| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
to the base.
|
| |
|
| |
|
|
|
|
| |
some work.
|
| |
|
| |
|
|
|
|
| |
directory hard coded.
|
|
|
|
| |
Also some cleanups related to the other library removals.
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
it to -Wsome.
|
| |
|
|
|
|
| |
off. lol
|
| |
|
| |
|
|
|
|
| |
Also, replace the channel functions with a real hash.
|
| |
|
|
|
|
| |
rearrange what's left.
|
|
|
|
|
|
| |
luaproc list with Eina_Clist.
From this point on, luaproc is officialy forked.
|
|
|
|
|
|
| |
integration into LuaSL.
More of this coming soon.
|
|
|
|
| |
code that is common with those and llSetScriptState().
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
the start.
|
|
|
|
| |
more testing.
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
system is in place at the Lua end.
|
|
|
|
| |
sleeping properly.
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
LuaSL's side of "use OpenSim to deal with in world stuff".
|