From 8b8e8031fa7755ba2771f9c6cd04c76de96fdb25 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sat, 11 Feb 2012 20:44:17 +1000 Subject: LuaSL_test harness - connects to the LuaSL server, sends script commands. It has the test GUI now. Turned LuaSL into purely a server. --- LuaSL/build.sh | 13 ++ LuaSL/src/LuaSL.h | 16 ++- LuaSL/src/LuaSL_main.c | 329 ++++++++++++------------------------------------- LuaSL/src/LuaSL_test.c | 310 ++++++++++++++++++++++++++++++++++++++++++++++ test.sh | 8 +- 5 files changed, 420 insertions(+), 256 deletions(-) create mode 100644 LuaSL/src/LuaSL_test.c diff --git a/LuaSL/build.sh b/LuaSL/build.sh index edddb31..7242205 100755 --- a/LuaSL/build.sh +++ b/LuaSL/build.sh @@ -76,3 +76,16 @@ command="gcc $CFLAGS -o ../LuaSL $objects $LDFLAGS $libs" echo $command $command +names="LuaSL_test LuaSL_utilities" +objects="" +for i in $names +do + command="gcc $CFLAGS -c -o $i.o $i.c" + echo $command + $command + objects="$objects $i.o" +done +command="gcc $CFLAGS -o ../LuaSL_test $objects $LDFLAGS $libs" +echo $command +$command + diff --git a/LuaSL/src/LuaSL.h b/LuaSL/src/LuaSL.h index 0b831c8..3b8c761 100644 --- a/LuaSL/src/LuaSL.h +++ b/LuaSL/src/LuaSL.h @@ -8,6 +8,7 @@ #include #include +#include #include #include #include @@ -48,12 +49,15 @@ typedef enum typedef struct { - Ecore_Evas *ee; // Our window. - Evas *canvas; // The canvas for drawing directly onto. - Evas_Object *bg; // Our background edje, also the game specific stuff. - Evas_Object *edje; // The edje of the background. - int logDom; - boolean ui; // Wether we actually start up the UI. + Ecore_Evas *ee; // Our window. + Evas *canvas; // The canvas for drawing directly onto. + Evas_Object *bg; // Our background edje, also the game specific stuff. + Evas_Object *edje; // The edje of the background. + Ecore_Con_Server *server; + int logDom; + const char *address; + int port; + boolean ui; // Wether we actually start up the UI. } gameGlobals; diff --git a/LuaSL/src/LuaSL_main.c b/LuaSL/src/LuaSL_main.c index d6485df..621aad2 100644 --- a/LuaSL/src/LuaSL_main.c +++ b/LuaSL/src/LuaSL_main.c @@ -2,295 +2,128 @@ #include "LuaSL.h" -static int scriptCount; - -static const char *names[] = -{ - "bub1", "sh1", - "bub2", "sh2", - "bub3", "sh3", -}; +Eina_Strbuf *clientStream; -static void -_edje_signal_cb(void *data, Evas_Object *obj __UNUSED__, const char *emission, const char *source) +Eina_Bool _add(void *data, int type __UNUSED__, Ecore_Con_Event_Client_Add *ev) { -// gameGlobals *game = data; + ecore_con_client_timeout_set(ev->client, 0); + return ECORE_CALLBACK_RENEW; } -static -Eina_Bool anim(void *data) +Eina_Bool _del(void *data, int type __UNUSED__, Ecore_Con_Event_Client_Del *ev) { gameGlobals *game = data; - Evas_Object *bub, *sh; - Evas_Coord x, y, w, h, vw, vh; - double t, xx, yy, zz, r, fac; - double lx, ly; - unsigned int i; - evas_output_viewport_get(game->canvas, 0, 0, &vw, &vh); - r = 48; - t = ecore_loop_time_get(); - fac = 2.0 / (double)((sizeof(names) / sizeof(char *) / 2)); - evas_pointer_canvas_xy_get(game->canvas, &x, &y); - lx = x; - ly = y; - - for (i = 0; i < (sizeof(names) / sizeof(char *) / 2); i++) + if (ev->client) { - bub = evas_object_data_get(game->bg, names[i * 2]); - sh = evas_object_data_get(game->bg, names[(i * 2) + 1]); - zz = (((2 + sin(t * 6 + (M_PI * (i * fac)))) / 3) * 64) * 2; - xx = (cos(t * 4 + (M_PI * (i * fac))) * r) * 2; - yy = (sin(t * 6 + (M_PI * (i * fac))) * r) * 2; - - w = zz; - h = zz; - x = (vw / 2) + xx - (w / 2); - y = (vh / 2) + yy - (h / 2); - - evas_object_move(bub, x, y); - evas_object_resize(bub, w, h); - - x = x - ((lx - (x + (w / 2))) / 4); - y = y - ((ly - (y + (h / 2))) / 4); - - evas_object_move(sh, x, y); - evas_object_resize(sh, w, h); - evas_object_raise(sh); - evas_object_raise(bub); + PD("No more clients, exiting."); + ecore_con_client_del(ev->client); + ecore_main_loop_quit(); } return ECORE_CALLBACK_RENEW; } -static void -_on_delete(Ecore_Evas *ee __UNUSED__) -{ - ecore_main_loop_quit(); -} - -static void dirList_compile(const char *name, const char *path, void *data) +Eina_Bool _data(void *data, int type __UNUSED__, Ecore_Con_Event_Client_Data *ev) { gameGlobals *game = data; - char buf[PATH_MAX]; - char *ext = rindex(name, '.'); + char SID[PATH_MAX]; + const char *command; + char *ext; - if (ext) + eina_strbuf_append_length(clientStream, ev->data, ev->size); + command = eina_strbuf_string_get(clientStream); + while ((ext = index(command, '\n'))) { - if ((!LUASL_DEBUG) || (0 == scriptCount)) + int length = ext - command; + + strncpy(SID, command, length + 1); + SID[length] = '\0'; + eina_strbuf_remove(clientStream, 0, length + 1); + ext = rindex(SID, '.'); + if (ext) { - if (0 == strcmp(ext, ".lsl")) + ext[0] = '\0'; + command = ext + 1; + if (0 == strcmp(command, "compile()")) { - scriptCount++; - snprintf(buf, sizeof(buf), "%s/%s", path, name); - if (compileLSL(game, buf, FALSE)) - PD("The compile of %s worked,", buf); + if (compileLSL(game, SID, FALSE)) + PD("The compile of %s worked.", SID); else - PE("The compile of %s failed!", buf); + PE("The compile of %s failed!", SID); } - } - } -} - -static void dirList_run(const char *name, const char *path, void *data) -{ - gameGlobals *game = data; - char buf[PATH_MAX]; - char *ext = rindex(name, '.'); + else if (0 == strcmp(command, "start()")) + { + runLuaFile(game, SID); + } + else if (0 == strcmp(command, "exit()")) + { + PD("Told to exit."); + ecore_main_loop_quit(); + } + else + { + char temp[PATH_MAX]; + const char *status = NULL; - if (ext) - { - if (0 == strcmp(ext, ".out")) - { - snprintf(buf, sizeof(buf), "%s/%s", path, name); -// PD("Running Lua script %s", buf); - runLuaFile(game, buf); + snprintf(temp, sizeof(temp), "%s.events", SID); + status = sendToChannel(temp, command, NULL, NULL); + if (status) + PE("Error sending command %s to script %s : %s", command, temp, status); + } } - } -} -static void dirList_quit(const char *name, const char *path, void *data) -{ - gameGlobals *game = data; - char buf[PATH_MAX]; - char *ext = rindex(name, '.'); - - if (ext) - { - if (0 == strcmp(ext, ".out")) - { - const char *status = NULL; - - snprintf(buf, sizeof(buf), "%s/%s.events", path, name); -// PD("Quitting Lua script %s", buf); - status = sendToChannel(buf, "quit()", NULL, NULL); - if (status) - PE("Error trying to kill script %s : %s", buf, status); - } + // Get the next blob to check it. + command = eina_strbuf_string_get(clientStream); } + + return ECORE_CALLBACK_RENEW; } -int -main(int argc, char **argv) +int main(int argc, char **argv) { - /* put here any init specific to this app like parsing args etc. */ gameGlobals game; - char *programName = argv[0]; - boolean badArgs = FALSE; - - if (!ecore_evas_init()) - return EXIT_FAILURE; - - if (!edje_init()) - { - ecore_evas_shutdown(); - return EXIT_FAILURE; - } + int result = EXIT_FAILURE; memset(&game, 0, sizeof(gameGlobals)); + game.address = "127.0.01"; + game.port = 8211; - loggingStartup(&game); - - // get the arguments passed in - while (--argc > 0 && *++argv != '\0') + if (eina_init()) { - if (*argv[0] == '-') + loggingStartup(&game); + if (ecore_con_init()) { - // point to the characters after the '-' sign - char *s = argv[0] + 1; - - switch (*s) + if ((game.server = ecore_con_server_add(ECORE_CON_REMOTE_TCP, game.address, game.port, &game))) { - case 'u': + ecore_event_handler_add(ECORE_CON_EVENT_CLIENT_ADD, (Ecore_Event_Handler_Cb) _add, &game); + ecore_event_handler_add(ECORE_CON_EVENT_CLIENT_DEL, (Ecore_Event_Handler_Cb) _del, &game); + ecore_event_handler_add(ECORE_CON_EVENT_CLIENT_DATA, (Ecore_Event_Handler_Cb) _data, &game); + ecore_con_server_timeout_set(game.server, 0); + ecore_con_server_client_limit_set(game.server, -1, 0); + clientStream = eina_strbuf_new(); + + if (edje_init()) { - game.ui = TRUE; - break; + result = 0; + compilerSetup(&game); + runnerSetup(&game); + ecore_main_loop_begin(); + runnerTearDown(&game); + edje_shutdown(); } - default: - badArgs = TRUE; + else + PCm("Failed to init edje!"); } + else + PCm("Failed to add server!"); + ecore_con_shutdown(); } else - badArgs = TRUE; - } - - - if (badArgs) - { - // display the program usage to the user as they have it wrong - printf("Usage: %s [-u]\n", programName); - printf(" -u: Show the test UI.\n"); + PCm("Failed to init ecore_con!"); } else -// else if ((game.config) && (game.data)) - { - unsigned int i; - Evas_Object *bub, *sh; - Ecore_Animator *ani; - char *group = "main"; - char buf[PATH_MAX]; - struct timeval lastTime2; - struct timeval thisTime2; - float diff; - - if (game.ui) - { - /* this will give you a window with an Evas canvas under the first engine available */ - game.ee = ecore_evas_new(NULL, 0, 0, WIDTH, HEIGHT, NULL); - if (!game.ee) - { - PEm("You got to have at least one evas engine built and linked up to ecore-evas for this example to run properly."); - edje_shutdown(); - ecore_evas_shutdown(); - return -1; - } - game.canvas = ecore_evas_get(game.ee); - ecore_evas_title_set(game.ee, "LuaSL test harness"); - ecore_evas_show(game.ee); - - game.bg = evas_object_rectangle_add(game.canvas); - evas_object_color_set(game.bg, 255, 255, 255, 255); /* white bg */ - evas_object_move(game.bg, 0, 0); /* at canvas' origin */ - evas_object_size_hint_weight_set(game.bg, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND); - evas_object_resize(game.bg, WIDTH, HEIGHT); /* covers full canvas */ - evas_object_show(game.bg); - ecore_evas_object_associate(game.ee, game.bg, ECORE_EVAS_OBJECT_ASSOCIATE_BASE); - evas_object_focus_set(game.bg, EINA_TRUE); - - game.edje = edje_object_add(game.canvas); - snprintf(buf, sizeof(buf), "%s/%s.edj", PACKAGE_DATA_DIR, "LuaSL"); - if (!edje_object_file_set(game.edje, buf, group)) - { - int err = edje_object_load_error_get(game.edje); - const char *errmsg = edje_load_error_str(err); - PEm("Could not load '%s' from %s: %s\n", group, buf, errmsg); - - evas_object_del(game.edje); - ecore_evas_free(game.ee); - edje_shutdown(); - ecore_evas_shutdown(); - return -2; - } - evas_object_move(game.edje, 0, 0); - evas_object_resize(game.edje, WIDTH, HEIGHT); - evas_object_show(game.edje); - - snprintf(buf, sizeof(buf), "%s/images/bubble_sh.png", PACKAGE_DATA_DIR); - for (i = 0; i < (sizeof(names) / sizeof(char *) / 2); i++) - { - sh = evas_object_image_filled_add(game.canvas); - evas_object_image_file_set(sh, buf, NULL); - evas_object_resize(sh, 