| Commit message (Collapse) | Author | Files | Lines |
|
|
|
|
|
tweakage and cleanups.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
to twiddle the Lua paths.
|
|
|
|
|
|
around.
|
|
|
|
|
|
|
|
|
|
off. lol
|
|
|
|
rearrange what's left.
|
|
code that is common with those and llSetScriptState().
|
|
|
|
the start.
|
|
system is in place at the Lua end.
|
|
sleeping properly.
|
|
LuaSL's side of "use OpenSim to deal with in world stuff".
|
|
|
|
|
|
|
|
compiler so it can use them..
|
|
|
|
|
|
|
|
|
|
|
|
|
|
It has the test GUI now. Turned LuaSL into purely a server.
|
|
wrapper.
|
|
_LSL can go back to being local to the script.
|
|
I got to debug that.
|
|
|
|
|
|
|
|
the runner to it's own file.
|
|
|
|
should be disabled along with that.
|
|
|