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* Fix some long standing typoes.David Walter Seikel2016-01-011-1/+1
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* Fix menus, with an evil hack.David Walter Seikel2015-12-312-110/+65
| | | | | | | | | | ELM managed to break the main menu, it never showed, no matter what I did, but the woMan menus worked fine. Refactored both so they use generic functions for building the menu. Put the main menu in it's own window, which mostly works fine. I gotta rip the elm menu system a new one, or just drop it entirely and build my own.
* Replace cube and sphere code with Evas_3D primitives.David Walter Seikel2015-12-313-242/+12
| | | | Clicking on them works again. B-)
* Failed experiment, but let's keep it for now.David Walter Seikel2015-09-113-2/+24
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* Update to latest API changes.David Walter Seikel2015-09-115-139/+140
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* Fix up yet another API break.David Walter Seikel2015-06-185-21/+21
| | | | These APIs will settle down soonish, they promise.
* Uncomment this now that EFL got fixed.David Walter Seikel2015-03-291-16/+16
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* The new way to beg for the proper 3D graphics engine.David Walter Seikel2015-03-221-4/+3
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* Comment out the radio buttons for now, this is causing the crashing.David Walter Seikel2015-03-221-20/+20
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* Allow dropping the Evas_3D stuff out of the compile.David Walter Seikel2015-03-222-0/+15
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* We don't need no stinkin' eo_unrefs. Anymore. Though leave them there, in ↵David Walter Seikel2015-03-225-12/+12
| | | | case they change their mind again.
* Bring it up to date with EFL changes. Though more are needed.David Walter Seikel2014-12-262-5/+5
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* Update to new file getting API.David Walter Seikel2014-08-302-3/+3
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* It seems that now we have to kick Elm harder to get GL out of it.David Walter Seikel2014-08-101-0/+1
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* Typo--David Walter Seikel2014-08-101-1/+1
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* Stop building in Irrlicht, but keep it around in case Evas_3D isn't good enough.David Walter Seikel2014-07-311-8/+12
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* Move entirely over to luajit.David Walter Seikel2014-07-311-1/+1
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* Update to post release API change. So much for stable API to collaborate ↵David Walter Seikel2014-06-115-14/+14
| | | | with. sigh
* Load and rez stuffs in an idler, also fix some bugs in that part.David Walter Seikel2014-06-024-119/+158
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* Get the from disk sim loading to work.David Walter Seikel2014-06-014-36/+251
| | | | Still an odd problem with sonic that doesn't make sense.
* Slightly less half arsed stuffs creation.David Walter Seikel2014-05-304-597/+514
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* Half arsed generic stuffs creation.David Walter Seikel2014-05-293-88/+278
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* Some more in world object structure stuff and fixes.David Walter Seikel2014-05-281-3/+4
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* The UUID faking code is common enough to stick it in a macro.David Walter Seikel2014-05-281-1/+1
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* Move ExtantzStuffs to extantz.David Walter Seikel2014-05-241-0/+9
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* Auto clean the files we build.David Walter Seikel2014-05-241-2/+1
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* Big include and libraries clean up.David Walter Seikel2014-05-249-1586/+6
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* Pretend to login, and some commenting out so it all compiles. Fix it up later.David Walter Seikel2014-05-244-1/+10
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* Rewrite the LuaSL script running stuff (twice lol), plus much related ↵David Walter Seikel2014-05-232-2/+2
| | | | tweakage and cleanups.
* Found a way to deal with the PACKAGE_* stuff outside of Elm. It's undocumented.David Walter Seikel2014-05-205-27/+19
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* The results of a session with valgrind.David Walter Seikel2014-05-207-8/+25
| | | | | | I'm surprised that this highly experimental code, built with chewing gum and chicken wire, had so little problems, and most of those where leaks. The majority of problems reported are from external libraries.
* Clean up the server startup and connection a bit.David Walter Seikel2014-05-181-23/+17
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* More window adjusting.David Walter Seikel2014-05-171-1/+1
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* Wait a second before extantz tries to reconnect.David Walter Seikel2014-05-171-1/+12
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* Adjust windows a bit.David Walter Seikel2014-05-171-1/+1
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* Remove excess sleep and env setting.David Walter Seikel2014-05-171-14/+2
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* Use the new server connector, and some related movements.David Walter Seikel2014-05-172-42/+53
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* A little clean up.David Walter Seikel2014-05-161-3/+2
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* For llDialog(), add a simple implementation to LSLGuiMess, and call it badly ↵David Walter Seikel2014-05-161-10/+10
| | | | | | from extantz. Still trying to debug this.
* Stick the connection to the love server in the GuiLua structure, and related ↵David Walter Seikel2014-05-161-14/+14
| | | | tweakage.
* Add a stub LSLGuiMess Lua script.David Walter Seikel2014-05-162-1/+7
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* TODO++David Walter Seikel2014-05-161-0/+1
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* Slightly better faked llDialog(), plus remove newlines from the callers, ↵David Walter Seikel2014-05-161-0/+6
| | | | since that's not handled yet.
* TODO++David Walter Seikel2014-05-141-0/+1
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* Implement a half arsed touch_start() from extantz.David Walter Seikel2014-05-143-0/+28
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* Starting up and closing down the servers gets some love. Needs more love.David Walter Seikel2014-05-141-1/+2
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* Purkle gets an append command, and use it from extantz to show llSay() and ↵David Walter Seikel2014-05-131-18/+14
| | | | friends.
* GuiLuaLoad() now returns the GuiLua it loaded, and adds the name. Use that ↵David Walter Seikel2014-05-132-1/+2
| | | | for the purkle load in extantz.
* Add a TCP link between love and extantz, and have love pass on some of the ↵David Walter Seikel2014-05-132-0/+98
| | | | commands that go to the viewer.
* TODO++David Walter Seikel2014-05-131-1/+1
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