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path: root/src/LuaSL/LuaSL_compile.c (unfollow)
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2014-04-27Centralise the PACKAGE_* stuff, move our libraries to lib, and shuffle stuff ↵David Walter Seikel1-2/+2
to suit.
2014-04-22Move all source into the new src directory, and shuffle a few other things ↵David Walter Seikel1-2/+2
around.
2014-04-22Move LuaSL source up one directory.David Walter Seikel1-0/+0
2014-04-21Move images to the base directory, and point all the special EFL directories ↵David Walter Seikel1-2/+2
to the base.
2014-04-21Convert LuaSL to use LumbrJack.David Walter Seikel1-12/+12
2013-01-13Fixed some of the bit rot in LuaSL, it compiles now, but not working still.David Walter Seikel1-6/+6
2012-02-22Implement llGetScriptName().David Walter Seikel1-1/+6
2012-02-22Create constants.lsl at run time from LSL.lua, and use the same ↵David Walter Seikel1-1/+3
infrastructure to generate calls for OpenSim to deal with.
2012-02-19Change over to referring to scripts by SID.David Walter Seikel1-9/+10
2012-02-12Implement compilerError() and compilerWarning(), and pass the client to the ↵David Walter Seikel1-16/+9
compiler so it can use them..
2012-02-12SID is now full path to the LSL file. Still need to change it to the UUID ↵David Walter Seikel1-1/+1
of the running script.
2012-02-11Remove excess output.David Walter Seikel1-6/+4
2012-02-10More design notes.David Walter Seikel1-3/+1
2012-02-08Cleaning up some comments.David Walter Seikel1-1/+1
2012-02-07Commentary++.David Walter Seikel1-0/+2
2012-02-05Fix things so the wire protocol can be functions in the LSL.lua file, and ↵David Walter Seikel1-1/+1
_LSL can go back to being local to the script.
2012-02-05Do script quitting differently, using the wire protocol method, which means ↵David Walter Seikel1-1/+1
I got to debug that.
2012-02-05Fix up the Lua output filenames and fake SID.David Walter Seikel1-2/+2
2012-02-05Implement the script main loop, and the script UUID, which we call SID, ↵David Walter Seikel1-1/+3
though for now it's only the file name.
2012-02-05Implement more of the state handling stuff, with copious comments.David Walter Seikel1-2/+2
2012-02-05Commentry.David Walter Seikel1-2/+2
2012-02-05Use the internal Lua compile function instead of the external compile ↵David Walter Seikel1-4/+44
program, and actually write the result to a file.
2012-02-05Merge doneParsing(), it's only used once.David Walter Seikel1-75/+70
2012-02-05Right shifts are arithmetic shifts.David Walter Seikel1-2/+2
2012-02-05Commentry clean ups.David Walter Seikel1-16/+11
2012-02-05Remove a lot of old cruft that is no longer needed. Including the ↵David Walter Seikel1-617/+157
eveluator, we can do that with test scripts now.
2012-02-05White space clean up.David Walter Seikel1-17/+18
2012-02-04Fix up rotation and vector subscripts in expressions and non plain assignments.David Walter Seikel1-9/+5
2012-02-04Comment new problem - dot operator not mixing too well with unplain assignments.David Walter Seikel1-14/+4
2012-02-04Implement typecasts when needed. Actually, doing some extras for the moment.David Walter Seikel1-2/+11
2012-02-04Set variables to a proper value if otherwised unitialized.David Walter Seikel1-2/+12
2012-02-04Cooment a problem with typecasting strings to integers.David Walter Seikel1-0/+18
2012-02-04Fix up constant variables and local crements.David Walter Seikel1-10/+20
2012-02-04Move the predefined Lua stuff into the new LSL.lua module, then actualy use it.David Walter Seikel1-14/+8
2012-02-04Track those functions and variables that are LSL constants.David Walter Seikel1-2/+13
2012-02-04Fix up "assignments in the middle of expressions is legal in LSL, but not in ↵David Walter Seikel1-46/+124
Lua" problem. Note, only got one of these in the test scripts, so leaving copious debugging shat laying around for further testing.
2012-02-04Prepend all our generated names with an underscore, might help stop name ↵David Walter Seikel1-25/+25
polution.
2012-02-04Make states actually work.David Walter Seikel1-6/+6
2012-02-03Implement basic states.David Walter Seikel1-6/+21
2012-02-03Assignments in the middle of expressions is legal in LSL, but not in Lua. ↵David Walter Seikel1-0/+35
Bump that problem until later.
2012-02-03Separate else and if if it's not an actual elseif.David Walter Seikel1-1/+1
2012-02-03Make it easier to debug misplaced ends.David Walter Seikel1-6/+9
2012-02-03Final part of the crement Lua implementation.David Walter Seikel1-17/+30
2012-02-03Forgot about labels.David Walter Seikel1-0/+9
2012-02-03Put assignments in their right place.David Walter Seikel1-8/+10
2012-02-03Properly implement Lua crements.David Walter Seikel1-53/+53
2012-02-03Translating crements to Lua is damned hard. Leaving it for later, but let ↵David Walter Seikel1-6/+6
it compile at least.
2012-02-03Comment even tricksier bit crement cases.David Walter Seikel1-1/+3
2012-02-03Commenting out the duplication of conditionals at the end.David Walter Seikel1-6/+7
2012-02-03Half arsed bit ops, does not even result in compilable Lua sometimes.David Walter Seikel1-8/+43