From 7d48bd9a65bc5fe92ede80ea7fc49e7526d07c7a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sat, 2 Feb 2013 21:22:58 +1000 Subject: Rearrange ClientHamr README's into better bits. --- ClientHamr/GuiLua/README | 60 ++++++++++++++++++++++++++++++++++++++++++++++-- 1 file changed, 58 insertions(+), 2 deletions(-) (limited to 'ClientHamr/GuiLua/README') diff --git a/ClientHamr/GuiLua/README b/ClientHamr/GuiLua/README index 70f67b8..8c798c7 100644 --- a/ClientHamr/GuiLua/README +++ b/ClientHamr/GuiLua/README @@ -1,2 +1,58 @@ -GuiLua is basically a redo of my ancient Java based matrix-RAD system to -Lua and EFL. +GuiLua is basically a redo of my ancient Java based matrix-RAD system, +but using Lua and EFL. The ultimate goal is for the various ClientHamr +parts to be able to either host their own UI, or have it hosted in the +in world 3D window. Matrix-RAD's ability to run either server or client +side, with no change to the code, is great for this sort of thing. If I +can manage the ability to "tear off" windows, in other words, pull them +out of the 3D window to be real windows, then that's something people +have been asking for from LL forever. + + +old notes +--------- + +Might be good to allow Lua scripting. One way of dealing with viewer +prefs perhaps? Certainly think about Lua for the UI, and a built in +editor, etc. ala skang. All the fancy stuff like development and such +should be kept in some sort of module, so as not to bloat the main +proggy. See if it's possible to disable the Emerald/Phoenix/Firestorm +LSL bridge when connecting to OpenSim. See if we can do it from Lua, +with some sort of generic Lua system for munging things. + + +skang vs edje vs LL shit +------------------------ + +EDJE +Verbose, complex. +Used to place and decorate widget parts. +Can be used to place entire widgets through externals and swallows. +Basic parts relative to each other. +Signals and messages. +Embryo scripts. +Lua scripts (sandboxed). + + +SKANG +Tight, simple. +Used to place widgets, and describe actions. +Can include some really basic scripting. +Widgets in a fixed position, but included stuff for relative placement in the TODO. +Automated associations between widget name and variable (and method?) via introspection. +Actions. +Looks (could easily be extended to edje groups). +Extensible. +Can be used to pass values around. + + +LL SHIT +Verbose, even worse, XML, more crap than is needed. +Menus. +Windows with widgets relative to each other. + Basically nested rectangles. +Manual association of widgets to methods. +Can include tool tip string, enabled, visible, hover cursor, bounding rectangle?, mouse opaque?, tab groups, font (name, size, style, and alignment). + More stuff, typically hidden in the OO somewhere. sigh +Generally uses fixed image and colour names, which skins overide. +Skins can also overide the XML files. +Translations provide override XML files that need only override the text bits. -- cgit v1.1