64, 64); - evas_object_show(sh); - evas_object_data_set(game.bg, names[(i * 2) + 1], sh); - } - - snprintf(buf, sizeof(buf), "%s/images/bubble.png", PACKAGE_DATA_DIR); - for (i = 0; i < (sizeof(names) / sizeof(char *) / 2); i++) - { - bub = evas_object_image_filled_add(game.canvas); - evas_object_image_file_set(bub, buf, NULL); - evas_object_resize(bub, 64, 64); - evas_object_show(bub); - evas_object_data_set(game.bg, names[(i * 2)], bub); - } - ani = ecore_animator_add(anim, &game); - evas_object_data_set(game.bg, "animator", ani); - - // Setup our callbacks. - ecore_evas_callback_delete_request_set(game.ee, _on_delete); - edje_object_signal_callback_add(game.edje, "*", "game_*", _edje_signal_cb, &game); - } - - // Do the compiles. - scriptCount = 0; - compilerSetup(&game); - runnerSetup(&game); - gettimeofday(&lastTime2, 0); - snprintf(buf, sizeof(buf), "%s/Test sim/objects", PACKAGE_DATA_DIR); - eina_file_dir_list(buf, EINA_TRUE, dirList_compile, &game); - diff = timeDiff(&thisTime2, &lastTime2); - printf("Compiling %d LSL scripts took %f seconds, that's %f scripts per second.\n", scriptCount, diff, scriptCount / diff); - eina_file_dir_list(buf, EINA_TRUE, dirList_run, &game); - - if (game.ui) - { - ecore_main_loop_begin(); - ecore_animator_del(ani); - ecore_evas_free(game.ee); - } - else - { - // Wait awhile, then quit all scripts we started, for testing. - sleep(2); - snprintf(buf, sizeof(buf), "%s/Test sim/objects", PACKAGE_DATA_DIR); - eina_file_dir_list(buf, EINA_TRUE, dirList_quit, &game); - } - - runnerTearDown(&game); - edje_shutdown(); - ecore_evas_shutdown(); - } + fprintf(stderr, "Failed to init eina!"); - return 0; + return result; } diff --git a/LuaSL/src/LuaSL_test.c b/LuaSL/src/LuaSL_test.c new file mode 100644 index 0000000..91ad152 --- /dev/null +++ b/LuaSL/src/LuaSL_test.c @@ -0,0 +1,310 @@ + +#include "LuaSL.h" + + +static const char *names[] = +{ + "bub1", "sh1", + "bub2", "sh2", + "bub3", "sh3", +}; + + +static void +_edje_signal_cb(void *data, Evas_Object *obj __UNUSED__, const char *emission, const char *source) +{ +// gameGlobals *game = data; +} + +static +Eina_Bool anim(void *data) +{ + gameGlobals *game = data; + Evas_Object *bub, *sh; + Evas_Coord x, y, w, h, vw, vh; + double t, xx, yy, zz, r, fac; + double lx, ly; + unsigned int i; + + evas_output_viewport_get(game->canvas, 0, 0, &vw, &vh); + r = 48; + t = ecore_loop_time_get(); + fac = 2.0 / (double)((sizeof(names) / sizeof(char *) / 2)); + evas_pointer_canvas_xy_get(game->canvas, &x, &y); + lx = x; + ly = y; + + for (i = 0; i < (sizeof(names) / sizeof(char *) / 2); i++) + { + bub = evas_object_data_get(game->bg, names[i * 2]); + sh = evas_object_data_get(game->bg, names[(i * 2) + 1]); + zz = (((2 + sin(t * 6 + (M_PI * (i * fac)))) / 3) * 64) * 2; + xx = (cos(t * 4 + (M_PI * (i * fac))) * r) * 2; + yy = (sin(t * 6 + (M_PI * (i * fac))) * r) * 2; + + w = zz; + h = zz; + x = (vw / 2) + xx - (w / 2); + y = (vh / 2) + yy - (h / 2); + + evas_object_move(bub, x, y); + evas_object_resize(bub, w, h); + + x = x - ((lx - (x + (w / 2))) / 4); + y = y - ((ly - (y + (h / 2))) / 4); + + evas_object_move(sh, x, y); + evas_object_resize(sh, w, h); + evas_object_raise(sh); + evas_object_raise(bub); + } + return ECORE_CALLBACK_RENEW; +} + +static void +_on_delete(Ecore_Evas *ee __UNUSED__) +{ + ecore_main_loop_quit(); +} + +static void common_dirList(gameGlobals *game, const char *name, const char *path, const char *type, const char *command) +{ + char buf[PATH_MAX]; + char *ext = rindex(name, '.'); + + if (ext) + { + if (0 == strcmp(ext, type)) + { + snprintf(buf, sizeof(buf), "%s/%s.