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* Move all images and models into images and models directories.David Walter Seikel2016-03-291-4/+4
* Move executables to the bin directory.David Walter Seikel2016-03-281-2/+2
* Update to new eo_* syntax.David Walter Seikel2016-03-131-52/+50
* Add test terrain support.David Walter Seikel2016-02-061-1/+2
* Pass stuff size up to C code.David Walter Seikel2016-02-061-0/+1
* Put the ~/.SledHamr/ creation code into all three main binaries. sighDavid Walter Seikel2016-02-062-1/+13
* Create our home directories, if not already created.David Walter Seikel2016-02-061-1/+4
* Switch to eina_quaternion, instead of the copy pasted, coz it's hidden, evas_...David Walter Seikel2016-02-062-1558/+0
* Actually use the command hash. A little.David Walter Seikel2016-02-061-1/+1
* More Lua network messages clean ups.David Walter Seikel2016-02-051-64/+105
* The next step in cleaning up the network Lua messages.David Walter Seikel2016-02-052-87/+132
* Various TODO items about parsing network commands.David Walter Seikel2016-02-041-0/+14
* Random cleanups.David Walter Seikel2016-01-211-4/+3
* Rejig the structure of windows a lot.David Walter Seikel2016-01-213-72/+126
* No need to test twice.David Walter Seikel2016-01-211-4/+0
* Evil hack around ELM's problem with lack of toolbar item icons.David Walter Seikel2016-01-212-1/+12
* Banging on the window stuff until the menus behave (mostly).David Walter Seikel2016-01-201-9/+17
* Clean up LSL command and argument passing.David Walter Seikel2016-01-191-1/+1
* Actually send compile messages back. Plus some refactoring of the script eng...David Walter Seikel2016-01-182-29/+68
* Unify the message sending code a bit.David Walter Seikel2016-01-172-49/+1
* Catch "return ..." as well as "function(...".David Walter Seikel2016-01-171-0/+2
* Clean up logging, removing most of the printf's.David Walter Seikel2016-01-033-67/+63
* Beat the server connection manegement into shape.David Walter Seikel2016-01-033-214/+326
* Fix some long standing typoes.David Walter Seikel2016-01-011-4/+4
* Refactor the client / server stuff, though only partially converted so far.David Walter Seikel2016-01-012-29/+345
* Fix menus, with an evil hack.David Walter Seikel2015-12-312-0/+61
* Update to latest API changes.David Walter Seikel2015-09-111-1/+1
* Fix up yet another API break.David Walter Seikel2015-06-181-11/+11
* We don't need no stinkin' eo_unrefs. Anymore. Though leave them there, in c...David Walter Seikel2015-03-221-8/+8
* Shut up logger startup spam, for now.David Walter Seikel2014-09-141-5/+5
* Update to new file getting API.David Walter Seikel2014-08-301-2/+2
* Clean up the compiler output. Threaded compiling is much faster when it's no...David Walter Seikel2014-08-141-1/+7
* Optimise message sending.David Walter Seikel2014-08-141-4/+4
* Only collect the errors and warnings during a compile, output them in a batch...David Walter Seikel2014-08-144-3/+35
* Considerable cleanup of the top level compiling code.David Walter Seikel2014-08-142-109/+50
* More comments.David Walter Seikel2014-08-101-0/+69
* Bitch about not being able to load the compiled Lua.David Walter Seikel2014-08-101-0/+3
* Thread all of compiling, or thread nothing.David Walter Seikel2014-08-102-4/+10
* TODO++David Walter Seikel2014-08-091-0/+2
* Major cleanup of compileLSL() and friends, including threading it.David Walter Seikel2014-08-092-0/+3
* Move entirely over to luajit.David Walter Seikel2014-07-311-1/+1
* Typo --David Walter Seikel2014-07-131-1/+1
* More logging to ignore.David Walter Seikel2014-07-021-0/+1
* Update to post release API change. So much for stable API to collaborate wit...David Walter Seikel2014-06-111-20/+20
* Load and rez stuffs in an idler, also fix some bugs in that part.David Walter Seikel2014-06-021-1/+1
* Get the from disk sim loading to work.David Walter Seikel2014-06-011-1/+1
* Slightly less half arsed stuffs creation.David Walter Seikel2014-05-301-0/+2
* Half arsed generic stuffs creation.David Walter Seikel2014-05-291-1/+1
* Some more in world object structure stuff and fixes.David Walter Seikel2014-05-281-8/+20
* The UUID faking code is common enough to stick it in a macro.David Walter Seikel2014-05-281-0/+1