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* Shut up die spam.David Walter Seikel2014-09-151-1/+1
* Second pass fixes up variables now to.David Walter Seikel2014-09-152-18/+60
* Shut up logger startup spam, for now.David Walter Seikel2014-09-141-5/+5
* Check LSL script first line magic comments.David Walter Seikel2014-09-142-1/+64
* Say which script failed compiling.David Walter Seikel2014-09-141-1/+1
* Support LSL multi line strings.David Walter Seikel2014-09-144-3/+16
* Now we can pass LSL scripts to LuaSL on the command line. Plus some white sp...David Walter Seikel2014-09-142-54/+95
* Don't generate the lemon .out file, we are not using it.David Walter Seikel2014-09-141-1/+1
* Update to new file getting API.David Walter Seikel2014-08-303-5/+5
* Don't do BAD check by default.David Walter Seikel2014-08-141-1/+1
* Clean up the compiler output. Threaded compiling is much faster when it's no...David Walter Seikel2014-08-146-14/+26
* Use the new message saving stuff in the parser as well.David Walter Seikel2014-08-144-5/+9
* Optimise message sending.David Walter Seikel2014-08-141-4/+4
* Only collect the errors and warnings during a compile, output them in a batch...David Walter Seikel2014-08-146-9/+75
* Considerable cleanup of the top level compiling code.David Walter Seikel2014-08-146-231/+144
* Tweak function and variable not found messages.David Walter Seikel2014-08-101-2/+2
* It seems that now we have to kick Elm harder to get GL out of it.David Walter Seikel2014-08-101-0/+1
* Typo--David Walter Seikel2014-08-101-1/+1
* More comments.David Walter Seikel2014-08-101-0/+69
* Better separation between compiling and running LSL scripts.David Walter Seikel2014-08-101-10/+13
* Rejig the compile timing stats.David Walter Seikel2014-08-101-16/+16
* Bitch about not being able to load the compiled Lua.David Walter Seikel2014-08-101-0/+3
* Thread all of compiling, or thread nothing.David Walter Seikel2014-08-105-8/+12
* Quick and dirty crashing compiler catcher.David Walter Seikel2014-08-102-1/+13
* TODO++David Walter Seikel2014-08-091-0/+2
* Move "Compiling ..." message to the compiler.David Walter Seikel2014-08-092-1/+2
* Init lType and rType, was getting bogus values.David Walter Seikel2014-08-091-1/+1
* Major cleanup of compileLSL() and friends, including threading it.David Walter Seikel2014-08-096-86/+91
* Mention compiler speed even if the last one failed.David Walter Seikel2014-08-091-0/+13
* Move lemon building to be part of LuaSL building.David Walter Seikel2014-07-311-1/+2
* Stop building in Irrlicht, but keep it around in case Evas_3D isn't good enough.David Walter Seikel2014-07-311-8/+12
* Move entirely over to luajit.David Walter Seikel2014-07-317-7/+7
* TODO++David Walter Seikel2014-07-131-0/+1
* Typo --David Walter Seikel2014-07-131-1/+1
* More logging to ignore.David Walter Seikel2014-07-021-0/+1
* Bleeding edge API updates.David Walter Seikel2014-07-021-2/+2
* Update to post release API change. So much for stable API to collaborate wit...David Walter Seikel2014-06-116-34/+34
* White space fix.David Walter Seikel2014-06-031-1/+1
* Load and rez stuffs in an idler, also fix some bugs in that part.David Walter Seikel2014-06-025-120/+159
* Get the from disk sim loading to work.David Walter Seikel2014-06-016-41/+263
* Notes++David Walter Seikel2014-06-011-0/+30
* Slightly less half arsed stuffs creation.David Walter Seikel2014-05-305-597/+516
* Half arsed generic stuffs creation.David Walter Seikel2014-05-294-89/+279
* Some more in world object structure stuff and fixes.David Walter Seikel2014-05-282-11/+24
* The UUID faking code is common enough to stick it in a macro.David Walter Seikel2014-05-283-3/+4
* Last part of switching the sim over to the new specs.David Walter Seikel2014-05-272-5/+6
* TODO++David Walter Seikel2014-05-261-0/+1
* Move the latest thoughts about directory structure into the love docs, add mo...David Walter Seikel2014-05-241-115/+0
* More notes about stuffs directory structure.David Walter Seikel2014-05-241-0/+117
* Move ExtantzStuffs to extantz.David Walter Seikel2014-05-242-9/+9