%s()\n", path, name, command); + ecore_con_server_send(game->server, buf, strlen(buf)); + ecore_con_server_flush(game->server); + } + } +} + +static void dirList_compile(const char *name, const char *path, void *data) +{ + gameGlobals *game = data; + + common_dirList(game, name, path, ".lsl", "compile"); +} + +static void dirList_run(const char *name, const char *path, void *data) +{ + gameGlobals *game = data; + + common_dirList(game, name, path, ".out", "start"); +} + +static void dirList_quit(const char *name, const char *path, void *data) +{ + gameGlobals *game = data; + + common_dirList(game, name, path, ".out", "quit"); +} + +Eina_Bool _add(void *data, int type __UNUSED__, Ecore_Con_Event_Server_Add *ev) +{ + gameGlobals *game = data; + char buf[PATH_MAX]; + + game->server = ev->server; + snprintf(buf, sizeof(buf), "%s/Test sim/objects", PACKAGE_DATA_DIR); + eina_file_dir_list(buf, EINA_TRUE, dirList_compile, game); + eina_file_dir_list(buf, EINA_TRUE, dirList_run, game); + // Wait awhile, then quit all scripts we started, for testing. + sleep(2); + eina_file_dir_list(buf, EINA_TRUE, dirList_quit, game); + + ecore_con_server_send(game->server, ".exit()\n", 8); + ecore_con_server_flush(game->server); + ecore_main_loop_quit(); + + return ECORE_CALLBACK_RENEW; +} + +Eina_Bool _del(void *data, int type __UNUSED__, Ecore_Con_Event_Server_Del *ev) +{ + gameGlobals *game = data; + + if (ev->server) + { + game->server = NULL; + ecore_con_server_del(ev->server); + ecore_main_loop_quit(); + } + + return ECORE_CALLBACK_RENEW; +} + +Eina_Bool _data(void *data, int type __UNUSED__, Ecore_Con_Event_Server_Data *ev) +{ + gameGlobals *game = data; + + return ECORE_CALLBACK_RENEW; +} + +int main(int argc, char **argv) +{ + /* put here any init specific to this app like parsing args etc. */ + gameGlobals game; + char *programName = argv[0]; + boolean badArgs = FALSE; + int result = EXIT_FAILURE; + + memset(&game, 0, sizeof(gameGlobals)); + game.address = "127.0.01"; + game.port = 8211; + + if (eina_init()) + { + loggingStartup(&game); + if (ecore_con_init()) + { + if ((game.server = ecore_con_server_connect(ECORE_CON_REMOTE_TCP, game.address, game.port, &game))) + { + ecore_event_handler_add(ECORE_CON_EVENT_SERVER_ADD, (Ecore_Event_Handler_Cb) _add, &game); + ecore_event_handler_add(ECORE_CON_EVENT_SERVER_DEL, (Ecore_Event_Handler_Cb) _del, &game); + ecore_event_handler_add(ECORE_CON_EVENT_SERVER_DATA, (Ecore_Event_Handler_Cb) _data, &game); + + if (ecore_evas_init()) + { + if (edje_init()) + { + // get the arguments passed in + while (--argc > 0 && *++argv != '\0') + { + if (*argv[0] == '-') + { + // point to the characters after the '-' sign + char *s = argv[0] + 1; + + switch (*s) + { + case 'u': + { + game.ui = TRUE; + break; + } + default: + badArgs = TRUE; + } + } + else + badArgs = TRUE; + } + + if (badArgs) + { + // display the program usage to the user as they have it wrong + printf("Usage: %s [-u]\n", programName); + printf(" -u: Show the test UI.