From 19b347a5203113c3cc92398d4249928b848bcae2 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 27 Jan 2013 11:13:51 +1000 Subject: Revert to original camera position and collider. --- ClientHamr/extantz/CDemo.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/ClientHamr/extantz/CDemo.cpp b/ClientHamr/extantz/CDemo.cpp index b5cce65..72e23e5 100644 --- a/ClientHamr/extantz/CDemo.cpp +++ b/ClientHamr/extantz/CDemo.cpp @@ -193,12 +193,11 @@ void CDemo::switchToNextScene(GLData *gld) gld->camera = addExtantzCamera(sm, 0, 100.0f, .4f, -1, false, 3.f, false, true); camera = gld->camera; - camera->setPosition(core::vector3df(150, 170, -160)); + camera->setPosition(core::vector3df(108, 140, -140)); camera->setFarValue(5000.0f); gld->move = getCameraMove(gld->camera); scene::ISceneNodeAnimatorCollisionResponse* collider = -// sm->createCollisionResponseAnimator(metaSelector, camera, core::vector3df(25, 100, 25), core::vector3df(0, quakeLevelMesh ? -10.f : 0.0f, 0), core::vector3df(0, 45, 0), 0.005f); sm->createCollisionResponseAnimator(metaSelector, camera, core::vector3df(25, 50, 25), core::vector3df(0, quakeLevelMesh ? -10.f : 0.0f, 0), core::vector3df(0, 45, 0), 0.005f); camera->addAnimator(collider); collider->drop(); -- cgit v1.1