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SledjHamr
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Using OpenSim and Second Life open source software as crutches while we write sane replacements.
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2014-05-01
Clean up the 3D code, and update the cube example to cube2, with normals.
David Walter Seikel
1
-186
/
+219
2014-05-01
Now that Evas_3d examples actually work, I can add the magic that makes mine ↵
David Walter Seikel
1
-9
/
+11
work to. B-)
2014-05-01
Update Evas_3d example to match upstream, still doesn't work
David Walter Seikel
1
-15
/
+17
2014-04-28
Do the on resize thing, which didn't help, and TODO++ as a result.
David Walter Seikel
2
-8
/
+27
Guess I have to wait for evas_3d to be fixed. B-(
2014-04-28
Some code shuffling.
David Walter Seikel
1
-17
/
+16
2014-04-28
Don't do md2 mesh if we want the cube.
David Walter Seikel
1
-0
/
+3
2014-04-28
Fix some errant semi colons.
David Walter Seikel
1
-2
/
+1
2014-04-28
data <-> scene
David Walter Seikel
1
-61
/
+60
2014-04-27
Added the MD2 example, and still nothing.
David Walter Seikel
1
-6
/
+91
2014-04-27
Set the background colours back at least, even though it still wont work.
David Walter Seikel
1
-2
/
+2
2014-04-27
Convert the Evas 3D example stuff to EO, though it still doesn't work, but ↵
David Walter Seikel
2
-104
/
+119
at least it compiles and runs with no error messages.
2014-04-27
Convert GuiLua to EO.
David Walter Seikel
2
-11
/
+31
2014-04-27
Centralise the PACKAGE_* stuff, move our libraries to lib, and shuffle stuff ↵
David Walter Seikel
4
-29
/
+6
to suit.
2014-04-27
Added stuff cut and pasted from the new Evas_3d examples, but they are ↵
David Walter Seikel
2
-0
/
+243
broken anyway. Just leaving it commented out for now.
2014-04-22
Move skang to libraries and base directory.
David Walter Seikel
3
-1689
/
+6
2014-04-22
Move all source into the new src directory, and shuffle a few other things ↵
David Walter Seikel
10
-0
/
+2533
around.