\n"); + } + else + // else if ((game.config) && (game.data)) + { + unsigned int i; + Evas_Object *bub, *sh; + Ecore_Animator *ani; + char *group = "main"; + char buf[PATH_MAX]; + + if (game.ui) + { + /* this will give you a window with an Evas canvas under the first engine available */ + game.ee = ecore_evas_new(NULL, 0, 0, WIDTH, HEIGHT, NULL); + if (!game.ee) + { + PEm("You got to have at least one evas engine built and linked up to ecore-evas for this example to run properly."); + edje_shutdown(); + ecore_evas_shutdown(); + return -1; + } + game.canvas = ecore_evas_get(game.ee); + ecore_evas_title_set(game.ee, "LuaSL test harness"); + ecore_evas_show(game.ee); + + game.bg = evas_object_rectangle_add(game.canvas); + evas_object_color_set(game.bg, 255, 255, 255, 255); /* white bg */ + evas_object_move(game.bg, 0, 0); /* at canvas' origin */ + evas_object_size_hint_weight_set(game.bg, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND); + evas_object_resize(game.bg, WIDTH, HEIGHT); /* covers full canvas */ + evas_object_show(game.bg); + ecore_evas_object_associate(game.ee, game.bg, ECORE_EVAS_OBJECT_ASSOCIATE_BASE); + evas_object_focus_set(game.bg, EINA_TRUE); + + game.edje = edje_object_add(game.canvas); + snprintf(buf, sizeof(buf), "%s/%s.edj", PACKAGE_DATA_DIR, "LuaSL"); + if (!edje_object_file_set(game.edje, buf, group)) + { + int err = edje_object_load_error_get(game.edje); + const char *errmsg = edje_load_error_str(err); + PEm("Could not load '%s' from %s: %s\n", group, buf, errmsg); + + evas_object_del(game.edje); + ecore_evas_free(game.ee); + edje_shutdown(); + ecore_evas_shutdown(); + return -2; + } + evas_object_move(game.edje, 0, 0); + evas_object_resize(game.edje, WIDTH, HEIGHT); + evas_object_show(game.edje); + + snprintf(buf, sizeof(buf), "%s/images/bubble_sh.png", PACKAGE_DATA_DIR); + for (i = 0; i < (sizeof(names) / sizeof(char *) / 2); i++) + { + sh = evas_object_image_filled_add(game.canvas); + evas_object_image_file_set(sh, buf, NULL); + evas_object_resize(sh, 64, 64); + evas_object_show(sh); + evas_object_data_set(game.bg, names[(i * 2) + 1], sh); + } + + snprintf(buf, sizeof(buf), "%s/images/bubble.png", PACKAGE_DATA_DIR); + for (i = 0; i < (sizeof(names) / sizeof(char *) / 2); i++) + { + bub = evas_object_image_filled_add(game.canvas); + evas_object_image_file_set(bub, buf, NULL); + evas_object_resize(bub, 64, 64); + evas_object_show(bub); + evas_object_data_set(game.bg, names[(i * 2)], bub); + } + ani = ecore_animator_add(anim, &game); + evas_object_data_set(game.bg, "animator", ani); + + // Setup our callbacks. + ecore_evas_callback_delete_request_set(game.ee, _on_delete); + edje_object_signal_callback_add(game.edje, "*", "game_*", _edje_signal_cb, &game); + } + + ecore_main_loop_begin(); + if (game.ui) + { + ecore_animator_del(ani); + ecore_evas_free(game.ee); + } + } + + edje_shutdown(); + } + else + PCm("Failed to init edje!"); + ecore_evas_shutdown(); + } + else + PCm("Failed to init ecore_evas!"); + } + else + PCm("Failed to connect to server!"); + ecore_con_shutdown(); + } + else + PCm("Failed to init ecore_con!"); + } + else + fprintf(stderr, "Failed to init eina!"); + + return result; +} diff --git a/test.sh b/test.sh index 52a9561..b9455c0 100755 --- a/test.sh +++ b/test.sh @@ -7,11 +7,13 @@ wd=$(pwd) ./build.sh || exit echo "_______________ TESTING LuaSL _______________" +# Kill any left overs. +killall -KILL LuaSL cd $wd/LuaSL/testLua export LUA_PATH="$wd/LuaSL/src/?.lua" export LUA_SOPATH='../../libraries/luaproc/' export LD_LIBRARY_PATH="../../libraries/luajit-2.0/src:$LD_LIBRARY_PATH" - +export EINA_LOG_LEVELS="ecore:2,ecore_con:2" case $@ in @@ -24,7 +26,9 @@ case $@ in ;; *) - ../LuaSL + ../LuaSL & + sleep 1 + ../LuaSL_test ;; esac -- cgit v1.1