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path: root/src/extantz/Evas_3D_demo.c (unfollow)
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2014-05-10Fixed up evas_3D camera. Should adjust the Irrlicht one to suit.David Walter Seikel1-2/+4
2014-05-08eo_add_custom() is the way.David Walter Seikel1-6/+3
2014-05-06Scenri figures out it's own evas, and size. Clean up an unneeded obj ↵David Walter Seikel1-1/+1
variable. Plus more comments.
2014-05-06Scenri no longer needs ourGlobals.David Walter Seikel1-1/+1
2014-05-06Shuffle stuff around into the new scenri.c and camera stuff.David Walter Seikel1-238/+5
2014-05-04Minor clean up.David Walter Seikel1-2/+2
2014-05-04Combine eo_add() and eo_do(), plus related cleanups.David Walter Seikel1-129/+108
2014-05-03More shuffling of gld -> ourGlobals and related cleanups.David Walter Seikel1-5/+2
2014-05-03Rotate camera.David Walter Seikel1-5/+19
2014-05-03Major extantz clean up part 2. Including new Evas_3d style camera.David Walter Seikel1-5/+24
2014-05-02Major cleanup of extantz, part one.David Walter Seikel1-61/+26
2014-05-02Copy the Evas_3D demo stuff to extantz.David Walter Seikel1-486/+7
2014-05-02Whitespace++David Walter Seikel1-1/+1
2014-05-02Clean up globals.David Walter Seikel1-1/+0
2014-05-02Minor cleanups.David Walter Seikel1-11/+12
2014-05-02Add tooltips for 3D objects.David Walter Seikel1-4/+49
2014-05-02Use Elm resizing, which removes a bunch of stuff.David Walter Seikel1-31/+11
2014-05-02Whitespace cleanup.David Walter Seikel1-1/+1
2014-05-02Add the rotating Earth and pick example.David Walter Seikel1-5/+317
2014-05-02Halve the test window size.David Walter Seikel1-1/+1
2014-05-02Remove the temporary evas_3d_node_add() definition.David Walter Seikel1-2/+0
2014-05-02Move the cube to be more visible.David Walter Seikel1-1/+4
2014-05-02Use Elm images instead of Evas images for the Evas_3d, and make the ↵David Walter Seikel1-10/+19
background the sky image.
2014-05-02Clean up the resize function.David Walter Seikel1-7/+2
2014-05-01Clean up the 3D code, and update the cube example to cube2, with normals.David Walter Seikel1-186/+219
2014-05-01Now that Evas_3d examples actually work, I can add the magic that makes mine ↵David Walter Seikel1-9/+11
work to. B-)
2014-05-01Update Evas_3d example to match upstream, still doesn't workDavid Walter Seikel1-15/+17
2014-04-28Do the on resize thing, which didn't help, and TODO++ as a result.David Walter Seikel1-6/+25
Guess I have to wait for evas_3d to be fixed. B-(
2014-04-28Some code shuffling.David Walter Seikel1-17/+16
2014-04-28Don't do md2 mesh if we want the cube.David Walter Seikel1-0/+3
2014-04-28Fix some errant semi colons.David Walter Seikel1-2/+1
2014-04-28data <-> sceneDavid Walter Seikel1-61/+60
2014-04-27Added the MD2 example, and still nothing.David Walter Seikel1-6/+91
2014-04-27Set the background colours back at least, even though it still wont work.David Walter Seikel1-2/+2
2014-04-27Convert the Evas 3D example stuff to EO, though it still doesn't work, but ↵David Walter Seikel1-103/+118
at least it compiles and runs with no error messages.
2014-04-27Convert GuiLua to EO.David Walter Seikel1-11/+30
2014-04-27Added stuff cut and pasted from the new Evas_3d examples, but they are ↵David Walter Seikel1-0/+228
broken anyway. Just leaving it commented out for now.
2014-04-22Move all source into the new src directory, and shuffle a few other things ↵David Walter Seikel1-0/+0
around.
2014-04-21Shift libGuiLua.so to the libraries directory.David Walter Seikel1-1/+1
2014-04-21Move LumbrJack and Runnr to the libraries directory, and use them from GuiLua.David Walter Seikel1-378/+1
2014-04-20Oops, had two widget structures. Merge them.David Walter Seikel1-19/+7
2014-04-20Fix up widget action stuff.David Walter Seikel1-20/+56
2014-04-18Trying to add widget actions, but it's broken somehow. Think maybe Keyed is ↵David Walter Seikel1-1/+19
screwing it up? I need sleep.
2014-04-18Half arsed window and button implementation.David Walter Seikel1-9/+80
2014-04-18A few comments++David Walter Seikel1-1/+1
2014-04-18Move clear() and quit() to GuiLua.c, and actually implement quit().David Walter Seikel1-3/+26
2014-04-18TODO and comment additions.David Walter Seikel1-0/+5
2014-04-18Added some elm policy and config stuff.David Walter Seikel1-0/+8
2014-04-18Merge the widget module into the skang module, and some related clean ups.David Walter Seikel1-49/+41
So now the skang module is a mix of C and Lua.
2014-04-17LuaJIT isn't ready yet, and fix some typos.David Walter Seikel1-2/+3