index
:
SledjHamr
experimental
master
Using OpenSim and Second Life open source software as crutches while we write sane replacements.
about
summary
refs
log
tree
commit
diff
stats
homepage
log msg
author
committer
range
path:
root
/
src
/
GuiLua
/
GuiLua.h
(
unfollow
)
Commit message (
Collapse
)
Author
Files
Lines
2014-04-28
Do the on resize thing, which didn't help, and TODO++ as a result.
David Walter Seikel
1
-2
/
+2
Guess I have to wait for evas_3d to be fixed. B-(
2014-04-27
Convert GuiLua to EO.
David Walter Seikel
1
-0
/
+1
2014-04-27
Centralise the PACKAGE_* stuff, move our libraries to lib, and shuffle stuff ↵
David Walter Seikel
1
-21
/
+2
to suit.
2014-04-27
Added stuff cut and pasted from the new Evas_3d examples, but they are ↵
David Walter Seikel
1
-0
/
+15
broken anyway. Just leaving it commented out for now.
2014-04-22
Move all source into the new src directory, and shuffle a few other things ↵
David Walter Seikel
1
-0
/
+0
around.
2014-04-21
Move LumbrJack and Runnr to the libraries directory, and use them from GuiLua.
David Walter Seikel
1
-36
/
+3
2014-04-18
Merge the widget module into the skang module, and some related clean ups.
David Walter Seikel
1
-0
/
+6
So now the skang module is a mix of C and Lua.
2014-04-17
GuiLuaDo() now passes args to Lua in arg, then lets skang do most of the ↵
David Walter Seikel
1
-1
/
+0
work. Plus clean ups from that.
2014-04-17
Make C calling Lua easier with wrapper functions, lifted from edje_lua2, and ↵
David Walter Seikel
1
-0
/
+3
modified a bit.
2014-04-16
Convert GuiLua and skang to Elementary.
David Walter Seikel
1
-8
/
+4
2014-04-16
Minor clean ups.
David Walter Seikel
1
-7
/
+1
2014-04-09
Make GuiLua an actual shared library, plus some minor clean ups.
David Walter Seikel
1
-0
/
+70