@ extantzCamera::~extantzCamera() } -/* Have a moveRotate array of floats. - * X, Y, Z, and whatever the usual letters are for rotations. lol - * Each one means "move or rotate this much in this direction". - * Where 1.0 means "what ever the standard move is if that key is held down". - * So a keyboard move would just change it's part to 1.0 or -1.0 on key down, - * and back to 0.0 on key up. Or 2.0 / -2.0 if in run mode. - * Which would even work in fly mode. - * A joystick could be set to range over -2.0 to 2.0, and just set it's part directly. - * A mouse look rotate, well will come to that when we need to. B-) - * I think setting the x or y to be the window position of the mouse (-1.0 to 1.0) should do it. - * Or not. meh - */ - void extantzCamera::animateNode(ISceneNode* node, u32 timeMs) { if (!node || node->getType() != ESNT_CAMERA) -- cgit v1.1