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* Move LuaSL source up one directory.David Walter Seikel2014-04-2212-6169/+0
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* Move the test sim to the media directory.David Walter Seikel2014-04-221-1/+1
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* Moved images to media, much better idea.David Walter Seikel2014-04-221-3/+3
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* LuaSL_test's window doesn't need to be so huge.David Walter Seikel2014-04-211-2/+2
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* Move the LuaSL.edj to the shared images directory.David Walter Seikel2014-04-211-1/+1
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* Don't quit the LuaSL_test UI when the server goes away, if told to run the UI.David Walter Seikel2014-04-211-1/+2
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* Move images to the base directory, and point all the special EFL directories ↵David Walter Seikel2014-04-216-5/+5
| | | | to the base.
* Convert LuaSL to use LumbrJack.David Walter Seikel2014-04-219-250/+149
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* Shut up some of the excess EFL logging in LuaSL.David Walter Seikel2014-04-201-0/+11
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* Init ecore as well, since the example does it.David Walter Seikel2013-01-131-26/+34
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* How did that ever work? lolDavid Walter Seikel2013-01-132-2/+2
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* Fixed some of the bit rot in LuaSL, it compiles now, but not working still.David Walter Seikel2013-01-131-6/+6
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* Beat the script messsage passing into shape, mostly by knocking large chunks ↵David Walter Seikel2012-02-256-387/+108
| | | | off. lol
* Partial rewrite of the luaproc messages. Still not fixed yet.David Walter Seikel2012-02-255-22/+56
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* Merge the luaproc structure into the script structure, and use that instead.David Walter Seikel2012-02-253-78/+81
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* Strip out some of the waste of space, including unacademicifying luaproc. ↵David Walter Seikel2012-02-252-397/+160
| | | | Also, replace the channel functions with a real hash.
* Merge the luaproc and script structures, but not using it yet.David Walter Seikel2012-02-251-9/+7
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* Remove a whole bunch of stuff we don't need from our luaproc fork, and ↵David Walter Seikel2012-02-255-679/+246
| | | | rearrange what's left.
* Moved luaproc into LuaSL, merged it all into it's own file, and replaced the ↵David Walter Seikel2012-02-254-10/+1424
| | | | | | luaproc list with Eina_Clist. From this point on, luaproc is officialy forked.
* Time to fork luaproc and turn it into an EFL based thing, with tighter ↵David Walter Seikel2012-02-241-0/+50
| | | | | | integration into LuaSL. More of this coming soon.
* Stub out the script resetting functions, and refactor the script finding ↵David Walter Seikel2012-02-241-23/+53
| | | | code that is common with those and llSetScriptState().
* Implement llSetScriptState().David Walter Seikel2012-02-242-2/+38
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* Implemented events and detects.David Walter Seikel2012-02-241-18/+119
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* Implement llDetectedKey().David Walter Seikel2012-02-231-0/+6
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* Bump the script quitting time.David Walter Seikel2012-02-231-2/+2
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* Make events work. Use a common communicatons loop. A bit of rearranging.David Walter Seikel2012-02-231-45/+50
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* Have the returns from external function calls include the word "return" at ↵David Walter Seikel2012-02-232-21/+22
| | | | the start.
* Change the quit timer into a more general purpose timed events timer, for ↵David Walter Seikel2012-02-231-9/+36
| | | | more testing.
* More white space, and comment out some implemented functions.David Walter Seikel2012-02-231-4/+5
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* White space++.David Walter Seikel2012-02-231-0/+1
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* Implement llSubStringIndex().David Walter Seikel2012-02-231-1/+6
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* Fake some more functions in the test harness.David Walter Seikel2012-02-231-1/+13
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* Implement llSetTimerEvent(), though it wont work so well until the events ↵David Walter Seikel2012-02-232-5/+29
| | | | system is in place at the Lua end.
* Implement llSleep(), and wait a bit longer for the test, now that it's ↵David Walter Seikel2012-02-233-3/+15
| | | | sleeping properly.
* Implement llGetSubString().David Walter Seikel2012-02-231-0/+10
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* Make the test command called output a bit neater.David Walter Seikel2012-02-231-1/+1
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* Actually test callAndWait(), then fix it.David Walter Seikel2012-02-232-4/+14
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* Jiggle some log messages a little.David Walter Seikel2012-02-231-3/+3
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* Implement the "andWait" part of callAndWait(). Not tested.David Walter Seikel2012-02-231-11/+27
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* Implement callAndReturn(), use it from callAndWait(). That's most of ↵David Walter Seikel2012-02-223-16/+38
| | | | LuaSL's side of "use OpenSim to deal with in world stuff".
* Implement llGetScriptName().David Walter Seikel2012-02-222-2/+16
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* Fix up the EOF fix up, and commentry++.David Walter Seikel2012-02-221-1/+3
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* Rejig how the LSL functions are defined. My metatable ideas did not pan ↵David Walter Seikel2012-02-221-160/+146
| | | | out, can't get the function name AND it's arguments at the same time that way.
* Create constants.lsl at run time from LSL.lua, and use the same ↵David Walter Seikel2012-02-223-590/+368
| | | | infrastructure to generate calls for OpenSim to deal with.
* More commentry about how to make constants.lsl go away, and a little bit of ↵David Walter Seikel2012-02-211-0/+33
| | | | code for that.
* Change over to referring to scripts by SID.David Walter Seikel2012-02-195-31/+57
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* Random commentry.David Walter Seikel2012-02-191-1/+3
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* More notes about how OpenSim works, and how to hook up to it.David Walter Seikel2012-02-121-0/+117
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* Implement compilerError() and compilerWarning(), and pass the client to the ↵David Walter Seikel2012-02-124-22/+68
| | | | compiler so it can use them..
* Make sendBack and Forth varargs.David Walter Seikel2012-02-122-8/+24
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