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* Even more debugging stuff, and make it selectable if the parser uses ↵David Walter Seikel2012-01-064-122/+207
| | | | | | #defines or enums for tokens. NOTE - enum does not work anyway with btyacc.
* Add more debugging stuff.David Walter Seikel2012-01-062-19/+21
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* Use the LSL_ enums for parser tokens. Some clean up and debugging.David Walter Seikel2012-01-065-148/+147
| | | | OK, so the parsers prefer to make them defines instead of enums. sigh
* Add more LSL parsing structure.David Walter Seikel2012-01-065-114/+556
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* Update the not yet used real parser includes to.David Walter Seikel2012-01-052-19/+13
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* Consolidate the parser includes.David Walter Seikel2012-01-056-89/+75
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* Bit more cleanup.David Walter Seikel2012-01-051-6/+8
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* Clean up the parser.David Walter Seikel2012-01-053-142/+100
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* Remove most of the constants, we can put them in Lua globals later. Make ↵David Walter Seikel2012-01-054-991/+28
| | | | the LSL parner more like the test one.
* Added the unadulterated flex and bison source files from the SL viewer.David Walter Seikel2012-01-053-0/+2751
| | | | | | | | | Actually, from meta-impy, but originaly from one of the SL viewers. They actually produce C files, though some of it is C++. The resulting files wont compile without lots of C++ files from the viewer. Still, it's a step in the right direction. "btyacc: 88 reduce/reduce conflicts." might be a worry though.
* Make the btyacc stuff a little more reentrant to match bison.David Walter Seikel2012-01-051-8/+8
| | | | It's still not reentrant. lol
* Add a simple flex + btyacc stub.David Walter Seikel2012-01-059-1/+1303
| | | | Will be fleshed out soon with LSL grammer.
* Add a compiler stub.David Walter Seikel2012-01-055-3/+47
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* Move the object files out of the source directory.David Walter Seikel2012-01-041-6/+7
| | | | Should do a proper out of tree build later, this is just quick and dirty for now.
* Skeleton of the GUI test harness for the LuaSL script engine.David Walter Seikel2012-01-049-0/+613
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* Add a test sim with an MLP bed in it.David Walter Seikel2012-01-0420-1/+4056
| | | | No animations yet, wont need them until later, maybe wont need them until this is ready for in world testing.
* Make some plans.David Walter Seikel2012-01-041-1/+64
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* Add the skeleton.David Walter Seikel2012-01-041-0/+1