From 29c25cb913fde0a8320bca9b9ea2cc82fbe2ec94 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Tue, 22 Apr 2014 14:51:57 +1000 Subject: Move most of the README's and other docs into the new docs directory. --- ClientHamr/extantz/WindowSharing.txt | 84 ------------------------------------ 1 file changed, 84 deletions(-) delete mode 100644 ClientHamr/extantz/WindowSharing.txt (limited to 'ClientHamr/extantz/WindowSharing.txt') diff --git a/ClientHamr/extantz/WindowSharing.txt b/ClientHamr/extantz/WindowSharing.txt deleted file mode 100644 index 1ccd3bb..0000000 --- a/ClientHamr/extantz/WindowSharing.txt +++ /dev/null @@ -1,84 +0,0 @@ -EnLichtIrrnment. B-) - -Elementary and Irrlicht don't like to share windows. - -Irrlicht can be told to create a device from a pre existing window, but this is Windows only. - Perhaps it already works for Linux, just the docs are out of date? - It works, sorta. - -IVideoDriver::getExposedVideoData() can provide a structure with raw OS level window pointers. - This implies that it's theoretically possible to create a device from things other than Windows windows. - Wont provide any valid info when using the software renderer. - -Elementary can provide an Ecore_Wl_Window or an Ecore_X_Window of one of it's windows. elm_win_wl_window_get() and elm_win_xwindow_get(). - -Ecore_evas can provide an Ecore_Window with ecore_evas_window_get(). - -Ecore_X_Window ecore_x_window_new() - -http://irrlicht.sourceforge.net/forum/viewtopic.php?f=2&t=31350&sid=0eb6d64c84ec7043fd48103f8e63e930 may help. A little. - - -"For using OpenGL with an Evas canvas, there is two possibilities in my -opinion. Either put the canvas in a texture and give it to the 3D -engine, or use EvasGL API and make the 3D engine integrate inside -Evas. It is possible to have a direct rendering path with EvasGL and -so have a fastest possible path. --- -Cedric BAIL" - - -Apparently Irrlicht's method of providing an external window actually works. Mostly. - - -http://irrlicht.sourceforge.net/forum/viewtopic.php?f=7&t=32647 -http://sourceforge.net/tracker/index.php?func=detail&aid=2655876&group_id=74339&atid=540676 - -Though seems that bug was marked as a duplicate with the duplicate having a better patch, but NO FUCKING LINK to that duplicate. What a horrid bug tracker. - - -There is also this which gives clues -http://irrlicht.sourceforge.net/forum/viewtopic.php?f=9&t=26506 - - -http://irrlicht.sourceforge.net/forum/viewtopic.php?f=2&t=39872 -http://irrlicht.sourceforge.net/forum//viewtopic.php?t=39719 - -http://irrlicht.sourceforge.net/forum/viewtopic.php?f=9&t=35197 - -http://irrlicht.sourceforge.net/forum/viewtopic.php?f=2&t=46087 - -http://irrlicht.sourceforge.net/forum/viewtopic.php?f=9&t=42450 - -http://irrlicht.sourceforge.net/forum/viewtopic.php?f=9&t=35251 - -http://irrlicht.sourceforge.net/forum/viewtopic.php?f=5&t=15338 -http://irrlicht.sourceforge.net/forum//viewtopic.php?f=7&t=12697 - -http://irrlicht.sourceforge.net/forum/viewtopic.php?f=5&t=44599 - -http://irrlicht.sourceforge.net/forum/viewtopic.php?f=5&t=18941 I think is ancient and might just be similar to what's in there already. - ---------------------------------------------------------- - -http://irrlicht.sourceforge.net/forum/viewtopic.php?f=4&t=26141 -http://irrlicht.sourceforge.net/forum/viewtopic.php?f=4&t=33845 -http://irrlicht.sourceforge.net/forum/viewtopic.php?f=4&t=35984 -http://irrlicht.sourceforge.net/forum/viewtopic.php?f=4&t=34527 - -http://irrlicht.sourceforge.net/forum/viewtopic.php?f=4&t=38656 may be of some interest. -http://irrlicht.sourceforge.net/forum/viewtopic.php?f=4&t=30943 -http://irrlicht.sourceforge.net/forum/viewtopic.php?f=4&t=46983 where the question I want is not answered. - ---------------------------------------------------------- - -I could run sed over COpenGLDriver.cpp to turn it into CEvasGLDriver.cpp, then tweak it a bit. - -evas_gl_make_current(gld->evasgl, gld->sfc, gld->ctx); -glFoo() -> glapi->glFoo() - - -Hmm, there will be some source files with random gl() calls, and I'd -need to tweak a few other things to suit. So this wont be a clean "just -drop in this source file" patch. B-( - -Probably a lot easier to just figure out what what brand of glue to use -to get Irrlicht using Evas created GL surface and context. -- cgit v1.1