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* Slip an llDialog() into the simple test LSL script, so we can test llDialag ↵David Walter Seikel2015-12-311-1/+2
| | | | easier.
* Get the from disk sim loading to work.David Walter Seikel2014-06-014-14/+36
| | | | Still an odd problem with sonic that doesn't make sense.
* Oops part two.David Walter Seikel2014-05-271-0/+0
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* Oops, missed this bit in the last commit.David Walter Seikel2014-05-272-21/+0
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* Last part of switching the sim over to the new specs.David Walter Seikel2014-05-2726-10/+71
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* Part one of changing the test sim to match the new specs.David Walter Seikel2014-05-2724-0/+0
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* Ideas about how to deal with in world objects. Includes some entirely ↵David Walter Seikel2014-05-243-0/+40
| | | | untested code bits.
* Slightly better faked llDialog(), plus remove newlines from the callers, ↵David Walter Seikel2014-05-161-3/+3
| | | | since that's not handled yet.
* Another MLP fudge to get it to work.David Walter Seikel2014-05-141-1/+1
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* Comment this out for the moment, currently that's a meaningless test coz ↵David Walter Seikel2014-05-141-1/+1
| | | | it's all fake.
* Implement llGetNotecardLine().David Walter Seikel2014-05-141-3/+3
| | | | Plus another fudge of the MLP scripts to get it to work.
* Remove some currently problematic LSL things, will fix them up later.David Walter Seikel2014-05-142-2/+2
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* Add the rotating Earth and pick example.David Walter Seikel2014-05-021-0/+0
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* Clean up the 3D code, and update the cube example to cube2, with normals.David Walter Seikel2014-05-011-0/+0
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* Added the MD2 example, and still nothing.David Walter Seikel2014-04-272-0/+0
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* Centralise the PACKAGE_* stuff, move our libraries to lib, and shuffle stuff ↵David Walter Seikel2014-04-271-0/+2
| | | | to suit.
* Move the test sim to the media directory.David Walter Seikel2014-04-2223-0/+4093
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* Move the Irrlicht demos to the base media directory to, and extantz itself.David Walter Seikel2014-04-221-0/+1
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* Moved images to media, much better idea.David Walter Seikel2014-04-2217-0/+0